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9f55e41146
I was missing one of the ways that the joint animation was interpolated. In particular - the `matrix` that defines the root position of the object. |
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.. | ||
build | ||
dgos | ||
engine | ||
examples | ||
kernel | ||
levels | ||
lib | ||
pc | ||
tools | ||
compiler-setup.gc | ||
game.gp | ||
kernel-defs.gc |