jak-project/game/graphics/opengl_renderer/shaders/buffered_tcc0.frag
water111 7292cb5765
tfrag improvements (#970)
* tfrag improvements

* cleanup

* one last fix

* clang
2021-11-15 20:07:10 -05:00

19 lines
384 B
GLSL

#version 330 core
out vec4 color;
in vec4 fragment_color;
in vec3 tex_coord;
uniform sampler2D tex_T0;
uniform float alpha_reject;
void main() {
vec4 T0 = texture(tex_T0, tex_coord.xy / tex_coord.z);
//vec4 T0 = textureProj(tex_T0, vec3(tex_coord.xy, 1.0));
T0.w = 1.0;
color = fragment_color * T0 * 2.0;
if (color.a <= alpha_reject) {
discard;
}
}