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https://github.com/open-goal/jak-project.git
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62ef9fe49d
This does a couple of things: - The `custom_levels` folder was renamed to `custom_assets` and contains `levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3 in order to keep everything regarding custom stuff in one place. - With this, texture replacements now use separate folders for all games - A build actor tool was added that generates art groups for custom actors - Custom levels can now specify what custom models from the `models` folder they want to import, this will add them to the level's FR3. - A `test-zone-obs.gc` file was added, containing a `test-actor` process that uses a custom model as an example. The build actor tool is still very WIP, the joints and the default animation are hardcoded, but it allows for importing any GLB file as a merc model.
81 lines
965 B
Plaintext
81 lines
965 B
Plaintext
# logs
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/log
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prof.json
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# for CMake
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/Testing
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# for clion
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cmake-build-debug/*
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cmake-build-debug--o0/*
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.idea/*
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build/*
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/decompiler_out*
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logs/*
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profile_data/*
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# for vscode/clangd
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.cache/*
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.DS_Store
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# wsl apparently builds to here?
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linux-default/
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# for Nix
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/result*
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\#*#
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.#*#
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*.pyc
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# output from our tools
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*.bin
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*.log
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*.p2s
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savestate-out/
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savestate_out/
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failures/
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ee-results*.json
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search-results.json
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.env
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/search-results.json
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# graphics debug
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debug_out/
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glb_out/
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gfx_dumps/
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screenshots/
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# game stuff
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game_config/*
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imgui.ini
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# website stuff
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node_modules/
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# texture replacements
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custom_assets/jak1/texture_replacements/*
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custom_assets/jak2/texture_replacements/*
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custom_assets/jak3/texture_replacements/*
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# generated cmake files
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svnrev.h
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common/versions/revision.h
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ci-artifacts/
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out/build/
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__pycache__/
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# sqlite stuff
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*.db
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*.db-journal
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# backup files from OpenMaya
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*.bak
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# docs
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/jak1-*.json
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/jak2-*.json
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/TODO.md
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unifont-15.0.03.ttf
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*.diff
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goalc-report.html |