mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-21 07:37:45 -04:00
caac740aff
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc` * fixes * add files * add `:states` list to `deftype` and fix files * test state forward decl's on a few more types * also the refs * add light-eco * whatever
334 lines
8.3 KiB
Common Lisp
334 lines
8.3 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: warrior.gc
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;; name in dgo: warrior
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;; dgos: L1, VI2
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(define-extern *warrior-sg* skeleton-group)
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;; DECOMP BEGINS
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(deftype warrior (process-taskable)
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()
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x17c
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:flag-assert #x350110017c
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)
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(let
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((v1-1
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(new 'static 'skeleton-group
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:art-group-name "warrior"
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:bounds (new 'static 'vector :w 16384.0)
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:max-lod 2
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:version #x6
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:shadow 4
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)
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)
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)
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(set! (-> v1-1 jgeo) 0)
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(set! (-> v1-1 janim) 5)
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(set! (-> v1-1 mgeo 0) (the-as uint 1))
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(set! (-> v1-1 lod-dist 0) 81920.0)
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(set! (-> v1-1 mgeo 1) (the-as uint 2))
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(set! (-> v1-1 lod-dist 1) 163840.0)
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(set! (-> v1-1 mgeo 2) (the-as uint 3))
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(set! (-> v1-1 lod-dist 2) 4095996000.0)
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(set! *warrior-sg* v1-1)
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)
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(defmethod dummy-52 warrior ((obj warrior))
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(let ((v1-1 (-> obj draw shadow-ctrl)))
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(when v1-1
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(let ((f0-0 (-> obj root-override trans y)))
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(let ((a0-2 v1-1))
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(set! (-> a0-2 settings bot-plane w) (- (+ -4096.0 f0-0)))
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)
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0
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(set! (-> v1-1 settings top-plane w) (- (+ 3072.0 f0-0)))
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)
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0
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)
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)
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(none)
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)
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(defmethod draw-npc-shadow warrior ((obj warrior))
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(-> obj draw shadow-ctrl)
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(cond
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((and
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(-> obj draw shadow)
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(zero? (-> obj draw cur-lod))
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(logtest? (-> obj draw status) 8)
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)
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(let ((v1-9 (-> obj draw shadow-ctrl)))
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(set! (-> v1-9 settings flags) (logand -33 (-> v1-9 settings flags)))
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)
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0
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(dummy-14 (-> obj draw shadow-ctrl))
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)
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(else
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(let ((v1-14 (-> obj draw shadow-ctrl)))
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(logior! (-> v1-14 settings flags) 32)
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)
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0
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)
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)
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(none)
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)
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(defmethod play-anim! warrior ((obj warrior) (arg0 symbol))
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(with-pp
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(set! (-> obj talk-message) (the-as uint 260))
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(case (current-status (-> obj tasks))
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(((task-status need-hint) (task-status need-introduction))
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(if arg0
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(close-status! (-> obj tasks) (task-status need-introduction))
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)
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(new 'static 'spool-anim
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:name "warrior-introduction"
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:index 6
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:parts 29
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:command-list
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'(
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((the binteger 125)
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joint
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"cameraB"
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)
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((the binteger 260)
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joint
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"camera"
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)
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((the binteger 574)
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joint
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"cameraB"
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)
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((the binteger 918)
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joint
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"camera"
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)
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((the binteger 1174)
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joint
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"cameraB"
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)
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((the binteger 1174)
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shadow
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self
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#f
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)
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((the binteger 1301)
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joint
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"camera"
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)
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((the binteger 1301)
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shadow
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self
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#t
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)
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((the binteger 2025)
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joint
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"cameraB"
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)
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((the binteger 2322)
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joint
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"camera"
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)
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((the binteger 2560) joint "cameraB")
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)
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)
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)
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(((task-status need-reminder))
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(set! (-> obj skippable) #t)
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(new 'static 'spool-anim
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:name "warrior-reminder-1"
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:index 7
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:parts 3
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:command-list '()
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)
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)
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(((task-status need-reward-speech))
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(cond
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(arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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(let ((a1-4 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-4 from) pp)
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(set! (-> a1-4 num-params) 2)
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(set! (-> a1-4 message) 'get-pickup)
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(set! (-> a1-4 param 0) (the-as uint 5))
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(set!
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(-> a1-4 param 1)
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(the-as uint (- (-> *GAME-bank* money-task-inc)))
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)
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(send-event-function *target* a1-4)
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)
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(let ((s5-1 (new 'stack-no-clear 'event-message-block)))
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(set! (-> s5-1 from) pp)
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(set! (-> s5-1 num-params) 1)
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(set! (-> s5-1 message) 'clone)
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(set! (-> s5-1 param 0) (the-as uint (process->handle obj)))
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(send-event-function
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(-> (entity-by-type allpontoons) extra process)
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s5-1
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)
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)
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(dotimes (s5-2 (entity-actor-count (-> obj entity) 'alt-actor))
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(entity-birth-no-kill
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(entity-actor-lookup (-> obj entity) 'alt-actor s5-2)
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)
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(let ((s4-2 (new 'stack-no-clear 'event-message-block)))
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(set! (-> s4-2 from) pp)
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(set! (-> s4-2 num-params) 0)
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(set! (-> s4-2 message) 'die)
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(let ((s3-0 send-event-function)
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(v1-25 (entity-actor-lookup (-> obj entity) 'alt-actor s5-2))
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)
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(s3-0 (if v1-25
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(-> v1-25 extra process)
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)
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s4-2
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)
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)
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)
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)
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)
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(else
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(set! (-> obj will-talk) #t)
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(set! (-> obj talk-message) (the-as uint 282))
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)
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)
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(new 'static 'spool-anim
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:name "warrior-resolution"
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:index 8
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:parts 6
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:command-list
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'(
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((the binteger 508)
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blackout
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(the binteger 10)
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)
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((the binteger 511) blackout 0)
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)
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)
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)
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(else
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(if arg0
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(format
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0
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"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
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(-> obj name)
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(task-status->string (current-status (-> obj tasks)))
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)
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)
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(-> obj draw art-group data 5)
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)
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)
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)
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)
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(defmethod get-art-elem warrior ((obj warrior))
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(-> obj draw art-group data 5)
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)
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(defstate play-anim (warrior)
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:virtual #t
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:exit
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(behavior ()
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(let ((gp-0 (new 'stack-no-clear 'event-message-block)))
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(set! (-> gp-0 from) self)
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(set! (-> gp-0 num-params) 0)
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(set! (-> gp-0 message) 'end-mode)
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(send-event-function (-> (entity-by-type allpontoons) extra process) gp-0)
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)
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((-> (method-of-type process-taskable play-anim) exit))
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(none)
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)
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)
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(defmethod TODO-RENAME-43 warrior ((obj warrior))
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(when
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(TODO-RENAME-10
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(-> obj ambient)
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(new 'stack-no-clear 'vector)
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600
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61440.0
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obj
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)
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(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-4 (the-as number (logior #x3f800000 v1-3)))
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(f0-2 (+ -1.0 (the-as float v1-4)))
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)
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(cond
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((< 0.66 f0-2)
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(play-ambient (-> obj ambient) "WAR-LO1A" #f (-> obj root-override trans))
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)
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((< 0.33 f0-2)
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(play-ambient (-> obj ambient) "WAR-LO1B" #f (-> obj root-override trans))
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)
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(else
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(play-ambient (-> obj ambient) "WAR-LO1C" #f (-> obj root-override trans))
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)
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)
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)
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)
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)
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(defmethod initialize-collision warrior ((obj warrior) (arg0 int) (arg1 vector))
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(let
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((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s4-0 prim-core collide-as) (the-as uint 256))
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(set! (-> s4-0 collide-with) (the-as uint 16))
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(set! (-> s4-0 prim-core action) (the-as uint 1))
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(set! (-> s4-0 prim-core offense) 4)
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(set-vector! (-> s4-0 local-sphere) -3072.0 8192.0 0.0 11264.0)
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(dummy-46 s5-0)
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(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> s3-0 prim-core collide-as) (the-as uint 256))
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(set! (-> s3-0 collide-with) (the-as uint 16))
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(set! (-> s3-0 prim-core action) (the-as uint 1))
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(set! (-> s3-0 prim-core offense) 4)
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(set-vector! (-> s3-0 local-sphere) -2048.0 9216.0 0.0 8192.0)
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)
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(dummy-28 s4-0)
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(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> s3-1 prim-core collide-as) (the-as uint 256))
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(set! (-> s3-1 collide-with) (the-as uint 16))
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(set! (-> s3-1 prim-core action) (the-as uint 1))
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(set! (-> s3-1 prim-core offense) 4)
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(set-vector! (-> s3-1 local-sphere) 0.0 2048.0 0.0 4096.0)
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)
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(dummy-28 s4-0)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(dummy-50 s5-0)
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(set! (-> obj root-override) s5-0)
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)
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0
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(none)
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)
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(defmethod copy-defaults! warrior ((obj warrior) (arg0 res-lump))
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(dummy-40
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obj
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arg0
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*warrior-sg*
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3
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33
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(new 'static 'vector :y -4096.0 :w 10240.0)
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5
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)
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(set! (-> obj tasks) (get-task-control (game-task village2-warrior-money)))
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(set! (-> obj sound-flava) (the-as uint 15))
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(set! (-> obj draw light-index) (the-as uint 3))
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(dummy-42 obj)
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(none)
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)
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