.. |
.clang-format
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
analyze_inspect_method.cpp
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[decompiler] handle pointer to symbol value, clean up prints on offline test (#1978)
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2022-10-16 18:19:59 -04:00 |
analyze_inspect_method.h
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formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536)
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2023-04-24 23:46:55 -04:00 |
atomic_op_builder.cpp
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[jak2] GOAL side texture animation stuff (#2766)
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2023-06-24 10:11:47 -04:00 |
atomic_op_builder.h
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[decompiler] cleanup to get atomic ops working on jak2 inputs (#1426)
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2022-06-08 18:34:52 -04:00 |
cfg_builder.cpp
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[decomp] fix up gun decomp (#2067)
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2022-12-30 14:07:32 -05:00 |
cfg_builder.h
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[Decompiler] Expression Building (#211)
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2021-01-24 16:39:15 -05:00 |
expression_build.cpp
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
expression_build.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
final_output.cpp
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |
final_output.h
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docs: add support for :override-doc in method declarations as well as documenting state handlers (#2139)
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2023-01-21 20:45:45 -05:00 |
find_defpartgroup.cpp
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Create a new format for particle definitions (defpart ) (#2572)
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2023-04-29 11:01:47 -04:00 |
find_defpartgroup.h
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[decompiler] decompile particle defs using specialized macros (#1077)
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2022-01-15 20:01:38 -05:00 |
find_defstates.cpp
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[decomp2] game-save (#1988)
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2022-10-29 16:08:04 -04:00 |
find_defstates.h
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decomp: finish _almost all of_ the remaining camera code (#845)
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2021-10-16 21:01:23 -04:00 |
find_skelgroups.cpp
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decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool , fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
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2022-10-14 19:35:57 -04:00 |
find_skelgroups.h
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[decompiler] implement defskelgroup (#955)
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2021-11-04 19:10:39 -04:00 |
inline_asm_rewrite.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
inline_asm_rewrite.h
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decomp - vector.gc - Decompile vector.gc (#289)
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2021-03-06 10:46:26 -05:00 |
insert_lets.cpp
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[jak2] GOAL side texture animation stuff (#2766)
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2023-06-24 10:11:47 -04:00 |
insert_lets.h
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[decomp] better handling of animation code and art files (#1352)
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2022-05-20 02:30:14 +01:00 |
label_types.cpp
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d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169)
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2023-01-28 19:36:57 -05:00 |
label_types.h
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[decompiler] automatically label things when possible (#784)
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2021-08-29 11:13:06 -04:00 |
mips2c.cpp
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[jak 2] Add generic and warp (#2495)
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2023-04-16 18:05:35 -04:00 |
mips2c.h
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game: Remove temporary CLI arg shim in gk (#2532)
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2023-04-22 14:13:57 -04:00 |
reg_usage.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
reg_usage.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
stack_spill.cpp
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |
stack_spill.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
static_refs.cpp
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d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188)
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2023-02-04 20:36:30 -05:00 |
static_refs.h
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[decompiler/compiler] Fixes for task-control (#668)
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2021-07-01 21:38:19 -04:00 |
symbol_def_map.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
symbol_def_map.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
type_analysis.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
type_analysis.h
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[decomp] add mips2c converter (#842)
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2021-09-11 20:52:35 -04:00 |
variable_naming.cpp
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jak1: clean up all dummy methods (#2457)
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2023-04-05 18:41:05 -04:00 |
variable_naming.h
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update readme and fix always playing str (#1139)
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2022-02-08 19:02:47 -05:00 |