.. |
ambient
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decomp: mood-tables (#460)
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2021-05-12 19:33:29 -04:00 |
anim
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[decomp] prepare joint stuff (#594)
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2021-06-14 23:45:21 -04:00 |
camera
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
collide
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[decomp] finish actor-link-h and a few more (#592)
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2021-06-14 20:46:54 -04:00 |
data
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[decomp] prepare joint stuff (#594)
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2021-06-14 23:45:21 -04:00 |
debug
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
dma
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
draw
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
engine
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[Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410)
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2021-05-05 17:38:16 -04:00 |
entity
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support type-ref (#613)
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2021-06-20 12:59:39 -04:00 |
game
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[decomp] prepare for some files, fill in some types (#617)
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2021-06-21 19:47:39 -04:00 |
geometry
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
gfx
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decomp: generic (#611)
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2021-06-20 16:02:15 -04:00 |
level
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[decomp] prepare for some files, fill in some types (#617)
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2021-06-21 19:47:39 -04:00 |
load
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[decompiler] bitfield support for sound-name (#582)
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2021-06-12 12:55:38 -04:00 |
math
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
nav
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[decomp] finish actor-link-h and a few more (#592)
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2021-06-14 20:46:54 -04:00 |
physics
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
ps2
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
sound
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[decomp] prepare joint stuff (#594)
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2021-06-14 23:45:21 -04:00 |
sparticle
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[decompile] bsp-h (#562)
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2021-06-07 18:30:16 -04:00 |
target
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[decomp] debug (#607)
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2021-06-19 14:24:55 -04:00 |
ui
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Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
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2021-06-12 21:52:55 -04:00 |
util
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random clean-up (#551)
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2021-06-04 13:22:50 -04:00 |