jak-project/game/graphics/opengl_renderer
water111 90a049dcc5
[cleanup] memory bugs, memory usage reduction, delete merc1 (#1515)
* [cleanup] remove merc1, fix memory bugs, reduce memory usage

* change compiler log to see actual info from build_level

* save file

* editing text is hard
2022-06-21 21:26:11 -04:00
..
background Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
foreground [cleanup] memory bugs, memory usage reduction, delete merc1 (#1515) 2022-06-21 21:26:11 -04:00
loader Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
ocean small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
shaders hook up merc2 to fog intensity, flip some min/max fogs (#1403) 2022-06-01 19:07:28 -04:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BucketRenderer.cpp [graphics] merc2 renderer (#1374) 2022-05-28 19:28:19 -04:00
BucketRenderer.h [cleanup] memory bugs, memory usage reduction, delete merc1 (#1515) 2022-06-21 21:26:11 -04:00
buckets.h [gfx] remove the generic v1 renderer, cleanup (#1345) 2022-04-30 13:10:33 -04:00
CollideMeshRenderer.cpp collision renderer v2 (#1344) 2022-04-30 14:48:24 -04:00
CollideMeshRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
debug_gui.cpp small fixes (#1470) 2022-06-17 19:47:51 -04:00
debug_gui.h game: automatically apply framelimiter on high refresh rate monitors (#1452) 2022-06-13 18:28:25 -04:00
DirectRenderer.cpp small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
DirectRenderer.h optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
DirectRenderer2.cpp small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
DirectRenderer2.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
dma_helpers.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp [graphics] fix edges of small eyes (#1405) 2022-06-01 20:20:14 -04:00
EyeRenderer.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
opengl_utils.cpp Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
opengl_utils.h Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
OpenGLRenderer.cpp [cleanup] memory bugs, memory usage reduction, delete merc1 (#1515) 2022-06-21 21:26:11 -04:00
OpenGLRenderer.h [cleanup] memory bugs, memory usage reduction, delete merc1 (#1515) 2022-06-21 21:26:11 -04:00
Profiler.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
Profiler.h Add timeline style profiler (#1312) 2022-04-17 21:12:24 -04:00
Shader.cpp [graphics] merc2 renderer (#1374) 2022-05-28 19:28:19 -04:00
Shader.h [graphics] merc2 renderer (#1374) 2022-05-28 19:28:19 -04:00
Shadow_PS2.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
ShadowRenderer.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
ShadowRenderer.h small fixes (#1256) 2022-03-26 21:23:20 -04:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp [graphics] merc2 fix, texture crash bug fix (#1385) 2022-05-30 11:06:11 -04:00
SkyBlendCPU.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendGPU.cpp [graphics] small improvements (#1351) 2022-05-02 21:26:17 -04:00
SkyBlendGPU.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyRenderer.cpp add fog (#1204) 2022-02-25 23:25:49 -05:00
SkyRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Sprite3.cpp small shader optimizations (#1402) 2022-06-01 18:34:19 -04:00
Sprite3.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
sprite_common.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
SpriteRenderer.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TextureUploadHandler.cpp [graphics] small improvements (#1351) 2022-05-02 21:26:17 -04:00
TextureUploadHandler.h enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00