jak-project/goal_src/engine/ui/credits.gc
ManDude 0cdeed9be7
minor windows fixes (#1311)
* [pp2] put `define` dest on a single line

* update source!

* Update type_analysis.cpp

* update old credits & racer code

* change clang-cl args (REALLY force avx)

* Update credits_REF.gc

* comment small unused code

* add timer to decompiler

* fix unnecessary copy-constructors (no speed increase)

* fixes

* Update expression_build.cpp

* wtf is this thing anyway

* im bored.

* clang

* fix!

* Revert "fix!"

This reverts commit 5b1ce6c718.

* Revert "clang"

This reverts commit 5e67d9ccd1.

* Revert "im bored."

This reverts commit 070e957ce8.

* Revert "Update expression_build.cpp"

This reverts commit b94d092fc5.

* Revert "fixes"

This reverts commit f3d871f60a.

* Revert "fix unnecessary copy-constructors (no speed increase)"

This reverts commit 9100725802.

* Keep the random inoffensive changes

* Revert "Update type_analysis.cpp"

This reverts commit d2456a5c75.

* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00

171 lines
4.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: credits.gc
;; name in dgo: credits
;; dgos: GAME, ENGINE
;; DECOMP BEGINS
(defun set-credits-font-color ((arg0 float))
255.0
(dotimes (v1-0 4)
(let ((f0-2 (* 64.0 arg0)))
(if (< 128.0 f0-2)
(set! f0-2 128.0)
)
(set! (-> *font-work* color-table 32 color v1-0 r) (the int f0-2))
)
(let ((f0-5 (* 64.0 arg0)))
(if (< 128.0 f0-5)
(set! f0-5 128.0)
)
(set! (-> *font-work* color-table 32 color v1-0 g) (the int f0-5))
)
(let ((f0-8 (* 64.0 arg0)))
(if (< 128.0 f0-8)
(set! f0-8 128.0)
)
(set! (-> *font-work* color-table 32 color v1-0 b) (the int f0-8))
)
)
0
(none)
)
(define *title-credits-scale*
(new 'static 'boxed-array :type float :length 8 :allocated-length 8 0.9 0.9 0.6 0.6 1.0 0.9 1.1 0.9)
)
(define *title-credits-spacing*
(new 'static 'boxed-array :type int32 :length 8 :allocated-length 8 15 20 15 15 20 15 20 15)
)
(defun draw-title-credits ((arg0 float))
(when (>= 1.0 arg0)
(let* ((s4-0 11)
(f30-0 (* arg0 (the float (+ s4-0 -2))))
(s5-0 (the int f30-0))
(gp-0
(new 'stack 'font-context *font-default-matrix* 0 0 0.0 (font-color default) (font-flags shadow kerning))
)
)
1.0
(let ((v1-3 gp-0))
(set! (-> v1-3 width) (the float 600))
)
(let ((v1-4 gp-0))
(set! (-> v1-4 height) (the float 10))
)
(set! (-> gp-0 flags) (font-flags kerning middle large))
(let* ((s5-1 (- s5-0 (mod s5-0 3)))
(f0-10 (- f30-0 (the float s5-1)))
)
(when (and (>= s5-1 0) (< s5-1 s4-0))
(let ((f30-1 (cond
((< f0-10 0.8)
0.0
)
((< f0-10 1.6)
(* 160.0 (+ -0.8 f0-10))
)
((< f0-10 2.2)
128.0
)
(else
(* 128.0 (- 1.0 (* 1.25 (+ -2.2 f0-10))))
)
)
)
)
(set! (-> gp-0 origin x) -44.0)
(set! (-> gp-0 origin y) 90.0)
(dotimes (s4-1 3)
(let* ((s2-0 (+ s4-1 3840 s5-1))
(s3-0 (lookup-text! *common-text* (the-as game-text-id s2-0) #t))
)
(when (= s2-0 3841)
(case (scf-get-territory)
((1)
(set! s3-0 (lookup-text! *common-text* (game-text-id europe) #t))
)
((2)
(set! s3-0 (lookup-text! *common-text* (game-text-id inc) #t))
)
)
)
(when s3-0
(let ((v1-25 gp-0))
(set! (-> v1-25 scale) (-> *title-credits-scale* (+ s5-1 s4-1)))
)
(print-game-text s3-0 gp-0 #f (the int f30-1) 22)
)
)
(+! (-> gp-0 origin y) (the float (-> *title-credits-spacing* (+ s5-1 s4-1))))
)
)
)
)
)
)
0
(none)
)
(defun draw-end-credits ((arg0 int))
(local-vars (v1-13 int))
(let ((s4-0 (+ (- arg0) (the int (* 1.5 (the float (-> *video-parms* screen-sy))))))
(gp-0 2815)
(s3-0 0)
(s2-0 #t)
(s5-0
(new 'stack 'font-context *font-default-matrix* 31 0 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-2 s5-0))
(set! (-> v1-2 width) (the float 450))
)
(let ((v1-3 s5-0))
(set! (-> v1-3 height) (the float 10))
)
(let ((v1-4 s5-0))
(set! (-> v1-4 scale) 1.0)
)
(set! (-> s5-0 flags) (font-flags shadow kerning middle large))
(while (or s2-0 (and (< s4-0 (- s3-0)) (< (the-as uint gp-0) (the-as uint 3249))))
(+! s4-0 s3-0)
(+! gp-0 1)
(let ((a0-8 (lookup-text! *common-text* (the-as game-text-id gp-0) #t)))
(if a0-8
(set! s3-0 (the int (+ 5.0 (print-game-text a0-8 s5-0 #t 128 20))))
(set! s3-0 25)
)
)
(set! s2-0 #f)
)
(cond
((>= (the-as uint gp-0) (the-as uint 3249))
#t
)
(else
(set! (-> s5-0 origin y) (the float s4-0))
(while (< (-> s5-0 origin y) (the float (-> *video-parms* screen-sy)))
(let ((a0-11 (lookup-text! *common-text* (the-as game-text-id gp-0) #t)))
(if a0-11
(set! v1-13 (the int (+ 5.0 (print-game-text a0-11 s5-0 #f 128 20))))
(set! v1-13 25)
)
)
(+! (-> s5-0 origin y) (the float v1-13))
(+! gp-0 1)
)
#f
)
)
)
)