jak-project/goal_src/levels/village2/sunken-elevator.gc
Tyler Wilding 7c25b721f1
decomp: easy batch number 2 (#824)
* decomp: finish `jungle-elevator`

* decomp: finish `bouncer`

* decomp: finish `hopper`

* decomp: finish `junglefish`

* decomp: finish `blocking-plane`

* decomp: finish `sidekick-human`

* decomp: finish `assistant-firecanyon`

* decomp: finish `sage-bluehut`

* decomp: finish `flutflut-bluehut`

* fix arg type
2021-09-06 14:29:06 -04:00

303 lines
8.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: sunken-elevator.gc
;; name in dgo: sunken-elevator
;; dgos: L1, VI2
(define-extern *sunken-elevator-sg* skeleton-group)
;; definition of type sunken-elevator
(deftype sunken-elevator (plat-button)
((play-at-top-going-up-camera? symbol :offset-assert 240)
(teleport-if-below-y float :offset-assert 244)
(teleport-if-above-y float :offset-assert 248)
)
:heap-base #x90
:method-count-assert 33
:size-assert #xfc
:flag-assert #x21009000fc
)
;; failed to figure out what this is:
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "sunken-elevator"
:bounds
(new 'static 'vector :y -4096.0 :w 27033.6)
:version #x6
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 2)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 4095996000.0)
(set! *sunken-elevator-sg* v1-1)
)
;; definition for method 30 of type sunken-elevator
(defmethod should-teleport? sunken-elevator ((obj sunken-elevator))
(let ((f0-0 (-> (camera-pos) y)))
(case (-> obj path-pos)
((0.0)
(if (< f0-0 (-> obj teleport-if-below-y))
(return #t)
)
)
((1.0)
(if (< (-> obj teleport-if-above-y) f0-0)
(return #t)
)
)
)
)
#f
)
;; failed to figure out what this is:
(defstate plat-button-pressed (sunken-elevator)
:virtual #t
:enter
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-pressed) enter)))
(if t9-0
(t9-0)
)
)
(case (-> self path-pos)
((0.0)
(load-state-want-display-level 'sunken 'display)
(let ((gp-0 (get-process *default-dead-pool* village2cam #x4000)))
(set! (-> (the-as village2cam (-> (when gp-0
(let
((t9-3
(method-of-type
village2cam
activate
)
)
)
(t9-3
(the-as village2cam gp-0)
self
'village2cam
(the-as pointer #x70004000)
)
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
0
)
)
seq
)
(the-as uint 0)
)
)
0
)
((1.0)
(let* ((gp-1 (get-process *default-dead-pool* village2cam #x4000))
(v1-10 (when gp-1
(let ((t9-6 (method-of-type village2cam activate)))
(t9-6
(the-as village2cam gp-1)
self
'village2cam
(the-as pointer #x70004000)
)
)
(run-now-in-process
gp-1
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-1 ppointer)
)
)
)
(set! (-> (the-as village2cam (-> v1-10 0)) seq) (the-as uint 1))
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-move-upward (sunken-elevator)
:virtual #t
:enter
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self play-at-top-going-up-camera?) #t)
(none)
)
:trans
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans)))
(if t9-0
(t9-0)
)
)
(when
(and (-> self play-at-top-going-up-camera?) (>= 0.14 (-> self path-pos)))
(set! *teleport* #t)
(set! (-> self play-at-top-going-up-camera?) #f)
(load-state-want-display-level 'sunken 'special)
(let* ((gp-0 (get-process *default-dead-pool* village2cam #x4000))
(v1-8 (when gp-0
(let ((t9-3 (method-of-type village2cam activate)))
(t9-3
(the-as village2cam gp-0)
self
'village2cam
(the-as pointer #x70004000)
)
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
)
)
(set! (-> (the-as village2cam (-> v1-8 0)) seq) (the-as uint 2))
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-move-downward (sunken-elevator)
:virtual #t
:trans
(behavior ()
(let ((s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! *teleport* #t)
(set! (-> s5-0 quad) (-> self root-override trans quad))
(let
((t9-1
(->
(the-as (state sunken-elevator) (find-parent-method sunken-elevator 23))
trans
)
)
)
(if t9-1
(t9-1)
)
)
(vector-! gp-0 (-> self root-override trans) s5-0)
)
(when (< (-> self path-pos) 0.9)
(TODO-RENAME-28 (-> *target* control))
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) self)
(set! (-> a1-2 num-params) 0)
(set! (-> a1-2 message) 'reset-height)
(send-event-function *target* a1-2)
)
)
(none)
)
)
;; definition for method 29 of type sunken-elevator
;; INFO: Return type mismatch float vs symbol.
(defmethod can-target-move? sunken-elevator ((obj sunken-elevator))
(set! (-> obj play-at-top-going-up-camera?) #f)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> obj path) s5-0 0.4 'interp)
(set! (-> obj teleport-if-above-y) (-> s5-0 y))
(eval-path-curve! (-> obj path) s5-0 0.6 'interp)
(let ((f0-1 (-> s5-0 y)))
(set! (-> obj teleport-if-below-y) f0-1)
(the-as symbol f0-1)
)
)
)
;; definition for method 27 of type sunken-elevator
(defmethod TODO-RENAME-27 sunken-elevator ((obj sunken-elevator))
(ja-channel-set! 1)
(cond
((can-activate? obj)
(let ((s5-0 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
)
(else
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set!
(-> s5-1 frame-num)
(the
float
(+
(->
(the-as art-joint-anim (-> obj draw art-group data 2))
data
0
length
)
-1
)
)
)
)
)
)
(ja-post)
(dummy-47 (-> obj root-override))
(none)
)
;; definition for method 31 of type sunken-elevator
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-31 sunken-elevator ((obj sunken-elevator))
(dummy-14 obj *sunken-elevator-sg* '())
0
(none)
)