..
cmake /modules
Update documentation and clean up ( #129 )
2020-11-21 12:52:38 -05:00
cubeb
fix a few compiler warnings ( #1419 )
2022-06-05 15:00:35 -04:00
discord-rpc
Implement Discord Rich Presence ( #1137 )
2022-02-07 23:53:36 -05:00
fmt
offline-test: Partition by DGO and colorize/condense output ( #2045 )
2022-12-22 13:41:33 -05:00
fpng
Fix UTF-8 handling when running the game, env-vars, and setting the project path ( #1632 )
2022-07-10 19:03:24 -04:00
glad
tfrag improvements ( #970 )
2021-11-15 20:07:10 -05:00
glfw
glfw, game: add rumble support ( #1605 )
2022-07-05 12:14:57 -04:00
googletest
random fixes + support clang-cl
on visual studio ( #1129 )
2022-02-07 19:15:37 -05:00
imgui
Add in-game option to switch fullscreen monitor ( #1700 )
2022-07-31 13:31:17 -04:00
inja
clean up some warnings and add some extra integer tests
2020-10-09 21:28:41 -04:00
libco
Add a gltf level exporter ( #1719 )
2022-08-05 12:25:35 -04:00
lzokay
Fix GCC 12 build ( #1530 )
2022-06-23 16:16:48 -04:00
mman
ci: Add an automated release process ( #1262 )
2022-03-29 22:47:08 -04:00
nasm
build: get rid of clang-cl
in favor of actual clang
among other things ( #1589 )
2022-07-03 17:35:39 -04:00
replxx
random fixes + support clang-cl
on visual studio ( #1129 )
2022-02-07 19:15:37 -05:00
run-clang-format
Update script permissions and add build status
2020-08-27 16:52:50 -04:00
run-clang-tidy
Update workflow
2020-09-04 23:24:07 -04:00
SQLiteCpp
d/jak2: cleanup more of editable
and editable-player
( #2029 )
2022-11-19 23:28:20 -05:00
stb_image
Fix UTF-8 handling when running the game, env-vars, and setting the project path ( #1632 )
2022-07-10 19:03:24 -04:00
tiny_gltf
Fix UTF-8 handling when running the game, env-vars, and setting the project path ( #1632 )
2022-07-10 19:03:24 -04:00
xdelta3
Cleanup goalc tests, fix jak2 kernel bugs ( #1669 )
2022-07-17 14:12:11 -04:00
zstd
add zstd library ( #854 )
2021-09-21 22:52:18 -04:00
zydis
build: ensure zydis
statically links when we want it to ( #1599 )
2022-07-03 20:26:04 -04:00
CLI11.hpp
extractor: split up extraction process and allow overriding data
dir path ( #1302 )
2022-04-15 18:01:47 -04:00
dragonbox.h
Use dragonbox to print floats ( #481 )
2021-05-13 21:05:05 -04:00
filesystem.hpp
extractor: cleanup, support unicode properly, and add multi-game support ( #1609 )
2022-07-05 20:38:13 -04:00
json.hpp
Add a bunch of #ifdefs to keep things working as expected on linux
2020-09-03 22:24:50 -04:00
magic_enum.hpp
989snd: Support version >= 2 sound effects ( #1991 )
2022-12-02 18:08:44 -05:00