.. |
background
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[jak2] Support per-proto shrub visibility (#3228)
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2023-12-02 12:16:14 -05:00 |
foreground
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[jak 2] Clouds V2, Clean up texture animator (#2921)
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2023-08-19 12:50:59 -04:00 |
loader
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[Loader] Unload less stuff per frame (#3227)
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2023-11-27 19:22:34 -05:00 |
ocean
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[jak 2] Fix possible stereo desync in overlord (#2663)
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2023-05-19 21:17:11 -04:00 |
shaders
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[jak2] Hopefully improve sky performance (#3130)
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2023-11-04 09:33:16 -04:00 |
sprite
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reduce glow renderer vram usage + raise glow sprite limit (#3194)
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2023-11-12 00:11:50 +00:00 |
AdgifHandler.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
BlitDisplays.cpp
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[jak2] use current buffer for blit-displays (#2855)
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2023-07-29 18:14:31 -04:00 |
BlitDisplays.h
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[jak2] use current buffer for blit-displays (#2855)
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2023-07-29 18:14:31 -04:00 |
BucketRenderer.cpp
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
BucketRenderer.h
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[gfx] Clean up background renderer matrices, fix "hole covers" (#2866)
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2023-07-29 20:34:42 -04:00 |
buckets.h
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[decompiler] jak 2 cutscene file support (#2390)
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2023-03-22 21:31:13 +00:00 |
CollideMeshRenderer.cpp
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improve decomp of state handlers and art groups (#3014)
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2023-09-23 09:53:50 -04:00 |
CollideMeshRenderer.h
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improve decomp of state handlers and art groups (#3014)
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2023-09-23 09:53:50 -04:00 |
debug_gui.cpp
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g/j2: Some more work on the SQL editor - dump and seed light data (#2954)
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2023-09-08 21:21:02 -04:00 |
debug_gui.h
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
DepthCue.cpp
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
DepthCue.h
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
DirectRenderer.cpp
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decompiler: allow jak 3 texture and model extraction (#3080)
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2023-10-11 19:32:12 -04:00 |
DirectRenderer.h
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[jak2] fix a few silly texture bugs (#2917)
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2023-08-18 11:04:31 -04:00 |
DirectRenderer2.cpp
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Get the project compiling on Apple Silicon macOS natively (arm64) (#2827)
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2023-07-16 11:13:48 -04:00 |
DirectRenderer2.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
dma_helpers.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
dma_helpers.h
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |
EyeRenderer.cpp
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[jak2] Fix degrees conversion for particle rotation (#2413)
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2023-03-25 18:01:43 -04:00 |
EyeRenderer.h
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
Fbo.h
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[jak2] Work-in-progress texture animations (#2819)
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2023-07-14 18:17:54 -04:00 |
opengl_utils.cpp
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[jak2] use current buffer for blit-displays (#2855)
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2023-07-29 18:14:31 -04:00 |
opengl_utils.h
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[jak2] use current buffer for blit-displays (#2855)
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2023-07-29 18:14:31 -04:00 |
OpenGLRenderer.cpp
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[glow] potentially fix bad glow texture (#3071)
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2023-10-09 14:16:13 +01:00 |
OpenGLRenderer.h
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[jak2] use current buffer for blit-displays (#2855)
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2023-07-29 18:14:31 -04:00 |
Profiler.cpp
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game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
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2023-06-04 15:34:37 -04:00 |
Profiler.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
ProgressRenderer.cpp
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
ProgressRenderer.h
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[jak2] WIP minimap (#2280)
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2023-02-27 19:51:14 -05:00 |
Shader.cpp
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[jak2] Fix depth testing issues on glow sprites (#2923)
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2023-08-20 11:51:49 -04:00 |
Shader.h
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[jak2] Fix depth testing issues on glow sprites (#2923)
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2023-08-20 11:51:49 -04:00 |
Shadow_PS2.cpp
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[jak2] combined shadow work PR (#2632)
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2023-05-07 12:12:21 -04:00 |
ShadowRenderer.cpp
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fix racer hud regression (#2648)
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2023-05-15 03:18:02 +01:00 |
ShadowRenderer.h
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fix shadow colors in jak 1 and jak 2 shadow crash (#2647)
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2023-05-15 01:01:49 +01:00 |
SkyBlendCommon.h
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improve performance on intel graphics (#1041)
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2021-12-30 19:38:18 -05:00 |
SkyBlendCPU.cpp
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Get the project compiling on Apple Silicon macOS natively (arm64) (#2827)
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2023-07-16 11:13:48 -04:00 |
SkyBlendCPU.h
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Get the project compiling on Apple Silicon macOS natively (arm64) (#2827)
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2023-07-16 11:13:48 -04:00 |
SkyBlendGPU.cpp
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
SkyBlendGPU.h
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[jak2] Fix texture page dir offset for jak 2 (#2412)
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2023-03-25 16:34:03 -04:00 |
SkyRenderer.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
SkyRenderer.h
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[jak2] More texture animations (#2831)
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2023-07-16 13:02:53 -04:00 |
slime_lut.h
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[jak2] Hopefully improve sky performance (#3130)
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2023-11-04 09:33:16 -04:00 |
TextureAnimator.cpp
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[jak2] Hopefully improve sky performance (#3130)
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2023-11-04 09:33:16 -04:00 |
TextureAnimator.h
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[jak2] Hopefully improve sky performance (#3130)
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2023-11-04 09:33:16 -04:00 |
TextureUploadHandler.cpp
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[jak2] fix a few silly texture bugs (#2917)
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2023-08-18 11:04:31 -04:00 |
TextureUploadHandler.h
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[jak 2] bigmap, fix texture filtering on map icons (#2906)
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2023-08-15 21:53:06 -04:00 |
VisDataHandler.cpp
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[jak2] fully implement collide mesh renderer (#3010)
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2023-09-22 15:50:16 +01:00 |
VisDataHandler.h
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[graphics] hook up visibility data for jak 2 (#1938)
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2022-10-01 17:12:12 -04:00 |
Warp.cpp
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[jak2] GOAL side texture animation stuff (#2766)
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2023-06-24 10:11:47 -04:00 |
Warp.h
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[jak2] faster startup (#2738)
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2023-06-17 17:23:25 -04:00 |