jak-project/goal_src/jak1/engine/entity/ambient.gc
ManDude 25fd007233
Update font-color enum (#2670)
Gives proper names to almost every color. It is very apparent that some
colors are context-sensitive/made for a specific purpose, so those
colors were named after that purpose instead of a generic color name.
2023-05-24 06:57:05 +01:00

1249 lines
43 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: ambient.gc
;; name in dgo: ambient
;; dgos: GAME, ENGINE
(define-extern level-hint-init-by-other (function text-id string entity none :behavior level-hint))
(define-extern ambient-hint-init-by-other (function string vector symbol none :behavior level-hint))
;; DECOMP BEGINS
(defmethod mem-usage drawable-ambient ((obj drawable-ambient) (arg0 memory-usage-block) (arg1 int))
(set! (-> arg0 length) (max 50 (-> arg0 length)))
(set! (-> arg0 data 49 name) "ambient")
(+! (-> arg0 data 49 count) 1)
(let ((v1-6 (asize-of obj)))
(+! (-> arg0 data 49 used) v1-6)
(+! (-> arg0 data 49 total) (logand -16 (+ v1-6 15)))
)
(mem-usage (-> obj ambient) arg0 (logior arg1 128))
(the-as drawable-ambient 0)
)
(defmethod mem-usage drawable-inline-array-ambient ((obj drawable-inline-array-ambient) (arg0 memory-usage-block) (arg1 int))
(set! (-> arg0 length) (max 1 (-> arg0 length)))
(set! (-> arg0 data 0 name) (symbol->string 'drawable-group))
(+! (-> arg0 data 0 count) 1)
(let ((v1-7 32))
(+! (-> arg0 data 0 used) v1-7)
(+! (-> arg0 data 0 total) (logand -16 (+ v1-7 15)))
)
(dotimes (s3-0 (-> obj length))
(mem-usage (-> obj data s3-0) arg0 arg1)
)
(the-as drawable-inline-array-ambient 0)
)
(define *hint-semaphore* (the-as (pointer level-hint) #f))
(defun level-hint-process-cmd ((arg0 (pointer int32)) (arg1 int) (arg2 int))
(let ((v1-2 (-> arg0 arg1))
(gp-0 (+ arg1 1))
)
(cond
((< gp-0 arg2)
(let ((a0-2 (-> arg0 gp-0))
(a1-2 v1-2)
)
(cond
((zero? a1-2)
(if (task-known? (the-as game-task a0-2))
(set! gp-0 -1)
)
)
((= a1-2 1)
(if (not (task-known? (the-as game-task a0-2)))
(set! gp-0 -1)
)
)
((= a1-2 2)
(if (nonzero? (get-task-status (the-as game-task a0-2)))
(set! gp-0 -1)
)
)
((= a1-2 3)
(if (!= (get-task-status (the-as game-task a0-2)) (task-status need-introduction))
(set! gp-0 -1)
)
)
((= a1-2 4)
(if (!= (get-task-status (the-as game-task a0-2)) (task-status need-reminder))
(set! gp-0 -1)
)
)
((= a1-2 5)
(if (!= (get-task-status (the-as game-task a0-2)) (task-status need-reminder-a))
(set! gp-0 -1)
)
)
((= a1-2 13)
(let ((v1-15 (get-task-status (the-as game-task a0-2))))
(if (or (< (the-as int v1-15) 2) (< 4 (the-as int v1-15)))
(set! gp-0 -1)
)
)
)
((= a1-2 6)
(if (!= (get-task-status (the-as game-task a0-2)) (task-status need-reward-speech))
(set! gp-0 -1)
)
)
((= a1-2 7)
(close-specific-task! (the-as game-task a0-2) (task-status need-hint))
)
((= a1-2 8)
(close-specific-task! (the-as game-task a0-2) (task-status need-introduction))
)
((= a1-2 9)
(close-specific-task! (the-as game-task a0-2) (task-status need-reminder))
)
((= a1-2 10)
(close-specific-task! (the-as game-task a0-2) (task-status need-reminder-a))
)
((= a1-2 11)
(close-specific-task! (the-as game-task a0-2) (task-status need-reward-speech))
)
((= a1-2 12)
(close-specific-task! (the-as game-task a0-2) (task-status need-resolution))
)
(else
(format #t "Unknown hint command ~D~%" v1-2)
)
)
)
)
(else
(format #t "Missing task ID for hint command ~S~%" (cond
((= v1-2 13)
"if-at-most-need-reminder-a"
)
((= v1-2 12)
"close-need-resolution"
)
((= v1-2 11)
"close-need-reward-speech"
)
((= v1-2 10)
"close-need-reminder-a"
)
((= v1-2 9)
"close-need-reminder"
)
((= v1-2 8)
"close-need-introduction"
)
((= v1-2 7)
"close-need-hint"
)
((= v1-2 6)
"if-need-reward-speech"
)
((= v1-2 5)
"if-need-reminder-a"
)
((= v1-2 4)
"if-need-reminder"
)
((= v1-2 3)
"if-need-introduction"
)
((= v1-2 2)
"if-resolved"
)
((= v1-2 1)
"if-known"
)
((zero? v1-2)
"if-unknown"
)
(else
"*unknown*"
)
)
)
)
)
gp-0
)
)
(defun level-hint-task-process ((arg0 entity) (arg1 uint128) (arg2 string))
(local-vars (sv-16 res-tag))
(let ((gp-0 (res-lump-value arg0 'text-id int :default arg1))
(s5-0 0)
)
(cond
((can-hint-be-played? (the-as text-id gp-0) arg0 arg2)
(set! sv-16 (new 'static 'res-tag))
(let ((s4-1 ((method-of-type res-lump get-property-data)
arg0
'cmds
'exact
-1000000000.0
(the-as pointer #f)
(& sv-16)
*res-static-buf*
)
)
)
(when s4-1
(while (and (>= s5-0 0) (< s5-0 (the-as int (-> sv-16 elt-count))))
(set! s5-0 (level-hint-process-cmd (the-as (pointer int32) s4-1) s5-0 (the-as int (-> sv-16 elt-count))))
(if (>= s5-0 0)
(set! s5-0 (+ s5-0 1))
)
)
)
)
0
)
(else
(set! s5-0 -1)
)
)
(cond
((>= s5-0 0)
(empty)
gp-0
)
(else
-1
)
)
)
)
(defun level-hint-surpress! ()
(set! (-> *game-info* hint-play-time) (-> *display* base-frame-counter))
0
(none)
)
(defun can-grab-display? ((arg0 process))
(let ((v1-2 (handle->process (-> *game-info* display-text-handle))))
(when (and (or (not v1-2)
(= v1-2 arg0)
(>= (- (-> *display* base-frame-counter) (-> *game-info* display-text-time)) (seconds 0.1))
)
(and *target*
(!= (-> *target* next-state name) 'target-look-around)
(zero? (logand (-> *target* state-flags) (state-flags being-attacked dying)))
(= *master-mode* 'game)
)
)
(set! (-> *game-info* display-text-handle) (process->handle arg0))
(set! (-> *game-info* display-text-time) (-> *display* base-frame-counter))
#t
)
)
)
(defun level-hint-displayed? ()
(let ((a0-0 (ppointer->process *hint-semaphore*)))
(the-as
symbol
(and (the-as level-hint a0-0) (and (= (-> (the-as level-hint a0-0) next-state name) 'level-hint-normal)
(not (appeared-for-long-enough? (the-as level-hint a0-0)))
)
)
)
)
)
(defun level-hint-spawn ((arg0 text-id) (arg1 string) (arg2 entity) (arg3 process-tree) (arg4 game-task))
(if (< (the-as uint 1) (the-as uint arg4))
(close-specific-task! arg4 (task-status need-hint))
)
(let ((s3-1 (level-hint-task-process arg2 (the-as uint128 arg0) arg1)))
(when (!= s3-1 -1)
(kill-current-level-hint '() '() 'exit)
(process-spawn level-hint s3-1 arg1 arg2 :to arg3)
)
)
0
(none)
)
(defun ambient-hint-spawn ((arg0 string) (arg1 vector) (arg2 process-tree) (arg3 symbol))
(case arg3
(('camera)
(kill-current-level-hint '() '() 'exit)
)
)
(the-as object (and (not *hint-semaphore*)
(process-spawn level-hint :init ambient-hint-init-by-other arg0 arg1 arg3 :to arg2)
)
)
)
(defun kill-current-level-hint ((arg0 pair) (arg1 pair) (arg2 symbol))
(when *hint-semaphore*
(let ((s4-0 (ppointer->process *hint-semaphore*)))
(if (and (or (null? arg0) (member (-> (the-as level-hint s4-0) mode) arg0))
(not (member (-> (the-as level-hint s4-0) mode) arg1))
)
(send-event (the-as level-hint s4-0) arg2)
)
)
)
0
(none)
)
(#when PC_PORT (define *level-hint-spool-name* (the string #f)))
(defbehavior level-hint-init-by-other level-hint ((arg0 text-id) (arg1 string) (arg2 entity))
(mark-text-as-seen *game-info* arg0)
(set! (-> self text-id-to-display) arg0)
(set! (-> self sound-to-play) arg1)
(set! (-> self total-time) 0)
(set! (-> self total-off-time) 0)
(set! (-> self last-time) (-> *display* base-frame-counter))
(set! *hint-semaphore* (the-as (pointer level-hint) (process->ppointer self)))
(add-setting! 'hint (process->ppointer self) 0.0 0)
(set! (-> self voicebox) (the-as handle #f))
(let ((s5-1 (res-lump-struct arg2 'play-mode structure))
(a0-6 (the-as string ((method-of-type res-lump get-property-struct)
arg2
'sound-name
'interp
-1000000000.0
(-> self sound-to-play)
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
)
)
(if (and (not s5-1) a0-6)
(set! s5-1 (if (or (and (= (-> a0-6 data 0) 115) (= (-> a0-6 data 1) 97))
(and (= (-> a0-6 data 0) 97) (= (-> a0-6 data 1) 115))
)
'voicebox
'sidekick
)
)
)
(set! (-> self mode) (the-as symbol s5-1))
(if (or (= s5-1 'sidekick) (= s5-1 'voicebox))
(go level-hint-sidekick a0-6)
)
)
(go level-hint-normal)
0
(none)
)
(defbehavior ambient-hint-init-by-other level-hint ((arg0 string) (arg1 vector) (arg2 symbol))
(set! (-> self sound-to-play) arg0)
(set! (-> self total-time) 0)
(set! (-> self total-off-time) 0)
(set! (-> self last-time) (-> *display* base-frame-counter))
(set! (-> self trans) arg1)
(set! *hint-semaphore* (the-as (pointer level-hint) (process->ppointer self)))
(add-setting! 'hint (process->ppointer self) 0.0 0)
(set! (-> self mode) arg2)
(if (or (= arg2 'camera) (= arg2 'ambient) (= arg2 'stinger))
(add-setting! 'ambient (process->ppointer self) 0.0 0)
)
(apply-settings *setting-control*)
(set! (-> self event-hook) (lambda :behavior level-hint
((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (or (= v1-0 'die) (= v1-0 'exit))
(if (= (ppointer->process *hint-semaphore*) self)
(set! *hint-semaphore* (the-as (pointer level-hint) #f))
)
(deactivate self)
)
)
)
)
)
(go level-hint-ambient-sound arg0)
0
(none)
)
(defmethod print-text level-hint ((obj level-hint))
(when (!= *common-text* #f)
(let ((s5-0
(new 'stack 'font-context *font-default-matrix* 56 160 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-3 s5-0))
(set! (-> v1-3 width) (the float 400))
)
(let ((v1-4 s5-0))
(set! (-> v1-4 height) (the float 96))
)
(set! (-> s5-0 flags) (font-flags shadow kerning middle large))
(print-game-text (lookup-text! *common-text* (-> obj text-id-to-display) #f) s5-0 #f 128 22)
)
)
0
(none)
)
(defmethod appeared-for-long-enough? level-hint ((obj level-hint))
(and (!= (-> obj next-state name) 'level-hint-sidekick) (< (seconds 5) (-> obj total-time)))
)
(defstate level-hint-normal (level-hint)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'exit)
(go level-hint-exit)
)
((= v1-0 'die)
(deactivate self)
)
)
)
)
)
:exit (behavior ()
(if (= (ppointer->process *hint-semaphore*) self)
(set! *hint-semaphore* (the-as (pointer level-hint) #f))
)
(none)
)
:code (behavior ()
(cond
((= (-> self text-id-to-display) (text-id zero))
(if *debug-segment*
(go level-hint-error "UNKNOWN TEXT ID" "")
)
)
(else
(while (>= (seconds 8) (-> self total-time))
(hide-bottom-hud)
(suspend)
(cond
((and (bottom-hud-hidden?)
(not (paused?))
(not (movie?))
(= *master-mode* 'game)
(or (not *target*) (!= (-> *target* cam-user-mode) 'look-around))
(not (-> *hud-parts* money-all))
)
(print-text self)
(+! (-> self total-time) (- (-> *display* base-frame-counter) (-> self last-time)))
(set! (-> self last-time) (-> *display* base-frame-counter))
)
(else
(+! (-> self total-off-time) (- (-> *display* base-frame-counter) (-> self last-time)))
(if (or (< (seconds 6) (-> self total-time)) (< (seconds 10) (-> self total-off-time)))
(go level-hint-exit)
)
)
)
(set! (-> self last-time) (-> *display* base-frame-counter))
)
)
)
(go level-hint-exit)
(none)
)
)
(defstate level-hint-sidekick (level-hint)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'exit)
(when (nonzero? (-> self sound-id))
(sound-stop (-> self sound-id))
(set! (-> self sound-id) (new 'static 'sound-id))
0
)
(go level-hint-exit)
)
((= v1-0 'die)
(deactivate self)
)
)
)
)
)
:exit (behavior ()
(#when PC_PORT (set! *level-hint-spool-name* #f))
(if (nonzero? (-> self sound-id))
(sound-stop (-> self sound-id))
)
(remove-setting! 'music-volume)
(remove-setting! 'sfx-volume)
(remove-setting! 'dialog-volume)
(if (= (ppointer->process *hint-semaphore*) self)
(set! *hint-semaphore* (the-as (pointer level-hint) #f))
)
(send-event (handle->process (-> self voicebox)) 'die)
(none)
)
:code (behavior ((arg0 string))
(#when PC_PORT (set! *level-hint-spool-name* arg0))
(when (and (-> *setting-control* current play-hints) (< 0.0 (-> *setting-control* current dialog-volume)))
(case (-> self mode)
(('voicebox)
(if *target*
(set! (-> self voicebox) (ppointer->handle (voicebox-spawn *target* (target-pos 0))))
)
)
)
(while (handle->process (-> *game-info* auto-save-proc))
(suspend)
)
(while (not *sound-player-enable*)
(suspend)
)
(let ((s5-1 sound-play-by-name)
(s4-1 string->sound-name)
)
(format (clear *temp-string*) "spool-~S" arg0)
(let ((s5-2 (s5-1 (s4-1 *temp-string*) (new-sound-id) 1024 0 0 (sound-group sfx) #t)))
(set! (-> self sound-id) s5-2)
(let ((s4-3 (-> *display* base-frame-counter)))
(while (and (!= (current-str-id) s5-2) (< (- (-> *display* base-frame-counter) s4-3) (seconds 5)))
(suspend)
)
)
(cond
((= (current-str-id) s5-2)
(add-setting! 'music-volume 'rel (-> *setting-control* current music-volume-movie) 0)
(add-setting! 'sfx-volume 'rel (-> *setting-control* current sfx-volume-movie) 0)
(add-setting! 'dialog-volume 'rel (-> *setting-control* current dialog-volume-hint) 0)
;; PAL patch here
(let ((s5-1 -1)
(s3-1 (-> *display* base-frame-counter))
(s4-4 (-> *display* base-frame-counter))
)
(label cfg-27)
(let ((v1-36 (current-str-pos s5-2)))
(when (< s5-1 v1-36)
(if (> v1-36 0)
(set! s5-1 v1-36)
)
(set! s3-1 (-> *display* base-frame-counter))
)
(when (not (and (or (< v1-36 0)
(>= (- (-> *display* base-frame-counter) s3-1) (seconds 3))
(>= (- (-> *display* base-frame-counter) s4-4) (seconds 60))
)
*sound-player-enable*
)
)
(suspend)
(goto cfg-27)
)
)
)
)
(else
(go level-hint-error "NO SOUND " arg0)
)
)
)
)
)
(go level-hint-exit)
(none)
)
)
(defstate level-hint-ambient-sound (level-hint)
:event (-> level-hint-sidekick event)
:exit (behavior ()
(if (nonzero? (-> self sound-id))
(sound-stop (-> self sound-id))
)
(remove-setting! 'music-volume)
(remove-setting! 'sfx-volume)
(if (= (ppointer->process *hint-semaphore*) self)
(set! *hint-semaphore* (the-as (pointer level-hint) #f))
)
(none)
)
:code (behavior ((arg0 string))
(while (not *sound-player-enable*)
(suspend)
)
(cond
((-> self trans)
(let ((s5-0 sound-play-by-name)
(s4-0 string->sound-name)
)
(format (clear *temp-string*) "spool-~S" arg0)
(set! (-> self sound-id)
(s5-0 (s4-0 *temp-string*) (new-sound-id) 1024 1 0 (sound-group sfx) (the-as symbol (-> self trans)))
)
)
)
(else
(let ((s5-1 sound-play-by-name)
(s4-2 string->sound-name)
)
(format (clear *temp-string*) "spool-~S" arg0)
(set! (-> self sound-id) (s5-1 (s4-2 *temp-string*) (new-sound-id) 1024 0 0 (sound-group sfx) #t))
)
)
)
(let ((s5-2 (-> *display* base-frame-counter)))
(while (and (!= (current-str-id) (-> self sound-id)) (< (- (-> *display* base-frame-counter) s5-2) (seconds 5)))
(suspend)
)
)
(cond
((= (current-str-id) (-> self sound-id))
(when (or (= (-> self mode) 'stinger) (= (-> self mode) 'camera))
(add-setting! 'music-volume 'rel (-> *setting-control* current music-volume-movie) 0)
(add-setting! 'sfx-volume 'rel (-> *setting-control* current sfx-volume-movie) 0)
)
;; PAL patch here
(let ((gp-1 -1)
(s4-4 (-> *display* base-frame-counter))
(s5-4 (-> *display* base-frame-counter))
)
(label cfg-19)
(let ((v1-24 (current-str-pos (-> self sound-id))))
(when (< gp-1 v1-24)
(if (> v1-24 0)
(set! gp-1 v1-24)
)
(set! s4-4 (-> *display* base-frame-counter))
)
(when (not (and (or (< v1-24 0)
(>= (- (-> *display* base-frame-counter) s4-4) (seconds 3))
(>= (- (-> *display* base-frame-counter) s5-4) (seconds 60))
)
*sound-player-enable*
)
)
(suspend)
(goto cfg-19)
)
)
)
)
(else
(go level-hint-error "NO SOUND " arg0)
)
)
(go level-hint-exit)
(none)
)
)
(defstate level-hint-error (level-hint)
:event (-> level-hint-normal event)
:code (behavior ((arg0 string) (arg1 string))
(remove-setting! 'hint)
(let ((s4-0 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) s4-0) (seconds 1))
(when (and *debug-segment* (not (paused?)) (not (str-is-playing?)) (bottom-hud-hidden?))
(let ((s3-0
(new 'stack 'font-context *font-default-matrix* 56 160 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-7 s3-0))
(set! (-> v1-7 width) (the float 400))
)
(let ((v1-8 s3-0))
(set! (-> v1-8 height) (the float 96))
)
(set! (-> s3-0 flags) (font-flags shadow kerning middle))
(let ((s2-0 print-game-text))
(format (clear *temp-string*) "~S~S" arg0 arg1)
(s2-0 *temp-string* s3-0 #f 128 22)
)
)
)
(suspend)
)
)
(go level-hint-exit)
(none)
)
)
(defstate level-hint-exit (level-hint)
:code (behavior ()
(if (= (ppointer->process *hint-semaphore*) self)
(set! *hint-semaphore* (the-as (pointer level-hint) #f))
)
(none)
)
)
(defun ambient-type-error ((arg0 drawable-ambient) (arg1 vector))
(when *display-entity-errors*
(let ((s2-0 (-> arg0 ambient)))
(format
(clear *temp-string*)
"~2j~s art error for ~s ~s"
(res-lump-struct s2-0 'effect-name structure :time 0.0)
(res-lump-struct s2-0 'type structure)
(res-lump-struct s2-0 'name structure)
)
)
*temp-string*
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf)
*temp-string*
(-> arg0 bsphere)
(font-color red)
(the-as vector2h #f)
)
)
0
(none)
)
(defun ambient-type-poi ((arg0 drawable-ambient) (arg1 vector))
0
(none)
)
(defun ambient-type-hint ((arg0 drawable-ambient) (arg1 vector))
(with-pp
(let ((s5-0 (level-hint-task-process (-> arg0 ambient) (the-as uint128 0) (the-as string #f))))
(cond
((zero? s5-0)
(when (and *debug-segment* (not (paused?)) (not (str-is-playing?)) (bottom-hud-hidden?))
(let ((a1-3
(new 'stack 'font-context *font-default-matrix* 56 160 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-5 a1-3))
(set! (-> v1-5 width) (the float 400))
)
(let ((v1-6 a1-3))
(set! (-> v1-6 height) (the float 96))
)
(set! (-> a1-3 flags) (font-flags shadow kerning middle large))
(print-game-text "AS: UNKNOWN ID" a1-3 #f 128 22)
)
)
)
((!= s5-0 -1)
(kill-current-level-hint '() '() 'exit)
(process-spawn level-hint s5-0 #f (-> arg0 ambient) :to pp)
)
)
)
0
(none)
)
)
(defun ambient-type-sound ((arg0 drawable-ambient) (arg1 vector))
(local-vars (sv-16 string) (sv-112 res-tag))
(let* ((s5-0 (-> arg0 ambient))
(s4-0 (-> s5-0 ambient-data user-uint64 0))
)
(when (>= (-> *display* base-frame-counter) (the-as time-frame s4-0))
(let ((v1-5 (res-lump-data s5-0 'cycle-speed pointer)))
(set! (-> s5-0 ambient-data user-uint64 0)
(the-as uint (+ (-> *display* base-frame-counter)
(the int (* 300.0 (-> (the-as (pointer float) v1-5) 0)))
(rand-vu-int-count (the int (* 300.0 (-> (the-as (pointer float) v1-5) 1))))
)
)
)
)
(when (< (the-as uint (- (-> *display* base-frame-counter) (the-as int s4-0))) (the-as uint 300))
(let ((f30-0 (the float (rand-vu-int-count (the-as int (-> s5-0 ambient-data user-float 2))))))
(set! sv-16 (symbol->string (res-lump-struct s5-0 'effect-name symbol :time f30-0)))
(let ((s4-2 (new 'stack 'sound-spec)))
(set! (-> s4-2 sound-name) (string->sound-name sv-16))
(logior! (-> s4-2 mask) (sound-mask volume))
(set! (-> s4-2 volume) 1024)
(logior! (-> s4-2 mask) (sound-mask bend))
(set! (-> s4-2 bend) (the int (* 327.66998 (rand-vu-float-range -100.0 100.0))))
(set! sv-112 (new 'static 'res-tag))
(let ((a1-7 ((method-of-type res-lump get-property-data)
s5-0
'effect-param
'exact
f30-0
(the-as pointer #f)
(& sv-112)
*res-static-buf*
)
)
)
(if a1-7
(effect-param->sound-spec s4-2 (the-as (pointer float) a1-7) (the-as int (-> sv-112 elt-count)))
)
)
(when *debug-effect-control*
(format
#t
"(~5D) effect sound ~A ~S "
(-> *display* base-frame-counter)
(res-lump-struct s5-0 'name structure)
sv-16
)
(format
#t
"volume: ~f pitch-mod: ~f~%"
(* 0.09765625 (the float (-> s4-2 volume)))
(* 0.000656168 (the float (-> s4-2 pitch-mod)))
)
)
(sound-play-by-spec s4-2 (new-sound-id) (-> arg0 bsphere))
)
)
)
)
)
0
(none)
)
(defun ambient-type-sound-loop ((arg0 drawable-ambient) (arg1 vector))
(let* ((s5-0 (-> arg0 ambient))
(s2-0 (symbol->string (the-as symbol (-> s5-0 ambient-data user-float 2))))
(s3-0 (the-as object (-> s5-0 ambient-data user-float 1)))
(s4-0 (new 'stack 'sound-spec))
)
(set! (-> s4-0 sound-name) (string->sound-name s2-0))
(logior! (-> s4-0 mask) (sound-mask volume))
(set! (-> s4-0 volume) 1024)
(when (the-as (pointer res-tag) s3-0)
(let ((t9-2 effect-param->sound-spec)
(a0-5 s4-0)
(v1-8 (-> arg0 ambient))
(a1-2 (-> (the-as (pointer res-tag) s3-0) 0))
)
(t9-2
a0-5
(the-as (pointer float) (&+ (-> v1-8 data-base) (-> a1-2 data-offset)))
(the-as int (-> (the-as (pointer res-tag) s3-0) 0 elt-count))
)
)
)
(sound-play-by-spec s4-0 (the-as sound-id (-> s5-0 ambient-data user-float 0)) (-> arg0 bsphere))
)
0
(none)
)
(defun ambient-type-light ((arg0 drawable-ambient) (arg1 vector))
(when *target*
(let ((s4-0 (-> arg0 ambient))
(s5-0 #t)
)
(let ((s3-0 (-> ((method-of-type res-lump lookup-tag-idx) s4-0 'vol 'exact 0.0) lo)))
(when (>= (the-as int s3-0) 0)
(let ((s2-0 (the-as int s3-0))
(s1-0 (-> s4-0 tag s3-0))
)
0
(while (= (-> s1-0 name) (-> s4-0 tag s3-0 name))
(let ((v1-8 (the-as object (make-property-data s4-0 0.0 (the-as res-tag-pair s2-0) (the-as pointer #f)))))
(set! s5-0 #t)
(countdown (a0-6 (-> s1-0 elt-count))
(when (< (-> arg1 w) (- (vector-dot arg1 (-> (the-as (inline-array vector) v1-8) a0-6))
(-> (the-as (inline-array vector) v1-8) a0-6 w)
)
)
(set! s5-0 #f)
(goto cfg-9)
)
)
)
(label cfg-9)
(if s5-0
(goto cfg-15)
)
(+! s2-0 1)
(set! s1-0 (-> s4-0 tag s2-0))
)
)
)
)
(label cfg-15)
(when s5-0
)
)
)
0
(none)
)
(defun ambient-type-dark ((arg0 drawable-ambient) (arg1 vector))
(when *target*
(let ((s4-0 (-> arg0 ambient))
(s5-0 #t)
)
(let ((s3-0 (-> ((method-of-type res-lump lookup-tag-idx) s4-0 'vol 'exact 0.0) lo)))
(when (>= (the-as int s3-0) 0)
(let ((s2-0 (the-as int s3-0))
(s1-0 (-> s4-0 tag s3-0))
)
0
(while (= (-> s1-0 name) (-> s4-0 tag s3-0 name))
(let ((v1-8 (the-as object (make-property-data s4-0 0.0 (the-as res-tag-pair s2-0) (the-as pointer #f)))))
(set! s5-0 #t)
(countdown (a0-6 (-> s1-0 elt-count))
(when (< (-> arg1 w) (- (vector-dot arg1 (-> (the-as (inline-array vector) v1-8) a0-6))
(-> (the-as (inline-array vector) v1-8) a0-6 w)
)
)
(set! s5-0 #f)
(goto cfg-9)
)
)
)
(label cfg-9)
(if s5-0
(goto cfg-15)
)
(+! s2-0 1)
(set! s1-0 (-> s4-0 tag s2-0))
)
)
)
)
(label cfg-15)
(if s5-0
(set! (-> *target* draw secondary-interp) 1.0)
)
)
)
0
(none)
)
(defun ambient-type-weather-off ((arg0 drawable-ambient) (arg1 vector))
(when *target*
(let ((s4-0 (-> arg0 ambient))
(s5-0 #t)
)
(let ((s3-0 (-> ((method-of-type res-lump lookup-tag-idx) s4-0 'vol 'exact 0.0) lo)))
(when (>= (the-as int s3-0) 0)
(let ((s2-0 (the-as int s3-0))
(s1-0 (-> s4-0 tag s3-0))
)
0
(while (= (-> s1-0 name) (-> s4-0 tag s3-0 name))
(let ((v1-8 (the-as object (make-property-data s4-0 0.0 (the-as res-tag-pair s2-0) (the-as pointer #f)))))
(set! s5-0 #t)
(countdown (a0-6 (-> s1-0 elt-count))
(when (< (-> arg1 w) (- (vector-dot arg1 (-> (the-as (inline-array vector) v1-8) a0-6))
(-> (the-as (inline-array vector) v1-8) a0-6 w)
)
)
(set! s5-0 #f)
(goto cfg-9)
)
)
)
(label cfg-9)
(if s5-0
(goto cfg-15)
)
(+! s2-0 1)
(set! s1-0 (-> s4-0 tag s2-0))
)
)
)
)
(label cfg-15)
(if s5-0
(set! *weather-off* #t)
)
)
)
0
(none)
)
(defun ambient-type-ocean-off ((arg0 drawable-ambient) (arg1 vector))
(set! *ocean-off* #t)
0
(none)
)
(defun ambient-type-ocean-near-off ((arg0 drawable-ambient) (arg1 vector))
(set! *ocean-near-off* #t)
0
(none)
)
(defun ambient-type-music ((arg0 drawable-ambient) (arg1 vector))
(let ((gp-0 (-> arg0 ambient)))
(if (-> gp-0 ambient-data user-float 0)
(set! (-> *setting-control* default music) (the-as symbol (-> gp-0 ambient-data user-float 0)))
)
(when (nonzero? (-> gp-0 ambient-data user-float 1))
(let ((f0-0 (res-lump-float gp-0 'priority :default 10.0)))
(when (>= f0-0 (-> *setting-control* default sound-flava-priority))
;; TODO this following form has been manually modified to work
(set! (-> *setting-control* default sound-flava) (the-as uint (-> gp-0 ambient-data user-int32 1)))
(set! (-> *setting-control* default sound-flava-priority) f0-0)
)
)
)
)
0
(none)
)
(defmethod collect-ambients drawable-ambient ((obj drawable-ambient) (arg0 sphere) (arg1 int) (arg2 ambient-list))
(dotimes (s2-0 arg1)
(when (spheres-overlap? arg0 (the-as sphere (-> obj bsphere)))
(set! (-> arg2 items (-> arg2 num-items)) obj)
(+! (-> arg2 num-items) 1)
)
(&+! obj 32)
)
0
(none)
)
(defmethod collect-ambients drawable-inline-array-ambient ((obj drawable-inline-array-ambient) (arg0 sphere) (arg1 int) (arg2 ambient-list))
(collect-ambients (the-as drawable-ambient (-> obj data)) arg0 (-> obj length) arg2)
0
(none)
)
(defmethod collect-ambients drawable-tree-ambient ((obj drawable-tree-ambient) (arg0 sphere) (arg1 int) (arg2 ambient-list))
(collect-ambients (-> obj data 0) arg0 (-> obj length) arg2)
0
(none)
)
(defmethod birth-ambient! entity-ambient ((obj entity-ambient))
(set! (-> obj ambient-data quad) (the-as uint128 0))
(set! (-> obj ambient-data function) ambient-type-error)
(case (res-lump-struct obj 'type structure)
(('sound)
(let ((s5-0 (res-lump-struct obj 'effect-name structure :time 0.0))
(a0-7 (res-lump-data obj 'cycle-speed pointer))
)
(when (and s5-0 a0-7)
(cond
((>= (-> (the-as (pointer float) a0-7)) 0.0)
(set! (-> obj ambient-data function) ambient-type-sound)
(set! (-> obj ambient-data user-float 2) (the-as float 0))
(let ((s5-1 (-> ((method-of-type res-lump lookup-tag-idx) obj 'effect-name 'exact 0.0) lo)))
(when (>= (the-as int s5-1) 0)
(let ((s4-0 (the-as int s5-1))
(v1-14 (-> obj tag s5-1))
)
0
(while (= (-> v1-14 name) (-> obj tag s5-1 name))
(make-property-data obj 0.0 (the-as res-tag-pair s4-0) (the-as pointer #f))
(set! (-> obj ambient-data user-float 2) (the-as float (+ (the-as int (-> obj ambient-data user-float 2)) 1)))
(+! s4-0 1)
(set! v1-14 (-> obj tag s4-0))
)
)
)
)
)
(else
(set! (-> obj ambient-data user-float 0) (the-as float (new-sound-id)))
(let ((v1-28 ((method-of-type res-lump lookup-tag-idx) obj 'effect-param 'exact 0.0)))
(set! (-> obj ambient-data user-float 1) (the-as float (if (< (the-as int v1-28) 0)
(the-as (pointer res-tag) #f)
(&-> (-> obj tag) (-> v1-28 lo))
)
)
)
)
(set! (-> obj ambient-data user-float 2) (the-as float s5-0))
(set! (-> obj ambient-data function) ambient-type-sound-loop)
)
)
)
)
)
(('poi)
(let ((s5-2 (res-lump-struct obj 'effect-name structure :time 0.0)))
(when (res-lump-value obj 'loc-name-id uint128)
(set! (-> obj ambient-data user-float 2) (the-as float s5-2))
(set! (-> obj ambient-data function) ambient-type-poi)
)
)
)
(('hint)
(let ((s5-3 (res-lump-struct obj 'effect-name structure :time 0.0)))
(when (res-lump-value obj 'text-id uint128)
(set! (-> obj ambient-data user-float 2) (the-as float s5-3))
(set! (-> obj ambient-data function) ambient-type-hint)
)
)
)
(('light)
(set! (-> obj ambient-data user-float 2) (res-lump-struct obj 'effect-name float :time 0.0))
(set! (-> obj ambient-data function) ambient-type-light)
)
(('dark)
(set! (-> obj ambient-data user-float 2) (res-lump-struct obj 'effect-name float :time 0.0))
(set! (-> obj ambient-data function) ambient-type-dark)
)
(('weather-off)
(set! (-> obj ambient-data user-float 2) (res-lump-struct obj 'effect-name float :time 0.0))
(set! (-> obj ambient-data function) ambient-type-weather-off)
)
(('ocean-off)
(set! (-> obj ambient-data user-float 2) (res-lump-struct obj 'effect-name float :time 0.0))
(set! (-> obj ambient-data function) ambient-type-ocean-off)
)
(('ocean-near-off)
(set! (-> obj ambient-data user-float 2) (res-lump-struct obj 'effect-name float :time 0.0))
(set! (-> obj ambient-data function) ambient-type-ocean-near-off)
)
(('music)
(set! (-> obj ambient-data user-float 2) (res-lump-struct obj 'effect-name float :time 0.0))
(set! (-> obj ambient-data user-float 0) (res-lump-struct obj 'music float))
(set! (-> obj ambient-data user-float 1) (res-lump-value obj 'flava float))
(set! (-> obj ambient-data function) ambient-type-music)
)
)
(none)
)
(define *execute-ambients* #t)
(defmethod execute-ambient drawable-ambient ((obj drawable-ambient) (arg0 vector))
((-> obj ambient ambient-data function) obj arg0)
0
(none)
)
;; ERROR: function was not converted to expressions. Cannot decompile.
(defmethod draw-debug entity-ambient ((obj entity-ambient))
(local-vars (sv-16 uint128))
(let ((gp-0 (-> obj trans))
(s5-0 (res-lump-struct obj 'type symbol))
(s3-0 #f)
)
(cond
((= s5-0 'sound)
(when *display-ambient-sound-marks*
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf)
(symbol->string (res-lump-struct obj 'effect-name symbol :time 0.0))
gp-0
(font-color white)
(new 'static 'vector2h :y 24)
)
(set! s3-0 #t)
)
)
((= s5-0 'hint)
(when *display-ambient-hint-marks*
(set! sv-16 (res-lump-value obj 'text-id uint128))
(let ((s3-2 add-debug-text-3d)
(s2-1 #t)
(s1-1 68)
)
(format (clear *temp-string*) "TEXT ID #x~X" sv-16)
(s3-2 s2-1 (the-as bucket-id s1-1) *temp-string* gp-0 (font-color white) (new 'static 'vector2h :y 24))
)
(set! s3-0 #t)
)
)
((= s5-0 'poi)
(when *display-ambient-poi-marks*
(let ((a1-7 (res-lump-value obj 'loc-name-id uint128)))
(when (and (nonzero? a1-7) *common-text*)
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf)
(lookup-text! *common-text* (the-as text-id a1-7) #f)
gp-0
(font-color white)
(new 'static 'vector2h :y 24)
)
(set! s3-0 #t)
)
)
)
)
((= s5-0 'light)
(if *display-ambient-light-marks*
(set! s3-0 #t)
)
)
((= s5-0 'dark)
(if *display-ambient-dark-marks*
(set! s3-0 #t)
)
)
((= s5-0 'weather-off)
(if *display-ambient-weather-off-marks*
(set! s3-0 #t)
)
)
((= s5-0 'ocean-off)
(if *display-ambient-ocean-off-marks*
(set! s3-0 #t)
)
)
((= s5-0 'ocean-near-off)
(if *display-ambient-ocean-near-off-marks*
(set! s3-0 #t)
)
)
((= s5-0 'music)
(if *display-ambient-music-marks*
(set! s3-0 #t)
)
)
)
(when s3-0
(let ((t9-10 add-debug-sphere)
(a0-11 #t)
(a1-9 67)
(a2-9 gp-0)
(a3-7 (-> gp-0 w))
(v1-53 s5-0)
)
(t9-10 a0-11 (the-as bucket-id a1-9) a2-9 a3-7 (cond
((= v1-53 'sound)
(new 'static 'rgba :r #xff :g #xff :a #x80)
)
((= v1-53 'poi)
(new 'static 'rgba :g #x80 :b #xff :a #x80)
)
(else
(new 'static 'rgba :r #xff :a #x80)
)
)
)
)
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf)
(res-lump-struct obj 'name string)
gp-0
(font-color white)
(new 'static 'vector2h :y 8)
)
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf)
(symbol->string s5-0)
gp-0
(font-color white)
(new 'static 'vector2h :y 16)
)
)
)
0
(none)
)