jak-project/goal_src/jak3/engine/gfx/math-camera-h.gc

120 lines
4.2 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: math-camera-h.gc
;; name in dgo: math-camera-h
;; dgos: GAME
#|@file
The "math-camera" is responsible for computing the projection matrix used in the renderer
from the position of the in-game camera. It also computes some other common camera info.
See cam-update.gc for how the game camera updates the math-camera.
It also contains some GIF stuff, but these seem to be wrong/unused.
Some of the code here may be extremely old and unused, but this does compute the camera projection
matrix used almost everywhere.
|#
;; DECOMP BEGINS
(deftype vis-gif-tag (structure)
"Unused."
((fog0 uint32)
(strip uint32)
(regs uint32)
(fan uint32)
)
)
(deftype cull-info (structure)
"Also seems unused."
((x-fact float)
(y-fact float)
(z-fact float)
(cam-radius float)
(cam-x float)
(cam-y float)
(xz-dir-ax float)
(xz-dir-az float)
(xz-dir-bx float)
(xz-dir-bz float)
(xz-cross-ab float)
(yz-dir-ay float)
(yz-dir-az float)
(yz-dir-by float)
(yz-dir-bz float)
(yz-cross-ab float)
)
:allow-misaligned
)
(deftype math-camera (basic)
((d meters)
(f meters)
(fov degrees)
(x-ratio float)
(y-ratio float)
(x-pix float)
(x-clip float)
(x-clip-ratio-in float)
(x-clip-ratio-over float)
(y-pix float)
(y-clip float)
(y-clip-ratio-in float)
(y-clip-ratio-over float)
(cull-info cull-info :inline)
(fog-start meters)
(fog-end meters)
(fog-max float)
(fog-min float)
(reset int32)
(smooth-step float)
(smooth-t float)
(perspective matrix :inline)
(isometric matrix :inline)
(sprite-2d matrix :inline)
(sprite-2d-hvdf vector :inline)
(camera-rot matrix :inline)
(inv-camera-rot matrix :inline)
(inv-camera-rot-smooth matrix :inline)
(inv-camera-rot-smooth-from quaternion :inline)
(camera-temp matrix :inline)
(prev-camera-temp matrix :inline)
(prev-inv-camera-rot matrix :inline)
(prev-trans vector :inline)
(hmge-scale vector :inline)
(inv-hmge-scale vector :inline)
(hvdf-off vector :inline)
(guard vector :inline)
(vis-gifs vis-gif-tag 4)
(giftex uint128 :overlay-at (-> vis-gifs 0))
(gifgr uint128 :offset 864)
(giftex-trans uint128 :offset 880)
(gifgr-trans uint128 :offset 896)
(pfog0 float)
(pfog1 float)
(trans vector :inline)
(plane plane 4 :inline)
(guard-plane plane 4 :inline)
(shrub-mat matrix :inline)
(quat-other quaternion :inline)
(trans-other vector :inline)
(shrub-mat-other matrix :inline)
(camera-temp-other matrix :inline)
(camera-rot-other matrix :inline)
(camera-rot-other-sky matrix :inline)
(camera-rot-other-sprite matrix :inline)
(inv-camera-rot-other matrix :inline)
(plane-other plane 4 :inline)
(guard-plane-other plane 4 :inline)
(mirror-trans vector :inline)
(mirror-normal vector :inline)
(fov-correction-factor float)
)
(:methods
(new (symbol type) _type_)
)
)