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https://github.com/open-goal/jak-project.git
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991a438927
* add IR syntax highlighting * set the filterFileRegex properly! * stash * decompiler: Add print if conditional fails * decomp: Mostly finish `target-util` * decomp: figured out a bit more with `target-util`, a bit stuck now * decomp: *deep breath* `logic-target` mostly complete * decompiler: More robust arg_count checking for `format` calls * decomp: some more work in `target-util` * fix sllv usage * decomp: `logic-target` is compiling * decomp: `target-util` very close - blocked by decomp issue! * decomp: finish `target-util` except for one issue #772 * demp: update goal_src * linting * add back the one remaining method * address feedback, update source files
84 lines
2.3 KiB
Common Lisp
84 lines
2.3 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: cam-interface.gc
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;; name in dgo: cam-interface
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;; dgos: GAME, ENGINE
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;; definition for function position-in-front-of-camera!
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(defun position-in-front-of-camera! ((arg0 vector) (arg1 float) (arg2 float))
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(vector-float*! arg0 (-> *math-camera* inv-camera-rot vector 2) arg1)
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(vector+float*! arg0 arg0 (-> *math-camera* inv-camera-rot vector 1) arg2)
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(vector+! arg0 arg0 (-> *math-camera* trans))
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arg0
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)
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;; definition for function matrix-local->world
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(defun matrix-local->world ((arg0 symbol) (arg1 symbol))
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(if arg0
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(-> *math-camera* inv-camera-rot-smooth)
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(-> *math-camera* inv-camera-rot)
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)
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)
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;; definition for function matrix-world->local
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(defun matrix-world->local ()
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(-> *math-camera* camera-rot)
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)
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(define-perm *camera-dummy-vector* vector (vector-reset! (new 'global 'vector)))
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;; definition for function camera-pos
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;; INFO: Return type mismatch object vs vector.
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(defun camera-pos ()
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(the-as vector (cond
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(*camera-combiner*
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(-> *camera-combiner* stack)
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)
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(*math-camera*
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(-> *math-camera* trans)
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)
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(else
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*camera-dummy-vector*
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)
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)
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)
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)
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;; definition for function math-camera-pos
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(defun math-camera-pos ()
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(-> *math-camera* trans)
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)
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;; definition for function camera-angle
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(defun camera-angle ()
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(let ((f0-0 (-> *math-camera* camera-rot data 0))
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(f1-0 (-> *math-camera* camera-rot data 2))
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)
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(atan f1-0 f0-0)
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)
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)
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;; definition for function camera-teleport-to-entity
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;; INFO: Return type mismatch int vs none.
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;; Used lq/sq
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(defbehavior camera-teleport-to-entity process ((arg0 entity-actor))
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(let ((gp-0 (new 'stack 'transformq)))
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(set! (-> gp-0 trans quad)
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(-> (the-as transform (-> arg0 extra)) scale quad)
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)
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(quaternion-copy! (-> gp-0 quat) (-> arg0 quat))
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(vector-identity! (-> gp-0 scale))
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(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-2 from) self)
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(set! (-> a1-2 num-params) 1)
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(set! (-> a1-2 message) 'teleport-to-transformq)
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(set! (-> a1-2 param 0) (the-as uint gp-0))
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(send-event-function *camera* a1-2)
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)
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)
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0
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(none)
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)
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