jak-project/game/system
ManDude 9430b4772a
Implement runtime display (test) (#318)
* Implement runtime display (test)

* Update runtime.cpp

* [game display] add "-nodisplay" argument

* style fixes

* Update gfx.cpp

* [deci2server] fix deadlock when killing a Deci2Server

* add libxrandr to linux github test

* correct package name to libxrandr-dev

* set g_main_thread_id in exec_runtime

* add libxinerama to linux test packages

* correct the name

* add libxcursor1 package

* Update linux-workflow.yaml

* add libxi-dev

* fix constructor for g_main_thread_id

* fix submodules + use -nodisplay during tests

* move the gfx loop to its own function and use a lambda for exit conditions

* fix include

* fix include

* fix includes (for real this time)
2021-03-09 23:51:28 -05:00
..
Deci2Server.cpp Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00
Deci2Server.h Replace spdlog (#185) 2021-01-06 12:16:39 -05:00
deci_common.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
IOP_Kernel.cpp [Runtime] misc fixes to runtime and listener (#170) 2020-12-28 18:37:05 -05:00
IOP_Kernel.h [Runtime] misc fixes to runtime and listener (#170) 2020-12-28 18:37:05 -05:00
iop_thread.cpp Fix high cpu usage from iop thread (#55) 2020-09-24 22:15:01 -04:00
iop_thread.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
SystemThread.cpp Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00
SystemThread.h Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00