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7292cb5765
* tfrag improvements * cleanup * one last fix * clang
19 lines
384 B
GLSL
19 lines
384 B
GLSL
#version 330 core
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out vec4 color;
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in vec4 fragment_color;
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in vec3 tex_coord;
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uniform sampler2D tex_T0;
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uniform float alpha_reject;
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void main() {
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vec4 T0 = texture(tex_T0, tex_coord.xy / tex_coord.z);
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//vec4 T0 = textureProj(tex_T0, vec3(tex_coord.xy, 1.0));
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T0.w = 1.0;
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color = fragment_color * T0 * 2.0;
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if (color.a <= alpha_reject) {
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discard;
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}
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}
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