jak-project/game
ManDude 970af8d100
[sprite3] fix max sprite number being wrong (#2949)
I don't think this fixes anything, but the number was wrong so might as
well fix it.
2023-08-31 02:38:19 +01:00
..
assets Placeholder strings for future Jak 2 features + minor subtitle editor fixes (#2943) 2023-08-30 16:58:06 +01:00
common Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
external game: refactor discord code and improve jak 2 support (#2714) 2023-06-17 05:16:40 +01:00
graphics [sprite3] fix max sprite number being wrong (#2949) 2023-08-31 02:38:19 +01:00
kernel [extractor] fix territory being set to wrong value (#2946) 2023-08-30 18:36:10 +01:00
mips2c cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
overlord cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
sce Fix small buzz motor not vibrating correctly (#2846) 2023-07-27 10:46:40 +01:00
settings fix stad-samos regression from refactor (#2796) + change imgui toggle to left-alt and make it customizable (#2848) 2023-07-29 02:26:42 +01:00
sound [jak2] music player cheat menu (#2900) 2023-08-16 17:53:38 +01:00
system input: fix double press issue when assigning a bind (#2895) 2023-08-09 22:50:02 -04:00
tools Placeholder strings for future Jak 2 features + minor subtitle editor fixes (#2943) 2023-08-30 16:58:06 +01:00
CMakeLists.txt [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
main.cpp log: rotate log files with timestamps and add flag to disable ANSI colors (#2886) 2023-08-08 17:59:37 +01:00
runtime.cpp [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00
runtime.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00