mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
dd0a8a17b2
- started documenting the files I glossed over, some are totally done, others are just partially done - I changed the decompiler to automatically initialize the art-group-info from the json file. This makes updating gsrc, even a single file at a time, have consistent naming - Though I disabled this functionality for jak 1, as I have no idea if using the ntsc art groups will cause a regression for different versions - fix indentation for docstrings -- it still doesn't look great, but this is now a formatting concern, rather than the docstring having a bunch of happen-stance leading whitespace.
188 lines
6.6 KiB
Common Lisp
188 lines
6.6 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: hideout-obs.gc
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;; name in dgo: hideout-obs
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;; dgos: HIDEOUT
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;; DECOMP BEGINS
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(defskelgroup skel-hide-door-b hide-door-b hide-door-b-lod0-jg hide-door-b-idle-ja
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((hide-door-b-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 2 0 5)
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:origin-joint-index 3
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)
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(deftype hide-door-b (com-airlock)
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()
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:heap-base #x100
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:method-count-assert 28
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:size-assert #x174
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:flag-assert #x1c01000174
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)
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;; WARN: Return type mismatch object vs none.
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(defmethod init-from-entity! hide-door-b ((obj hide-door-b) (arg0 entity-actor))
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"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
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This commonly includes things such as:
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- stack size
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- collision information
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- loading the skeleton group / bones
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- sounds"
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(stack-size-set! (-> obj main-thread) 1024)
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(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum usually-hit-by-player))))
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(set! (-> s5-0 penetrated-by) (penetrate))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s5-0 total-prims) (the-as uint 3))
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(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
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(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> s4-0 prim-core action) (collide-action solid))
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(set! (-> s4-0 transform-index) 3)
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(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 32768.0)
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(set! (-> s5-0 root-prim) s4-0)
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)
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(let ((v1-9 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle))
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(set! (-> v1-9 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> v1-9 prim-core action) (collide-action solid))
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(set! (-> v1-9 transform-index) 4)
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(set-vector! (-> v1-9 local-sphere) 0.0 0.0 0.0 16384.0)
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)
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(let ((v1-11 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
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(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle))
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(set! (-> v1-11 prim-core collide-with) (collide-spec jak bot player-list))
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(set! (-> v1-11 prim-core action) (collide-action solid))
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(set! (-> v1-11 transform-index) 5)
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(set-vector! (-> v1-11 local-sphere) 0.0 0.0 0.0 16384.0)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(let ((v1-14 (-> s5-0 root-prim)))
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(set! (-> s5-0 backup-collide-as) (-> v1-14 prim-core collide-as))
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(set! (-> s5-0 backup-collide-with) (-> v1-14 prim-core collide-with))
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)
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(set! (-> obj root-override) s5-0)
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)
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(initialize-skeleton
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obj
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(the-as skeleton-group (art-group-get-by-name *level* "skel-hide-door-b" (the-as (pointer uint32) #f)))
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(the-as pair 0)
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)
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(init-airlock! obj)
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(set! (-> obj sound-open-loop) (static-sound-spec "hide-door-open"))
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(set! (-> obj sound-open-stop) (static-sound-spec "hide-door-hit"))
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(set! (-> obj sound-close-loop) (static-sound-spec "hide-door-close"))
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(set! (-> obj sound-close-stop) (static-sound-spec "hide-door-hit"))
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(set! (-> obj door-radius) 12288.0)
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(go (method-of-object obj close) #t)
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(none)
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)
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(deftype hide-light (process-drawable)
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()
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:heap-base #x50
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:method-count-assert 21
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:size-assert #xc8
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:flag-assert #x15005000c8
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(:methods
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(idle () _type_ :state 20)
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)
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)
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(defskelgroup skel-hide-light hide-light hide-light-lod0-jg hide-light-idle-ja
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((hide-light-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 -2.3 0 4.5)
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:shadow hide-light-shadow-mg
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:origin-joint-index 3
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:shadow-joint-index 3
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)
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(defskelgroup skel-hide-light-fog hide-light hide-light-fog-lod0-jg hide-light-fog-idle-ja
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((hide-light-fog-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 -2.5 0 3)
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:origin-joint-index 3
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)
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(defun hide-light-spawn ((arg0 hide-light) (arg1 vector) (arg2 cspace))
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(let ((v1-1
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(process-spawn
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manipy
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:init manipy-init
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(-> arg0 root trans)
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(-> arg0 entity)
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(art-group-get-by-name *level* "skel-hide-light-fog" (the-as (pointer uint32) #f))
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#f
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0
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:to arg0
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)
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)
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)
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(send-event
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(ppointer->process v1-1)
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'eval
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(lambda :behavior hide-light
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()
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(let ((v0-0 (-> self node-list data)))
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(set! (-> v0-0 0 param0) (the-as (function cspace transformq none) cspace<-parent-joint!))
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(set! (-> v0-0 0 param1) (the-as basic (-> self parent)))
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(set! (-> v0-0 0 param2) (the-as basic 12))
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v0-0
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)
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)
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)
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)
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0
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(none)
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)
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(defstate idle (hide-light)
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:virtual #t
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:code (behavior ()
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(until #f
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(ja-no-eval :group! (-> self draw art-group data 3)
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:num! (seek! (the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) frames num-frames) -1)))
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:frame-num 0.0
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)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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#f
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(none)
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)
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:post (the-as (function none :behavior hide-light) ja-post)
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)
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;; WARN: Return type mismatch object vs none.
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(defmethod init-from-entity! hide-light ((obj hide-light) (arg0 entity-actor))
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"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
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This commonly includes things such as:
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- stack size
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- collision information
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- loading the skeleton group / bones
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- sounds"
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(set! (-> obj mask) (logior (process-mask ambient) (-> obj mask)))
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(set! (-> obj root) (new 'process 'trsqv))
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(process-drawable-from-entity! obj arg0)
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(logclear! (-> obj mask) (process-mask actor-pause))
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(initialize-skeleton
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obj
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(the-as skeleton-group (art-group-get-by-name *level* "skel-hide-light" (the-as (pointer uint32) #f)))
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(the-as pair 0)
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)
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(let ((v1-9 (new 'process 'shadow-control -25088.0 0.0 -40960.0 (shadow-flags shdf03 shdf04) 163840.0)))
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(set-vector! (-> v1-9 settings shadow-dir) 0.0 -1.0 0.0 13926.4)
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(set-vector! (-> v1-9 settings bot-plane) 0.0 -1.0 0.0 58982.4)
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(set-vector! (-> v1-9 settings top-plane) 0.0 -1.0 0.0 0.0)
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(set! (-> v1-9 settings shadow-type) 1)
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(set! (-> obj draw shadow-ctrl) v1-9)
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)
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(hide-light-spawn obj *zero-vector* (-> obj node-list data 12))
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(set-setting! 'spotlight-color #f 0 (the-as uint #x80c0c0c0))
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(ja-post)
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(go (method-of-object obj idle))
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(none)
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)
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