jak-project/goal_src/levels/jungle/darkvine.gc
water111 be74613332
cleanup and bug fix (#1161)
* cleanup and bug fix

* crashing

* fix crash bug

* fix tests
2022-02-13 13:03:30 -05:00

423 lines
15 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: darkvine.gc
;; name in dgo: darkvine
;; dgos: JUN, JUNGLE, L1
(define-extern *darkvine-sg* skeleton-group)
(declare-type darkvine process-drawable)
;; DECOMP BEGINS
(deftype darkvine (process-drawable)
((root-override collide-shape :offset 112)
(speed float :offset-assert 176)
(tip-index int8 :offset-assert 180)
(dangerous symbol :offset-assert 184)
(vulnerable symbol :offset-assert 188)
(hit-player symbol :offset-assert 192)
(touch-time time-frame :offset-assert 200)
(player-attack-id int32 :offset-assert 208)
)
:heap-base #x70
:method-count-assert 20
:size-assert #xd4
:flag-assert #x14007000d4
(:states
(darkvine-die symbol)
darkvine-idle
darkvine-retreat
)
)
(defmethod run-logic? darkvine ((obj darkvine))
(or (zero? (logand (-> obj mask) (process-mask actor-pause)))
(or (and (nonzero? (-> obj draw))
(logtest? (-> obj draw status) (draw-status was-drawn))
(>= (+ (-> *ACTOR-bank* pause-dist) (-> obj root-override pause-adjust-distance))
(vector-vector-distance (-> obj root-override trans) (math-camera-pos))
)
)
(and (nonzero? (-> obj skel)) (!= (-> obj skel root-channel 0) (-> obj skel channel)))
(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) (draw-status no-skeleton-update)))
)
)
)
(defskelgroup *darkvine-sg* darkvine
0
3
((1 (meters 20)) (2 (meters 999999)))
:bounds (static-spherem 0 2 0 3.5)
:longest-edge (meters 0)
)
(defpartgroup group-darkvine-puffs
:id 175
:duration 150
:flags (use-local-clock)
:bounds (static-bspherem 0 2 0 3)
:parts
((sp-item 800) (sp-item 801) (sp-item 802))
)
(defpart 800
:init-specs
((sp-tex spt-texture (new 'static 'texture-id :index #x19 :page #x2))
(sp-flt spt-num 0.8)
(sp-rnd-flt spt-x (meters 0) (meters 0.5) 1.0)
(sp-rnd-flt spt-scale-x (meters 1) (meters 1) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 30.0 20.0 1.0)
(sp-rnd-flt spt-g 25.0 10.0 1.0)
(sp-rnd-flt spt-b 10.0 5.0 1.0)
(sp-rnd-flt spt-a 0.0 32.0 1.0)
(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
(sp-flt spt-vel-y (meters 0.013333334))
(sp-rnd-int-flt spt-rotvel-z (degrees -0.3) 1 109.22667)
(sp-flt spt-fade-a 0.1882353)
(sp-flt spt-accel-y -2.048)
(sp-int spt-timer 255)
(sp-cpuinfo-flags bit2 bit12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
(defpart 802
:init-specs
((sp-tex spt-texture (new 'static 'texture-id :index #x1d :page #x2))
(sp-flt spt-num 0.25)
(sp-rnd-flt spt-x (meters 0) (meters 0.6) 1.0)
(sp-rnd-flt spt-scale-x (meters 0.025) (meters 0.2) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 45.0 45.0 1.0)
(sp-rnd-flt spt-g 45.0 10.0 1.0)
(sp-rnd-flt spt-b 20.0 6.0 1.0)
(sp-flt spt-a 96.0)
(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
(sp-rnd-flt spt-vel-y (meters 0.013333334) (meters 0.013333334) 1.0)
(sp-rnd-int-flt spt-rotvel-z (degrees -0.3) 1 109.22667)
(sp-flt spt-accel-y -2.7306666)
(sp-int spt-timer 375)
(sp-cpuinfo-flags bit2 bit12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
(defpart 801
:init-specs
((sp-tex spt-texture (new 'static 'texture-id :index #x17 :page #x2))
(sp-flt spt-num 0.5)
(sp-rnd-flt spt-x (meters 0) (meters 0.6) 1.0)
(sp-rnd-flt spt-scale-x (meters 0.3) (meters 0.4) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-rnd-flt spt-scale-y (meters 0.1) (meters 0.1) 1.0)
(sp-rnd-flt spt-r 10.0 6.0 1.0)
(sp-rnd-flt spt-g 40.0 90.0 1.0)
(sp-rnd-flt spt-b 10.0 6.0 1.0)
(sp-flt spt-a 96.0)
(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
(sp-rnd-flt spt-vel-y (meters 0.01) (meters 0.013333334) 1.0)
(sp-rnd-int-flt spt-rotvel-z (degrees -1.2) 1 436.90668)
(sp-flt spt-accel-y -1.3653333)
(sp-int spt-timer 600)
(sp-cpuinfo-flags bit2 bit12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 50]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 52]
(defbehavior darkvine-event-handler darkvine ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'touch)
(do-push-aways! (-> self root-override))
(when (-> self dangerous)
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) self)
(set! (-> a1-1 num-params) 2)
(set! (-> a1-1 message) 'attack)
(set! (-> a1-1 param 0) (-> arg3 param 0))
(set! (-> a1-1 param 1) (the-as uint (new 'static 'attack-info)))
(if (send-event-function arg0 a1-1)
(set-collide-offense (-> self root-override) 2 (collide-offense no-offense))
)
)
)
)
((= v1-0 'attack)
(let ((v1-10 (-> arg3 param 2)))
(cond
((!= v1-10 (-> self player-attack-id))
(set! (-> self player-attack-id) (the-as int v1-10))
(when (-> self vulnerable)
(do-push-aways! (-> self root-override))
(go darkvine-retreat)
)
)
(else
'push
)
)
)
)
)
)
)
)
(defstate darkvine-idle (darkvine)
:event
darkvine-event-handler
:code
(behavior ()
(set! (-> self dangerous) #t)
(set! (-> self vulnerable) #t)
(let ((f30-0 0.0))
(while #t
(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
(go darkvine-die #f)
)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> a0-3 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) data 0 length) -1))
)
(set! (-> a0-3 param 1) (-> self speed))
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group! a0-3 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(if (and (>= (ja-aframe-num 0) 120.0) (>= 180.0 (ja-aframe-num 0)))
(seek-toward-yaw-angle! (-> self root-override) f30-0 32768.0 (seconds 0.5))
)
(suspend)
(let ((a0-7 (-> self skel root-channel 0)))
(set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)))
(set! (-> a0-7 param 1) (-> self speed))
(joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!)
)
)
(set! f30-0 (if (rand-vu-percent? 0.5)
(+ 16384.0 f30-0)
(+ -16384.0 f30-0)
)
)
)
)
(none)
)
:post
(behavior ()
(when (and (-> self hit-player)
(or (not *target*) (>= (- (-> *display* base-frame-counter) (-> self touch-time)) (seconds 0.05)))
)
(set-collide-offense (-> self root-override) 2 (collide-offense indestructible))
(set! (-> self hit-player) #f)
)
(transform-post)
(if *target*
(look-at-enemy!
(-> *target* neck)
(vector<-cspace! (new 'stack-no-clear 'vector) (-> self node-list data (-> self tip-index)))
'nothing
self
)
)
(none)
)
)
(defstate darkvine-retreat (darkvine)
:event
darkvine-event-handler
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self dangerous) #f)
(set! (-> self vulnerable) #f)
(logclear! (-> self mask) (process-mask actor-pause))
(ja-channel-push! 1 45)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-2 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-2 param 1) 1.0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(sp-launch-particles-var
*sp-particle-system-2d*
(-> *part-id-table* 800)
(-> self root-override trans)
(the-as sparticle-launch-state #f)
(the-as sparticle-launch-control #f)
1.0
)
(suspend)
(let ((a0-4 (-> self skel root-channel 0)))
(set! (-> a0-4 param 0) (the float (+ (-> a0-4 frame-group data 0 length) -1)))
(set! (-> a0-4 param 1) 1.0)
(joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-seek!)
)
)
(ja-channel-set! 0)
(let ((gp-0 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) gp-0) (seconds 2))
(suspend)
)
)
(let ((gp-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when gp-1
(let ((t9-7 (method-of-type part-tracker activate)))
(t9-7 (the-as part-tracker gp-1) *entity-pool* 'part-tracker (the-as pointer #x70004000))
)
(run-now-in-process
gp-1
part-tracker-init
(-> *part-group-id-table* 175)
-1
#f
#f
#f
(-> self root-override trans)
)
(-> gp-1 ppointer)
)
)
(let ((gp-2 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) gp-2) (seconds 0.5))
(suspend)
)
)
(set! (-> self dangerous) #t)
(logior! (-> self mask) (process-mask actor-pause))
(ja-channel-set! 1)
(let ((a0-11 (-> self skel root-channel 0)))
(set! (-> a0-11 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-11 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-11 param 1) 1.0)
(set! (-> a0-11 frame-num) 0.0)
(joint-control-channel-group! a0-11 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 param 0) (the float (+ (-> a0-12 frame-group data 0 length) -1)))
(set! (-> a0-12 param 1) 1.0)
(joint-control-channel-group-eval! a0-12 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go darkvine-idle)
(none)
)
:post
(-> darkvine-idle post)
)
(defstate darkvine-die (darkvine)
:code
(behavior ((arg0 symbol))
(logclear! (-> self mask) (process-mask actor-pause))
(if arg0
(ja-channel-set! 1)
(ja-channel-push! 1 150)
)
(clear-collide-with-as (-> self root-override))
(let ((gp-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-0
(the-as art-joint-anim (-> self draw art-group data 6))
num-func-identity
)
(set! (-> gp-0 frame-num) 0.0)
)
(while (!= (-> self skel root-channel 0) (-> self skel channel))
(suspend)
)
(logior! (-> self mask) (process-mask sleep))
(anim-loop)
(none)
)
:post
(-> darkvine-idle post)
)
(defmethod init-from-entity! darkvine ((obj darkvine) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask enemy) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 4) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action ca-10 ca-11))
(set-vector! (-> s3-0 local-sphere) 0.0 8192.0 0.0 16384.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 5)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 3276.8)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-1 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 6)
(set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 2867.2)
(append-prim s3-0 s2-1)
)
(let ((s2-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-2 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-2 collide-with) (collide-kind target))
(set! (-> s2-2 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
(set! (-> s2-2 transform-index) 7)
(set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 2457.6)
(append-prim s3-0 s2-2)
)
(let ((s2-3 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-3 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-3 collide-with) (collide-kind target))
(set! (-> s2-3 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-3 prim-core offense) (collide-offense indestructible))
(set! (-> s2-3 transform-index) 8)
(set-vector! (-> s2-3 local-sphere) 0.0 0.0 0.0 2048.0)
(append-prim s3-0 s2-3)
)
)
(set! (-> s4-0 nav-radius) 2048.0)
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(set! (-> obj tip-index) 8)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *darkvine-sg* '())
(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
(set! (-> obj hit-player) #f)
(set! (-> obj speed) (rand-vu-float-range 0.95 1.05))
(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
(go darkvine-die #t)
)
(go darkvine-idle)
(none)
)