jak-project/game
water111 a0d2bce27b
Minor bug fixes (#2128)
- make sure bsp is processed on `l` levels in extraction (caused missing
remaps)
- clean up a few prints in extraction
- handle the <15 byte differences in art group files automatically (no
more errors about file naming)
- fix potential exception thrown by merc2 in a few ways: fixed bad data
in FR3's, check texture index just in case, and handle exceptions a
little bit better (still a crash, but at least you get a print)
- fix mips2 ocean stuff causing ocean far crashes
2023-01-14 16:26:17 -05:00
..
assets Added "it" voice to game_text (#2038) 2022-11-26 19:10:21 -05:00
common Overlord: Jak2 stream loading (#2096) 2023-01-04 18:29:50 -05:00
graphics Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
kernel Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
mips2c Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
overlord Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
sce logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
sound Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
CMakeLists.txt [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
runtime.cpp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00