jak-project/decompiler/config/jak1_sced/inputs.jsonc
ManDude 20e5f671b1
[decompiler] jak 1 PAL demo support + couple fixes (#934)
* add configs

* final fixes

* Update main.gc

* fix "NO-XGO" gen bug

* oops grr
2021-10-23 19:03:19 -04:00

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{
//////////////////////
// INPUT FILES
//////////////////////
// input is GOAL object files, possibly in containers.
// most objects are part of CGO/DGO files (both go in dgo_names). This includes levels and the engine
// the DGOs will be processed in this order. Usually it's best to have KERNEL, ENGINE, then the levels when
// you want to run on the entire game.
"dgo_names": [
"CGO/KERNEL.CGO",
"CGO/GAME.CGO",
"DGO/DEM.DGO",
"DGO/DEM~.DGO",
"DGO/MIS.DGO",
"DGO/VI1.DGO"
],
// some objects are part of STR files (streaming data). In Jak 1 this is just animations
"str_file_names": [
"STR/BAFCELL.STR",
"STR/SWTE4.STR",
"STR/SWTE3.STR",
"STR/SWTE2.STR",
"STR/SWTE1.STR",
"STR/SNRBSBFC.STR",
"STR/SNRBIPFC.STR",
"STR/SNRBICFC.STR",
"STR/ORR3.STR",
"STR/ORR2.STR",
"STR/MICANNON.STR",
"STR/BECANNON.STR",
"STR/SWTS4.STR",
"STR/SWTS3.STR",
"STR/SWTS2.STR",
"STR/SW4.STR",
"STR/SW3.STR",
"STR/SW2.STR",
"STR/SWTS1.STR",
"STR/ORREYE.STR",
"STR/ORLEYE.STR",
"STR/SW1.STR",
"STR/MAGFCELL.STR",
"STR/GNFCELL.STR",
"STR/ORRE3.STR",
"STR/ORRE2.STR",
"STR/ORRE1.STR",
"STR/ORR1.STR",
"STR/ORLE3.STR",
"STR/ORLE2.STR",
"STR/ORI3.STR",
"STR/ORI2.STR",
"STR/DE0202.STR",
"STR/RARSANIM.STR",
"STR/RARANIM.STR",
"STR/EIFISH.STR",
"STR/ORLE1.STR",
"STR/SWTEF4.STR",
"STR/SWTEF3.STR",
"STR/SWTEF2.STR",
"STR/SWTEF1.STR",
"STR/ORI1.STR",
"STR/EIICE.STR",
"STR/EIA3.STR",
"STR/DE0191.STR",
"STR/DE0186.STR",
"STR/DE0187.STR",
"STR/EIA4.STR",
"STR/EIPOLE.STR",
"STR/RARASECO.STR",
"STR/RARA2.STR",
"STR/DE0184.STR",
"STR/DE0181.STR",
"STR/PESEXT.STR",
"STR/DE0195.STR",
"STR/EIA2.STR",
"STR/FIR1.STR",
"STR/DE0182.STR",
"STR/BIR1.STR",
"STR/HAPOPEN.STR",
"STR/EITUBE.STR",
"STR/SCR1.STR",
"STR/DE0197.STR",
"STR/DE0193.STR",
"STR/EIA1.STR",
"STR/FAR2.STR",
"STR/FAR1.STR",
"STR/DE0199.STR",
"STR/GERMONEY.STR",
"STR/BIRESOLU.STR",
"STR/GARMONEY.STR",
"STR/BIADVENT.STR",
"STR/FUCRV1.STR",
"STR/BIREJECT.STR",
"STR/WAR1.STR",
"STR/BIACCEPT.STR",
"STR/SA3R1DEC.STR",
"STR/ASR1GENE.STR",
"STR/FIREJECT.STR",
"STR/GARRACE.STR",
"STR/GEZMONEY.STR",
"STR/LRFALLIN.STR",
"STR/EXR2.STR",
"STR/GERMOLES.STR",
"STR/FUCVICTO.STR",
"STR/MIR1ORBS.STR",
"STR/SA3R1RAM.STR",
"STR/AS2R1FLU.STR",
"STR/FUCV2.STR",
"STR/MIR1GNAW.STR",
"STR/GAZMONEY.STR",
"STR/AS3REMIN.STR",
"STR/SIHISA.STR",
"STR/FIACCEPT.STR",
"STR/FIWECO.STR",
"STR/FARESOLU.STR",
"STR/ASR1RBIK.STR",
"STR/MARDONAT.STR",
"STR/GAZRACE.STR",
"STR/FUCFV1.STR",
"STR/FUCV5.STR",
"STR/SABR1CDU.STR",
"STR/FLLINTRO.STR",
"STR/SAR1ECOR.STR",
"STR/AS2R1ROB.STR",
"STR/MIR2ORBS.STR",
"STR/MARBEAMS.STR",
"STR/LOI2.STR",
"STR/SAR1GENE.STR",
"STR/BILR1.STR",
"STR/AS2R1ROO.STR",
"STR/ASR1BESW.STR",
"STR/LOLOOP.STR",
"STR/FAINTROD.STR",
"STR/GEZMOLES.STR",
"STR/V1IN.STR",
"STR/FUCV4.STR",
"STR/SAIECORO.STR",
"STR/MIR1SWIT.STR",
"STR/LOINTRO.STR",
"STR/SAR2GENE.STR",
"STR/MUVICTOR.STR",
"STR/SAR1MCAN.STR",
"STR/FUCV7.STR",
"STR/MIZ1ORBS.STR",
"STR/FUCV8.STR",
"STR/BILR2.STR",
"STR/FUCV6.STR",
"STR/FUCV3.STR",
"STR/PLLBLOWU.STR",
"STR/PLBMAIN.STR",
"STR/WARESOLU.STR",
"STR/EIRACER.STR",
"STR/MAZDONAT.STR",
"STR/MAZBEAMS.STR",
"STR/MIISWITC.STR",
"STR/FIBRTVIL.STR",
"STR/FIBRTMIS.STR",
"STR/SABR1PAR.STR",
"STR/NDINTRO.STR",
"STR/GORDOWN.STR",
"STR/GORUP.STR",
"STR/SA3IRAMS.STR",
"STR/YERESOLU.STR",
"STR/EIFLUT.STR",
"STR/GRSDSACR.STR",
"STR/EXR1.STR",
"STR/SCRESOLU.STR",
"STR/FIRESOLU.STR",
"STR/SIHITEST.STR",
"STR/GAI1.STR",
"STR/EXRESOLU.STR",
"STR/MIZ2ORBS.STR",
"STR/ASIRBIKE.STR",
"STR/GRSOBBEC.STR",
"STR/BIINTROD.STR",
"STR/GRSOBBNC.STR",
"STR/AS2IROBB.STR",
"STR/GRSOBFIN.STR",
"STR/RERESOLU.STR",
"STR/BLRESOLU.STR",
"STR/SABIPARM.STR",
"STR/EVMEND.STR",
"STR/AS2RESOL.STR",
"STR/SAIMCANN.STR",
"STR/MIIGNAWE.STR",
"STR/GRSOBBA.STR",
"STR/GRSINTRO.STR",
"STR/SAISE.STR",
"STR/SA3IDECO.STR",
"STR/ASFRESOL.STR",
"STR/EXINTROD.STR",
"STR/BILINTRO.STR",
"STR/FIINTROD.STR",
"STR/MAINTROD.STR",
"STR/SCINTROD.STR",
"STR/AS2IFLUT.STR",
"STR/ASLERESO.STR",
"STR/ASLSRESO.STR",
"STR/AS2IROOM.STR",
"STR/GRSRESOL.STR",
"STR/SABICDUS.STR",
"STR/SIHISB.STR",
"STR/ASIBESWI.STR",
"STR/BILBRESO.STR",
"STR/FIBRT1AL.STR",
"STR/AS2INTRO.STR",
"STR/GEINTROD.STR",
"STR/SAISD1.STR",
"STR/SAISA.STR",
"STR/SIHISC.STR",
"STR/MIIORBS.STR",
"STR/WAINTROD.STR",
"STR/SAISD2.STR",
"STR/GRSOPREB.STR",
"STR/GRSOBBB.STR",
"STR/SA3INTRO.STR"
],
// some objects are directly stored as files on the DVD. This is just text files.
"object_file_names": [
"TEXT/0COMMON.TXT",
"TEXT/1COMMON.TXT",
"TEXT/2COMMON.TXT",
"TEXT/3COMMON.TXT",
"TEXT/4COMMON.TXT",
"TEXT/5COMMON.TXT",
"TEXT/6COMMON.TXT"
],
// uncomment the next line to extract audio to wave files.
//"audio_dir_file_name": "jak1/VAG",
"audio_dir_file_name": "",
"streamed_audio_file_names": [
"VAGWAD.ENG",
"VAGWAD.JAP"
]
}