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083202929c
* begin work * work * working objs * exporting * it works * before some time of day fixes * add time of day interp and also fix zbuffer * some small blending fixes * improve randomess * clean up extraction and missing blend mode * culling, time of day, more level fixes * more cleanup * cleanup memory usage * windows fix
12 lines
368 B
GLSL
12 lines
368 B
GLSL
// Debug shader for drawing things in red. Uses the same conventions as direct_basic, see there for more details
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#version 330 core
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layout (location = 0) in vec3 position_in;
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out vec4 fragment_color;
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void main() {
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gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z * 2 - 1., 1.0);
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fragment_color = vec4(1.0, 0, 0, 0.7);
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} |