jak-project/game/common
water111 9c00b0c135
[graphics] generic merc (#1192)
* begin generic merc

* more generic stuff

* generic dma generation not crashing, at least until high-speed-reject

* c

* unpacker for generic

* starting to work

* small fixes

* more fixes

* more progress

* cleanup

* fix tests

* no custom imgui assert on windows
2022-02-24 22:33:10 -05:00
..
dgo_rpc_types.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
file_paths.h save & load to file! 2021-08-16 15:43:12 +01:00
game_common_types.h [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
loader_rpc_types.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
overlord_common.h Add the STR RPC to overlord and game code (#134) 2020-11-22 12:59:55 -05:00
play_rpc_types.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
player_rpc_types.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
ramdisk_rpc_types.h [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
str_rpc_types.h [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997) 2021-12-09 18:39:40 -05:00
vu.h [graphics] generic merc (#1192) 2022-02-24 22:33:10 -05:00