mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
9ff71412e5
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors |
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.. | ||
bea.gd | ||
cit.gd | ||
engine.gd | ||
fic.gd | ||
fin.gd | ||
game.gd | ||
jub.gd | ||
jun.gd | ||
kernel.gd | ||
lav.gd | ||
mai.gd | ||
ogr.gd | ||
rol.gd | ||
sno.gd | ||
sub.gd | ||
sun.gd | ||
swa.gd | ||
tra.gd | ||
vi1.gd | ||
vi2.gd | ||
vi3.gd |