jak-project/goal_src/levels/misty/misty-teetertotter.gc
Tyler Wilding 05648e0a96
decomp: finish basebutton (#762)
* decomp: finish `basebutton`

* decomp: finalize `basebutton` and fix `evilbro`

* fix some methods / args
2021-08-22 23:16:55 -04:00

415 lines
11 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: misty-teetertotter.gc
;; name in dgo: misty-teetertotter
;; dgos: L1, MIS
;; definition of type teetertotter
(deftype teetertotter (process-drawable)
((launched-player basic :offset-assert 176)
(in-launch-window basic :offset-assert 180)
(rock-is-dangerous basic :offset-assert 184)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xbc
:flag-assert #x14005000bc
)
(define-extern *teetertotter-sg* skeleton-group)
(define-extern teetertotter-idle (state teetertotter))
(define-extern teetertotter-launch (state teetertotter))
(define-extern teetertotter-bend (state teetertotter))
;; failed to figure out what this is:
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "teetertotter"
:bounds (new 'static 'vector :w 32768.0)
:max-lod 2
:version #x6
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 4)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 81920.0)
(set! (-> v1-1 mgeo 1) (the-as uint 2))
(set! (-> v1-1 lod-dist 1) 163840.0)
(set! (-> v1-1 mgeo 2) (the-as uint 3))
(set! (-> v1-1 lod-dist 2) 4095996000.0)
(set! *teetertotter-sg* v1-1)
)
;; definition for function target-on-end-of-teetertotter?
;; Used lq/sq
(defun target-on-end-of-teetertotter? ((arg0 teetertotter))
(let
((gp-1
(vector-!
(new-stack-vector0)
(-> *target* control trans)
(-> arg0 root trans)
)
)
)
(if
(<
(vector-dot
(vector-x-quaternion! (new-stack-vector0) (-> arg0 root quat))
gp-1
)
-8192.0
)
#t
)
)
)
;; failed to figure out what this is:
(defstate teetertotter-idle (teetertotter)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'attack)
(case (-> arg3 param 1)
(('flop)
(when (target-on-end-of-teetertotter? self)
(set! (-> self in-launch-window) #f)
(increment-success-for-hint
(the-as level-hint-control 676)
)
(go teetertotter-launch)
)
)
)
)
((= v1-0 'bonk)
(when (target-on-end-of-teetertotter? self)
(level-hint-spawn
(game-text-id misty-teetertotter-bonk-dax-tutorial)
"sksp0070"
#f
*entity-pool*
0
)
(go teetertotter-bend)
)
)
)
)
)
)
:code
(behavior ()
(let ((gp-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-0
(the-as art-joint-anim (-> self draw art-group data 4))
num-func-identity
)
(set! (-> gp-0 frame-num) 0.0)
)
(while #t
(suspend)
)
(none)
)
:post
(the-as (function none :behavior teetertotter) transform-post)
)
;; failed to figure out what this is:
(defstate teetertotter-launch (teetertotter)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(when (= arg2 'touch)
(when
(and
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as collide-shape-moving (-> self root))
(the-as uint 1)
)
(-> self rock-is-dangerous)
)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) self)
(set! (-> a1-2 num-params) 2)
(set! (-> a1-2 message) 'attack)
(set! (-> a1-2 param 0) (-> arg3 param 0))
(let ((a0-2 (new 'static 'attack-info :mask #x20)))
(set! (-> a0-2 mode) 'deadly)
(set! (-> a1-2 param 1) (the-as uint a0-2))
)
(send-event-function arg0 a1-2)
)
)
(when
(and
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as collide-shape-moving (-> self root))
(the-as uint 2)
)
(target-on-end-of-teetertotter? self)
(not (-> self launched-player))
(-> self in-launch-window)
)
(let ((a1-4 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-4 from) self)
(set! (-> a1-4 num-params) 2)
(set! (-> a1-4 message) 'shove)
(set! (-> a1-4 param 0) (the-as uint #f))
(let ((v1-16 (new 'static 'attack-info :mask #xcc0)))
(set! (-> v1-16 shove-back) 0.0)
(set! (-> v1-16 shove-up) 53248.0)
(set! (-> v1-16 angle) 'jump)
(set! (-> v1-16 control) 1.0)
(set! (-> a1-4 param 1) (the-as uint v1-16))
)
(when (send-event-function arg0 a1-4)
(let ((v0-0 #t))
(set! (-> self launched-player) v0-0)
v0-0
)
)
)
)
)
)
:code
(behavior ()
(set! (-> self launched-player) #f)
(let ((a0-0 (-> self skel root-channel 0)))
(set!
(-> a0-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data 4))
)
(set!
(-> a0-0 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 4))
data
0
length
)
-1
)
)
)
(set! (-> a0-0 param 1) 1.0)
(set! (-> a0-0 frame-num) 0.0)
(joint-control-channel-group!
a0-0
(the-as art-joint-anim (-> self draw art-group data 4))
num-func-seek!
)
)
(until (ja-done? 0)
(let ((f0-4 (ja-aframe-num 0)))
(set! (-> self in-launch-window) (and (>= f0-4 76.0) (>= 82.0 f0-4)))
(let ((v1-16 (>= f0-4 12.0)))
(set! (-> self rock-is-dangerous) (and v1-16 (>= 76.0 f0-4)))
)
)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set!
(-> a0-2 param 0)
(the float (+ (-> a0-2 frame-group data 0 length) -1))
)
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group-eval!
a0-2
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(go teetertotter-idle)
(none)
)
:post
(the-as (function none :behavior teetertotter) rider-post)
)
;; failed to figure out what this is:
(defstate teetertotter-bend (teetertotter)
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set!
(-> a0-0 frame-group)
(the-as art-joint-anim (-> self draw art-group data 5))
)
(set!
(-> a0-0 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 5))
data
0
length
)
-1
)
)
)
(set! (-> a0-0 param 1) 1.0)
(set! (-> a0-0 frame-num) 0.0)
(joint-control-channel-group!
a0-0
(the-as art-joint-anim (-> self draw art-group data 5))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-1 (-> self skel root-channel 0)))
(set!
(-> a0-1 param 0)
(the float (+ (-> a0-1 frame-group data 0 length) -1))
)
(set! (-> a0-1 param 1) 1.0)
(joint-control-channel-group-eval!
a0-1
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(go teetertotter-idle)
(none)
)
:post
(the-as (function none :behavior teetertotter) rider-post)
)
;; definition for method 11 of type teetertotter
(defmethod copy-defaults! teetertotter ((obj teetertotter) (arg0 res-lump))
(let
((s4-0
(new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))
)
)
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction) nothing)
(dummy-29 s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 5) 0)))
(set! (-> s3-0 prim-core collide-as) (the-as uint 2048))
(set! (-> s3-0 collide-with) (the-as uint 16))
(set! (-> s3-0 prim-core action) (the-as uint 1))
(set-vector! (-> s3-0 local-sphere) 0.0 12288.0 0.0 36864.0)
(dummy-46 s4-0)
(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 1))))
(set! (-> s2-0 prim-core collide-as) (the-as uint 2048))
(set! (-> s2-0 collide-with) (the-as uint 16))
(set! (-> s2-0 prim-core action) (the-as uint 1))
(set! (-> s2-0 prim-core offense) 4)
(set! (-> s2-0 transform-index) 5)
(set-vector! (-> s2-0 local-sphere) -4096.0 2048.0 0.0 5120.0)
)
(dummy-28 s3-0)
(let
((s2-1
(new
'process
'collide-shape-prim-mesh
s4-0
(the-as uint 0)
(the-as uint 2)
)
)
)
(set! (-> s2-1 prim-core collide-as) (the-as uint 2048))
(set! (-> s2-1 collide-with) (the-as uint 16))
(set! (-> s2-1 prim-core action) (the-as uint 3))
(set! (-> s2-1 prim-core offense) 4)
(set! (-> s2-1 transform-index) 7)
(set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 32768.0)
)
(dummy-28 s3-0)
(let
((s2-2
(new
'process
'collide-shape-prim-mesh
s4-0
(the-as uint 1)
(the-as uint 0)
)
)
)
(set! (-> s2-2 prim-core collide-as) (the-as uint 2048))
(set! (-> s2-2 collide-with) (the-as uint 16))
(set! (-> s2-2 prim-core action) (the-as uint 1))
(set! (-> s2-2 prim-core offense) 4)
(set! (-> s2-2 transform-index) 4)
(set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 32768.0)
)
(dummy-28 s3-0)
(let
((s2-3
(new
'process
'collide-shape-prim-mesh
s4-0
(the-as uint 2)
(the-as uint 0)
)
)
)
(set! (-> s2-3 prim-core collide-as) (the-as uint 2048))
(set! (-> s2-3 collide-with) (the-as uint 16))
(set! (-> s2-3 prim-core action) (the-as uint 1))
(set! (-> s2-3 prim-core offense) 4)
(set! (-> s2-3 transform-index) 3)
(set-vector! (-> s2-3 local-sphere) 0.0 0.0 0.0 32768.0)
)
(dummy-28 s3-0)
(let
((s2-4
(new
'process
'collide-shape-prim-mesh
s4-0
(the-as uint 3)
(the-as uint 2)
)
)
)
(set! (-> s2-4 prim-core collide-as) (the-as uint 2048))
(set! (-> s2-4 collide-with) (the-as uint 16))
(set! (-> s2-4 prim-core action) (the-as uint 3))
(set! (-> s2-4 prim-core offense) 4)
(set! (-> s2-4 transform-index) 3)
(set-vector! (-> s2-4 local-sphere) 0.0 0.0 0.0 32768.0)
)
(dummy-28 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(dummy-50 s4-0)
(set! (-> obj root) s4-0)
)
(process-drawable-from-entity! obj arg0)
(dummy-14 obj *teetertotter-sg* '())
(set! (-> obj launched-player) #f)
(set! (-> obj in-launch-window) #f)
(set! (-> obj rock-is-dangerous) #f)
(go teetertotter-idle)
(none)
)