jak-project/goal_src/jak3/engine/process-drawable/process-focusable.gc
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00

172 lines
4.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: process-focusable.gc
;; name in dgo: process-focusable
;; dgos: GAME
;; +++focus-status
(defenum focus-status
:type uint64
:bitfield #t
(disable 0) ;; if set, all collide checks fail
(dead 1) ;; if set, all collide checks fail
(ignore 2)
(inactive 3)
(dangerous 4)
(in-air 5)
(hit 6)
(grabbed 7)
(in-head 8)
(touch-water 9)
(on-water 10)
(under-water 11)
(edge-grab 12)
(pole 13)
(pilot-riding 14)
(flut 15)
(tube 16)
(light 17)
(board 18)
(gun 19)
(pilot 20) ;; also racer?
(mech 21)
(dark 22)
(rail 23)
(halfpipe 24)
(carry 25)
(super 26)
(shooting 27)
(indax 28)
(arrestable 29)
(teleporting 30)
(invulnerable 31)
(turret 32)
(no-gravity 33)
(gun-no-target 34)
)
;; ---focus-status
(defmacro focus-test? (pfoc &rest status)
`(logtest? (-> (the process-focusable ,pfoc) focus-status) (focus-status ,@status)))
;; +++search-info-flag
(defenum search-info-flag
:type uint32
:bitfield #t
(abort 0)
(crate 1)
(guard 2)
(attackable 3)
(enemy 4)
(attackable-priority 5)
(high-priority 6)
(on-screen 7)
(prefer-dist 8)
(prefer-angle 9)
(prefer-xz 10)
(cull-angle 11)
(cull-angle-simple 12)
(cull-xz 13)
(back-point 14)
(combo 15)
(probe 16)
(probe-camera 17)
(prefer-center 18)
)
;; ---search-info-flag
;; DECOMP BEGINS
(deftype process-focusable (process-drawable)
((self process-focusable :override)
(ppointer (pointer process-focusable) :override)
(root collide-shape :override)
(focus-status focus-status)
)
(:methods
(process-mask->search-info-flag (_type_) search-info-flag)
(get-trans (_type_ int) vector)
(get-quat (_type_ int) quaternion)
(get-transv (_type_) vector)
(time-to-apex-or-ground (_type_ int) int)
(get-water-height (_type_) meters)
(get-notice-time (_type_) time-frame)
(get-inv-mass (_type_) float)
)
)
;; WARN: Return type mismatch int vs search-info-flag.
(defmethod process-mask->search-info-flag ((this process-focusable))
(let ((search-flag (search-info-flag)))
(let ((mask (-> this mask)))
(if (logtest? (process-mask crate) mask)
(set! search-flag (the-as search-info-flag (logior (the-as int search-flag) (search-info-flag crate))))
)
(if (logtest? (process-mask guard) mask)
(set! search-flag (the-as search-info-flag (logior (the-as int search-flag) (search-info-flag guard))))
)
(if (logtest? (process-mask enemy) mask)
(set! search-flag (the-as search-info-flag (logior (the-as int search-flag) (search-info-flag enemy))))
)
)
(the-as search-info-flag search-flag)
)
)
;; WARN: Return type mismatch structure vs vector.
(defmethod get-trans ((this process-focusable) (mode int))
"Get the `trans` for this process."
(let ((cshape (-> this root)))
(the-as vector (cond
((zero? mode)
(-> cshape trans)
)
((and (= mode 1) (type? cshape collide-shape-moving))
(-> (the-as collide-shape-moving cshape) gspot-pos)
)
((and (or (= mode 2) (= mode 3) (= mode 10)) (type? cshape collide-shape))
;; og:preserve-this added check here so we don't use invalid bones
(if (logtest? (-> this draw status) (draw-control-status uninited))
(-> (the-as collide-shape-moving cshape) trans)
(-> (the-as collide-shape-moving cshape) root-prim prim-core))
)
(else
(-> cshape trans)
)
)
)
)
)
(defmethod get-transv ((this process-focusable))
"Get the `transv` for this process."
(-> this root transv)
)
(defmethod get-quat ((this process-focusable) (arg0 int))
"Get the quaternion for this process."
(-> this root quat)
)
(defmethod time-to-apex-or-ground ((this process-focusable) (arg0 int))
0
)
;; WARN: Return type mismatch int vs meters.
(defmethod get-water-height ((this process-focusable))
(the-as meters 0)
)
(defmethod get-inv-mass ((this process-focusable))
0.0
)
;; WARN: Return type mismatch int vs time-frame.
(defmethod get-notice-time ((this process-focusable))
(the-as time-frame 0)
)