jak-project/CMakeLists.txt
water111 90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00

89 lines
2.2 KiB
CMake

# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
project(jak)
set(CMAKE_CXX_STANDARD 14)
# Set default compile flags for GCC
# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
if (CMAKE_COMPILER_IS_GNUCXX)
message(STATUS "GCC detected, adding compile flags")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-ggdb \
-Wextra \
-Wcast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat=2 \
-Wmissing-include-dirs \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo")
else ()
set(CMAKE_CXX_FLAGS "/EHsc")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /STACK:10000000")
endif (CMAKE_COMPILER_IS_GNUCXX)
IF (WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
ENDIF ()
option(CODE_COVERAGE "Enable Code Coverage Compiler Flags" OFF)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/)
if(CMAKE_COMPILER_IS_GNUCXX AND CODE_COVERAGE)
include(CodeCoverage)
append_coverage_compiler_flags()
message("Code Coverage build is enabled!")
else()
message("Code Coverage build is disabled!")
endif()
# includes relative to top level jak-project folder
include_directories(./)
# build asset packer/unpacker
add_subdirectory(asset_tool)
# build type_system library for compiler/decompiler
add_subdirectory(common/type_system)
# build common_util library
add_subdirectory(common/util)
# build cross platform socket library
add_subdirectory(common/cross_sockets)
# build decompiler
add_subdirectory(decompiler)
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build the gtest libraries
add_subdirectory(third-party/googletest)
# build tests
add_subdirectory(test)
# build minilzo library
add_subdirectory(third-party/minilzo)
# build format library
add_subdirectory(third-party/fmt)
# windows memory management lib
IF (WIN32)
add_subdirectory(third-party/mman)
ENDIF ()