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- better handling of the `disable-fog` settings for merc, should fix the spotlights. There's a setting in the merc effect, and also a runtime flag for the draw-control. I'm not actually sure what reads these, but the draw-control one is definitely used to disable fog on the spotlights. - increase merc draw limit to try to fix the issue about partially drawn citizens in the city - remove useless debug prints (it's okay to die in init, and the medium load buffer size mode is understood now) |
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.. | ||
BspHeader.cpp | ||
BspHeader.h | ||
common_formats.h | ||
extract_collide_frags.cpp | ||
extract_collide_frags.h | ||
extract_common.cpp | ||
extract_common.h | ||
extract_level.cpp | ||
extract_level.h | ||
extract_merc.cpp | ||
extract_merc.h | ||
extract_shrub.cpp | ||
extract_shrub.h | ||
extract_tfrag.cpp | ||
extract_tfrag.h | ||
extract_tie.cpp | ||
extract_tie.h | ||
fr3_to_gltf.cpp | ||
fr3_to_gltf.h | ||
MercData.cpp | ||
MercData.h | ||
notes.txt | ||
tfrag_tie_fixup.cpp | ||
tfrag_tie_fixup.h |