jak-project/game/graphics/opengl_renderer
water111 9b0ae373f0
[decomp] collide-func (#1034)
* add mips2c collide functions

* add ref test for collide-func

* fix test
2021-12-28 16:43:13 -05:00
..
shaders [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tfrag [decomp] collide-func (#1034) 2021-12-28 16:43:13 -05:00
AdgifHandler.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
BucketRenderer.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
BucketRenderer.h [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
debug_gui.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
debug_gui.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
DirectRenderer.cpp tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
DirectRenderer.h tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
dma_helpers.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
Loader.cpp [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
Loader.h [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
OpenGLRenderer.cpp [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
OpenGLRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
Profiler.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Profiler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
Shader.h [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
SkyRenderer.cpp [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
SkyRenderer.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
SpriteRenderer.cpp tfrag improvements (#970) 2021-11-15 20:07:10 -05:00
SpriteRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
TextureUploadHandler.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
TextureUploadHandler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00