mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
9ff71412e5
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors
169 lines
3.9 KiB
C++
169 lines
3.9 KiB
C++
/*!
|
|
* @file display.cpp
|
|
* Display for graphics. This is the game window, distinct from the runtime console.
|
|
*/
|
|
|
|
#include "display.h"
|
|
#include "gfx.h"
|
|
|
|
#include "common/log/log.h"
|
|
|
|
/*
|
|
********************************
|
|
* Internal functions
|
|
********************************
|
|
*/
|
|
|
|
namespace {
|
|
|
|
bool renderer_is_correct(const GfxRendererModule* renderer, GfxPipeline pipeline) {
|
|
return renderer->pipeline == pipeline;
|
|
}
|
|
|
|
void set_main_display(std::shared_ptr<GfxDisplay> display) {
|
|
if (Display::g_displays.size() > 0) {
|
|
Display::g_displays[0] = display;
|
|
} else {
|
|
Display::g_displays.push_back(display);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
/*
|
|
********************************
|
|
* GfxDisplay
|
|
********************************
|
|
*/
|
|
|
|
GfxDisplay::GfxDisplay(GLFWwindow* a_window) {
|
|
set_renderer(GfxPipeline::OpenGL);
|
|
set_window(a_window);
|
|
}
|
|
|
|
GfxDisplay::~GfxDisplay() {
|
|
m_renderer->kill_display(this);
|
|
// window_generic_ptr = nullptr;
|
|
}
|
|
|
|
void GfxDisplay::set_renderer(GfxPipeline pipeline) {
|
|
if (is_active()) {
|
|
lg::error("Can't change display's renderer while window exists.");
|
|
return;
|
|
}
|
|
if (m_renderer != nullptr) {
|
|
lg::error("A display changed renderer unexpectedly.");
|
|
return;
|
|
}
|
|
|
|
m_renderer = Gfx::GetRenderer(pipeline);
|
|
}
|
|
|
|
void GfxDisplay::set_window(GLFWwindow* window) {
|
|
if (!renderer_is_correct(m_renderer, GfxPipeline::OpenGL)) {
|
|
lg::error("Can't set OpenGL window when using {}", m_renderer->name);
|
|
return;
|
|
}
|
|
if (is_active()) {
|
|
lg::error("Already have a window. Close window first.");
|
|
return;
|
|
}
|
|
|
|
this->window_glfw = window;
|
|
}
|
|
|
|
void GfxDisplay::set_title(const char* title) {
|
|
if (!is_active()) {
|
|
lg::error("No window to set title `{}`.", title);
|
|
return;
|
|
}
|
|
|
|
m_title = title;
|
|
}
|
|
|
|
void GfxDisplay::render_graphics() {
|
|
m_renderer->render_display(this);
|
|
}
|
|
|
|
int GfxDisplay::width() {
|
|
int w;
|
|
m_renderer->display_size(this, &w, NULL);
|
|
return w;
|
|
}
|
|
|
|
int GfxDisplay::height() {
|
|
int h;
|
|
m_renderer->display_size(this, NULL, &h);
|
|
return h;
|
|
}
|
|
|
|
void GfxDisplay::set_size(int w, int h) {
|
|
m_renderer->display_set_size(this, w, h);
|
|
}
|
|
|
|
void GfxDisplay::get_scale(float* x, float* y) {
|
|
m_renderer->display_scale(this, x, y);
|
|
}
|
|
|
|
void GfxDisplay::backup_params() {
|
|
m_renderer->display_size(this, &m_width, &m_height);
|
|
m_renderer->display_position(this, &m_xpos, &m_ypos);
|
|
fmt::print("backed up window: {},{} {}x{}\n", m_xpos, m_ypos, m_width, m_height);
|
|
}
|
|
|
|
/*
|
|
********************************
|
|
* DISPLAY
|
|
********************************
|
|
*/
|
|
|
|
namespace Display {
|
|
|
|
std::vector<std::shared_ptr<GfxDisplay>> g_displays;
|
|
std::shared_ptr<GfxDisplay> GetMainDisplay() {
|
|
if (g_displays.size() == 0)
|
|
return NULL;
|
|
return g_displays.front()->is_active() ? g_displays.front() : NULL;
|
|
}
|
|
|
|
int InitMainDisplay(int width, int height, const char* title, GfxSettings& settings) {
|
|
if (GetMainDisplay() != NULL) {
|
|
lg::warn("InitMainDisplay called when main display already exists.");
|
|
return 1;
|
|
}
|
|
|
|
auto display = Gfx::GetCurrentRenderer()->make_main_display(width, height, title, settings);
|
|
if (display == NULL) {
|
|
lg::error("Failed to make main display.");
|
|
return 1;
|
|
}
|
|
set_main_display(display);
|
|
return 0;
|
|
}
|
|
|
|
void KillMainDisplay() {
|
|
KillDisplay(GetMainDisplay());
|
|
}
|
|
|
|
void KillDisplay(std::shared_ptr<GfxDisplay> display) {
|
|
// lg::debug("kill display #x{:x}", (uintptr_t)display);
|
|
if (!display->is_active()) {
|
|
lg::warn("display #x{:x} cant be killed because it is not active");
|
|
return;
|
|
}
|
|
|
|
if (GetMainDisplay() == display) {
|
|
// killing the main display, kill all children displays too!
|
|
while (g_displays.size() > 1) {
|
|
KillDisplay(g_displays.at(1));
|
|
}
|
|
}
|
|
|
|
// find this display in the list and remove it from there
|
|
// if everything went right the smart pointer should delete the display.
|
|
auto this_disp = std::find(g_displays.begin(), g_displays.end(), display);
|
|
g_displays.erase(this_disp);
|
|
}
|
|
|
|
} // namespace Display
|