jak-project/third-party
Tyler Wilding 9c631e11fe
offline-test: Partition by DGO and colorize/condense output (#2045)
This solves two main problems:
- the looming threat of running out of memory since every thread would
consume duplicate (and probably not needed) resources
- though I will point out, jak 2's offline tests seem to hardly use any
memory even with 400+ files, duplicated across many threads. Where as
jak 1 does indeed use tons more memory. So I think there is something
going on besides just the source files
- condense the output so it's much easier to see what is happening / how
close the test is to completing.
- one annoying thing about the multiple thread change was errors were
typically buried far in the middle of the output, this fixes that
- refactors the offline test code in general to be a lot more modular

The pretty printing is not enabled by default, run with `-p` or
`--pretty-print` if you want to use it


https://user-images.githubusercontent.com/13153231/205513212-a65c20d4-ce36-44f6-826a-cd475505dbf9.mp4
2022-12-22 13:41:33 -05:00
..
cmake/modules Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
cubeb fix a few compiler warnings (#1419) 2022-06-05 15:00:35 -04:00
discord-rpc Implement Discord Rich Presence (#1137) 2022-02-07 23:53:36 -05:00
fmt offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
fpng Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
glad tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
glfw glfw, game: add rumble support (#1605) 2022-07-05 12:14:57 -04:00
googletest random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
imgui Add in-game option to switch fullscreen monitor (#1700) 2022-07-31 13:31:17 -04:00
inja clean up some warnings and add some extra integer tests 2020-10-09 21:28:41 -04:00
libco Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
lzokay Fix GCC 12 build (#1530) 2022-06-23 16:16:48 -04:00
mman ci: Add an automated release process (#1262) 2022-03-29 22:47:08 -04:00
nasm build: get rid of clang-cl in favor of actual clang among other things (#1589) 2022-07-03 17:35:39 -04:00
replxx random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
run-clang-format Update script permissions and add build status 2020-08-27 16:52:50 -04:00
run-clang-tidy Update workflow 2020-09-04 23:24:07 -04:00
SQLiteCpp d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
stb_image Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
tiny_gltf Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
xdelta3 Cleanup goalc tests, fix jak2 kernel bugs (#1669) 2022-07-17 14:12:11 -04:00
zstd add zstd library (#854) 2021-09-21 22:52:18 -04:00
zydis build: ensure zydis statically links when we want it to (#1599) 2022-07-03 20:26:04 -04:00
CLI11.hpp extractor: split up extraction process and allow overriding data dir path (#1302) 2022-04-15 18:01:47 -04:00
dragonbox.h Use dragonbox to print floats (#481) 2021-05-13 21:05:05 -04:00
filesystem.hpp extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
json.hpp Add a bunch of #ifdefs to keep things working as expected on linux 2020-09-03 22:24:50 -04:00
magic_enum.hpp 989snd: Support version >= 2 sound effects (#1991) 2022-12-02 18:08:44 -05:00
xxhash.hpp ignore warning on xxhsash (#1323) 2022-04-18 18:42:31 -04:00