mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 00:57:44 -04:00
9ff71412e5
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors
165 lines
5.3 KiB
C++
165 lines
5.3 KiB
C++
#include <cstdio>
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#include <string>
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#include <vector>
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#include "ObjectFile/ObjectFileDB.h"
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#include "common/log/log.h"
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#include "config.h"
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#include "common/util/FileUtil.h"
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#include "common/versions.h"
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#include "decompiler/data/streamed_audio.h"
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#include "decompiler/level_extractor/extract_level.h"
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#include "decompiler/data/TextureDB.h"
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#include "common/util/os.h"
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int main(int argc, char** argv) {
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fmt::print("[Mem] Size of linked word: {}\n", sizeof(decompiler::LinkedWord));
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fmt::print("[Mem] Top of main: {} MB\n", get_peak_rss() / (1024 * 1024));
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using namespace decompiler;
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lg::set_file(file_util::get_file_path({"log/decompiler.txt"}));
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lg::set_file_level(lg::level::info);
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lg::set_stdout_level(lg::level::info);
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lg::set_flush_level(lg::level::info);
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lg::initialize();
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lg::info("GOAL Decompiler version {}\n", versions::DECOMPILER_VERSION);
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file_util::init_crc();
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init_opcode_info();
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if (argc != 4) {
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printf("Usage: decompiler <config_file> <in_folder> <out_folder>\n");
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return 1;
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}
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fmt::print("[Mem] After init: {} MB\n", get_peak_rss() / (1024 * 1024));
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// collect all files to process
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Config config;
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try {
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config = read_config_file(argv[1]);
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} catch (const std::exception& e) {
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lg::error("Failed to parse config: {}", e.what());
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return 1;
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}
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std::string in_folder = argv[2];
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std::string out_folder = argv[3];
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std::vector<std::string> dgos, objs, strs;
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for (const auto& dgo_name : config.dgo_names) {
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dgos.push_back(file_util::combine_path(in_folder, dgo_name));
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}
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for (const auto& obj_name : config.object_file_names) {
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objs.push_back(file_util::combine_path(in_folder, obj_name));
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}
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for (const auto& str_name : config.str_file_names) {
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strs.push_back(file_util::combine_path(in_folder, str_name));
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}
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file_util::create_dir_if_needed(out_folder);
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if (config.rip_levels) {
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file_util::create_dir_if_needed(file_util::get_file_path({"debug_out"}));
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}
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fmt::print("[Mem] After config read: {} MB\n", get_peak_rss() / (1024 * 1024));
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// build file database
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lg::info("Setting up object file DB...");
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ObjectFileDB db(dgos, config.obj_file_name_map_file, objs, strs, config);
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fmt::print("[Mem] After DB setup: {} MB\n", get_peak_rss() / (1024 * 1024));
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// write out DGO file info
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file_util::write_text_file(file_util::combine_path(out_folder, "dgo.txt"),
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db.generate_dgo_listing());
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// write out object file map (used for future decompilations, if desired)
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file_util::write_text_file(file_util::combine_path(out_folder, "obj.txt"),
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db.generate_obj_listing());
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// dump raw objs
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if (config.dump_objs) {
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auto path = file_util::combine_path(out_folder, "raw_obj");
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file_util::create_dir_if_needed(path);
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db.dump_raw_objects(path);
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}
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// process files (required for all analysis)
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db.process_link_data(config);
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fmt::print("[Mem] After link data: {} MB\n", get_peak_rss() / (1024 * 1024));
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db.find_code(config);
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db.process_labels();
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fmt::print("[Mem] After code: {} MB\n", get_peak_rss() / (1024 * 1024));
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// print disassembly
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if (config.disassemble_code || config.disassemble_data) {
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db.write_disassembly(out_folder, config.disassemble_data, config.disassemble_code,
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config.write_hex_near_instructions);
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}
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// regenerate all-types if needed
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if (config.regenerate_all_types) {
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db.analyze_functions_ir1(config);
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file_util::write_text_file(file_util::combine_path(out_folder, "type_defs.gc"),
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db.all_type_defs);
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}
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// main decompile.
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if (config.decompile_code) {
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db.analyze_functions_ir2(out_folder, config, {});
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}
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fmt::print("[Mem] After decomp: {} MB\n", get_peak_rss() / (1024 * 1024));
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// write out all symbols
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file_util::write_text_file(file_util::combine_path(out_folder, "all-syms.gc"),
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db.dts.dump_symbol_types());
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if (config.hexdump_code || config.hexdump_data) {
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db.write_object_file_words(out_folder, config.hexdump_data, config.hexdump_code);
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}
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// data stuff
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if (config.write_scripts) {
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db.find_and_write_scripts(out_folder);
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}
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if (config.process_game_text) {
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auto result = db.process_game_text_files(config.text_version);
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if (!result.empty()) {
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file_util::write_text_file(file_util::get_file_path({"assets", "game_text.txt"}), result);
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}
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}
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fmt::print("[Mem] After text: {} MB\n", get_peak_rss() / (1024 * 1024));
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decompiler::TextureDB tex_db;
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if (config.process_tpages) {
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auto result = db.process_tpages(tex_db);
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if (!result.empty()) {
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file_util::write_text_file(file_util::get_file_path({"assets", "tpage-dir.txt"}), result);
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}
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}
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fmt::print("[Mem] After textures: {} MB\n", get_peak_rss() / (1024 * 1024));
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if (config.process_game_count) {
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auto result = db.process_game_count_file();
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if (!result.empty()) {
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file_util::write_text_file(file_util::get_file_path({"assets", "game_count.txt"}), result);
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}
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}
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for (auto& lev : config.levels_to_extract) {
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extract_from_level(db, tex_db, lev, config.hacks, config.rip_levels);
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}
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fmt::print("[Mem] After extraction: {} MB\n", get_peak_rss() / (1024 * 1024));
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if (!config.audio_dir_file_name.empty()) {
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process_streamed_audio(config.audio_dir_file_name, config.streamed_audio_file_names);
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}
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lg::info("Disassembly has completed successfully.");
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return 0;
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}
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