jak-project/game/kernel/jak1/kboot.cpp
ManDude d67b441dac
Change important printfs to lg::print (#3355)
This allows them to be logged into a file, useful for debugging.

With this, GOAL `format` and C-kernel `Msg` (and its variants) will be
logged.
2024-02-01 18:01:41 +00:00

168 lines
4.9 KiB
C++

/*!
* @file kboot.cpp
* GOAL Boot. Contains the "main" function to launch GOAL runtime
* DONE!
*/
#include "kboot.h"
#include <chrono>
#include <cstring>
#include <stdio.h>
#include <stdlib.h>
#include <thread>
#include "common/common_types.h"
#include "common/log/log.h"
#include "common/util/Timer.h"
#include "game/common/game_common_types.h"
#include "game/kernel/common/klisten.h"
#include "game/kernel/common/kprint.h"
#include "game/kernel/common/kscheme.h"
#include "game/kernel/common/ksocket.h"
#include "game/kernel/jak1/klisten.h"
#include "game/kernel/jak1/kmachine.h"
#include "game/sce/libscf.h"
using namespace ee;
namespace jak1 {
VideoMode BootVideoMode;
void kboot_init_globals() {}
/*!
* Launch the GOAL Kernel (EE).
* DONE!
* See InitParms for launch argument details.
* @param argc : argument count
* @param argv : argument list
* @return 0 on success, otherwise failure.
*
* CHANGES:
* Added InitParms call to handle command line arguments
* Removed hard-coded debug mode disable
* Renamed from `main` to `goal_main`
* Add call to sceDeci2Reset when GOAL shuts down.
*/
s32 goal_main(int argc, const char* const* argv) {
// Initialize global variables based on command line parameters
// This call is not present in the retail version of the game
// but the function is, and it likely goes here.
InitParms(argc, argv);
// Initialize CRC32 table for string hashing
init_crc();
// NTSC V1, NTSC v2, PAL CD Demo, PAL Retail
// Set up game configurations
masterConfig.aspect = (u16)sceScfGetAspect();
masterConfig.language = (u16)sceScfGetLanguage();
masterConfig.inactive_timeout = 0; // demo thing
masterConfig.timeout = 0; // demo thing
masterConfig.volume = 100;
// Set up language configuration
if (masterConfig.language == SCE_SPANISH_LANGUAGE) {
masterConfig.language = (u16)Language::Spanish;
} else if (masterConfig.language == SCE_FRENCH_LANGUAGE) {
masterConfig.language = (u16)Language::French;
} else if (masterConfig.language == SCE_GERMAN_LANGUAGE) {
masterConfig.language = (u16)Language::German;
} else if (masterConfig.language == SCE_ITALIAN_LANGUAGE) {
masterConfig.language = (u16)Language::Italian;
} else if (masterConfig.language == SCE_JAPANESE_LANGUAGE) {
// Note: this case was added so it is easier to test Japanese fonts.
masterConfig.language = (u16)Language::Japanese;
} else {
// pick english by default, if language is not supported.
masterConfig.language = (u16)Language::English;
}
// Set up aspect ratio override in demo
if (!strcmp(DebugBootMessage, "demo") || !strcmp(DebugBootMessage, "demo-shared")) {
masterConfig.aspect = SCE_ASPECT_FULL;
}
// In retail game, disable debugging modes, and force on DiskBoot
// MasterDebug = 0;
// DiskBoot = 1;
// DebugSegment = 0;
// Launch GOAL!
if (InitMachine() >= 0) { // init kernel
KernelCheckAndDispatch(); // run kernel
ShutdownMachine(); // kernel died, we should too.
} else {
fprintf(stderr, "InitMachine failed\n");
exit(1);
}
return 0;
}
/*!
* Main loop to dispatch the GOAL kernel.
*/
void KernelCheckAndDispatch() {
u64 goal_stack = u64(g_ee_main_mem) + EE_MAIN_MEM_SIZE - 8;
while (MasterExit == RuntimeExitStatus::RUNNING) {
// try to get a message from the listener, and process it if needed
Ptr<char> new_message = WaitForMessageAndAck();
if (new_message.offset) {
ProcessListenerMessage(new_message);
}
// remember the old listener function
auto old_listener = ListenerFunction->value;
// dispatch the kernel
//(**kernel_dispatcher)();
Timer kernel_dispatch_timer;
if (MasterUseKernel) {
// use the GOAL kernel.
call_goal_on_stack(Ptr<Function>(kernel_dispatcher->value), goal_stack, s7.offset,
g_ee_main_mem);
} else {
// use a hack to just run the listener function if there's no GOAL kernel.
if (ListenerFunction->value != s7.offset) {
auto result = call_goal_on_stack(Ptr<Function>(ListenerFunction->value), goal_stack,
s7.offset, g_ee_main_mem);
#ifdef __linux__
cprintf("%ld\n", result);
#else
cprintf("%lld\n", result);
#endif
ListenerFunction->value = s7.offset;
}
}
auto time_ms = kernel_dispatch_timer.getMs();
if (time_ms > 50) {
lg::print("Kernel dispatch time: {:.3f} ms\n", time_ms);
}
ClearPending();
// if the listener function changed, it means the kernel ran it, so we should notify compiler.
if (MasterDebug && ListenerFunction->value != old_listener) {
SendAck();
}
if (time_ms < 4) {
std::this_thread::sleep_for(std::chrono::microseconds(1000));
}
}
}
/*!
* Stop running the GOAL Kernel.
* DONE, EXACT
*/
void KernelShutdown() {
MasterExit = RuntimeExitStatus::EXIT; // GOAL Kernel Dispatch loop will stop now.
}
} // namespace jak1