jak-project/goal_src/jak1/levels/sunken/shover.gc
ManDude 9676100039
finish out english subtitles (#1586)
* put some duplicated code in a func

* make jak 2 text "work"

* group up all subtitles c++ code into one folder

* compact single-line subtitles

* fix a couple compiler crashes

* Update game_subtitle_en.gd

* `rolling` and `sunken`

* `swamp`

* `ogre`

* `village3`

* `maincave`

* `snow`

* `lavatube`

* `citadel`

* Update .gitignore

* clang

* fix encoding and decoding for quote

* properly fix quotes

* subtitle deserialize: sort by kind, ID and name

* sub editor: fix line speaker not being converted

* cleanup game text ids 1

* update text ids 2

* update source

* update refs
2022-07-03 17:25:28 -04:00

146 lines
4.9 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: shover.gc
;; name in dgo: shover
;; dgos: L1, SUN, SUNKEN
(declare-type shover process-drawable)
(define-extern *shover* shover) ;; unknown type
;; DECOMP BEGINS
(import "goal_src/jak1/import/shover-ag.gc")
(deftype shover (process-drawable)
((root-override collide-shape :offset 112)
(shove-up float :offset-assert 176)
)
:heap-base #x50
:method-count-assert 20
:size-assert #xb4
:flag-assert #x14005000b4
(:states
shover-idle
)
)
(defskelgroup *shover-sg* shover shover-lod0-jg shover-idle-ja
((shover-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 2)
)
(defstate shover-idle (shover)
:event (behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch 'attack)
(when (= (-> arg0 type) target)
(when ((method-of-type touching-shapes-entry prims-touching-action?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> *target* control)
(collide-action solid)
(collide-action)
)
(let ((s4-0 (new 'stack 'attack-info)))
(dummy-41 (-> self root-override) s4-0 (-> self shove-up))
(level-hint-spawn
(game-text-id sunken-hotpipes)
"sksp0134"
(the-as entity #f)
*entity-pool*
(game-task none)
)
(if (or (= (-> *target* control unknown-surface00 mode) 'air)
(>= (+ (-> *display* base-frame-counter) (seconds -0.2)) (-> *target* control unknown-dword11))
(< 0.75 (-> *target* control poly-normal y))
)
(send-event
arg0
'attack-or-shove
(-> arg3 param 0)
(static-attack-info ((mode 'burn) (vector (-> s4-0 vector)) (shove-up (-> s4-0 shove-up))))
)
(send-event
arg0
'attack-or-shove
(-> arg3 param 0)
(static-attack-info ((mode 'burn)
(shove-up (meters 0))
(shove-back (meters 2))
(vector (-> *target* control poly-normal))
(angle 'shove)
)
)
)
)
)
)
)
)
)
)
:code (the-as (function none :behavior shover) anim-loop)
)
(defmethod init-from-entity! shover ((obj shover) (arg0 entity-actor))
(local-vars (sv-16 res-tag))
(set! (-> obj shove-up) (res-lump-float arg0 'shove :default 12288.0))
(let ((s3-0 (res-lump-value arg0 'collision-mesh-id uint128))
(s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player)))
)
(let ((s3-1 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint s3-0) (the-as uint 0))))
(set! (-> s3-1 prim-core collide-as) (collide-kind wall-object))
(set! (-> s3-1 collide-with) (collide-kind target))
(set! (-> s3-1 prim-core action) (collide-action solid))
(set! (-> s3-1 prim-core offense) (collide-offense indestructible))
(set! (-> s3-1 transform-index) 0)
(set-vector! (-> s3-1 local-sphere) 0.0 0.0 0.0 53248.0)
(set-root-prim! s4-0 s3-1)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *shover-sg* '())
(let ((v1-17 (new 'process 'path-control obj 'path 0.0)))
(set! (-> obj path) v1-17)
(logior! (-> v1-17 flags) (path-control-flag display draw-line draw-point draw-text))
(if (<= (-> v1-17 curve num-cverts) 0)
(go process-drawable-art-error "no path")
)
)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-23 (res-lump-data arg0 'trans-offset (pointer float) :tag-ptr (& sv-16))))
(when v1-23
(+! (-> obj root-override trans x) (-> v1-23 0))
(+! (-> obj root-override trans y) (-> v1-23 1))
(+! (-> obj root-override trans z) (-> v1-23 2))
)
)
(let ((f0-13 (res-lump-float arg0 'rotoffset)))
(if (!= f0-13 0.0)
(quaternion-rotate-y! (-> obj root-override quat) (-> obj root-override quat) f0-13)
)
)
(ja-channel-set! 1)
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
(ja-post)
(update-transforms! (-> obj root-override))
(set! *shover* obj)
(go shover-idle)
(none)
)