jak-project/goalc/build_level/jak2
Hat Kid 99866cec88
decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
..
build_level.cpp decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
build_level.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
Entity.cpp custom levels: enum lump support (#3305) 2024-01-15 12:46:42 +01:00
Entity.h custom levels: enum lump support (#3305) 2024-01-15 12:46:42 +01:00
FileInfo.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
FileInfo.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
LevelFile.cpp custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00
LevelFile.h custom levels: refactor level building code and jak 2 support (#3090) 2023-10-21 06:07:43 +02:00