mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
90a049dcc5
* [cleanup] remove merc1, fix memory bugs, reduce memory usage * change compiler log to see actual info from build_level * save file * editing text is hard
167 lines
6.1 KiB
CMake
167 lines
6.1 KiB
CMake
# We define our own compilation flags here.
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set(CMAKE_CXX_STANDARD 17)
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enable_language(ASM_NASM)
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set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
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set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
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set_source_files_properties(kernel/asm_funcs.asm PROPERTIES COMPILE_FLAGS "-g")
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set(RUNTIME_SOURCE
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runtime.cpp
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discord.cpp
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system/SystemThread.cpp
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system/IOP_Kernel.cpp
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system/iop_thread.cpp
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system/Deci2Server.cpp
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system/newpad.cpp
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sce/libcdvd_ee.cpp
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sce/libscf.cpp
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sce/libdma.cpp
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sce/libpad.cpp
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sce/libgraph.cpp
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sce/deci2.cpp
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sce/sif_ee.cpp
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sce/sif_ee_memcard.cpp
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sce/iop.cpp
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sce/stubs.cpp
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kernel/asm_funcs.asm
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kernel/fileio.cpp
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kernel/kboot.cpp
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kernel/kdgo.cpp
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kernel/kdsnetm.cpp
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kernel/klink.cpp
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kernel/klisten.cpp
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kernel/kmachine.cpp
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kernel/kmalloc.cpp
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kernel/kmemcard.cpp
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kernel/kprint.cpp
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kernel/kscheme.cpp
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kernel/ksocket.cpp
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kernel/ksound.cpp
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mips2c/mips2c_table.cpp
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mips2c/functions/bones.cpp
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mips2c/functions/collide_cache.cpp
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mips2c/functions/collide_edge_grab.cpp
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mips2c/functions/collide_func.cpp
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mips2c/functions/collide_mesh.cpp
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mips2c/functions/collide_probe.cpp
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mips2c/functions/draw_string.cpp
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mips2c/functions/generic_effect.cpp
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mips2c/functions/generic_effect2.cpp
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mips2c/functions/generic_merc.cpp
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mips2c/functions/generic_tie.cpp
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mips2c/functions/joint.cpp
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mips2c/functions/merc_blend_shape.cpp
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mips2c/functions/ocean.cpp
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mips2c/functions/ocean_vu0.cpp
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mips2c/functions/ripple.cpp
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mips2c/functions/shadow.cpp
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mips2c/functions/sky_tng.cpp
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mips2c/functions/sparticle.cpp
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mips2c/functions/sparticle_launcher.cpp
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mips2c/functions/test_func.cpp
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mips2c/functions/texture.cpp
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mips2c/functions/tfrag.cpp
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mips2c/functions/tie_methods.cpp
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mips2c/functions/time_of_day.cpp
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overlord/dma.cpp
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overlord/fake_iso.cpp
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overlord/iso.cpp
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overlord/iso_api.cpp
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overlord/iso_cd.cpp
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overlord/iso_queue.cpp
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overlord/isocommon.cpp
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overlord/overlord.cpp
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overlord/ramdisk.cpp
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overlord/sbank.cpp
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overlord/soundcommon.cpp
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overlord/srpc.cpp
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overlord/ssound.cpp
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overlord/stream.cpp
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graphics/gfx.cpp
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graphics/display.cpp
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graphics/sceGraphicsInterface.cpp
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graphics/opengl_renderer/background/background_common.cpp
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graphics/opengl_renderer/background/Shrub.cpp
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graphics/opengl_renderer/background/Tfrag3.cpp
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graphics/opengl_renderer/background/TFragment.cpp
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graphics/opengl_renderer/background/Tie3.cpp
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graphics/opengl_renderer/foreground/Merc2.cpp
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graphics/opengl_renderer/foreground/Generic2.cpp
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graphics/opengl_renderer/foreground/Generic2_DMA.cpp
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graphics/opengl_renderer/foreground/Generic2_Build.cpp
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graphics/opengl_renderer/foreground/Generic2_OpenGL.cpp
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graphics/opengl_renderer/ocean/CommonOceanRenderer.cpp
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graphics/opengl_renderer/ocean/OceanMid.cpp
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graphics/opengl_renderer/ocean/OceanMid_PS2.cpp
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graphics/opengl_renderer/ocean/OceanMidAndFar.cpp
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graphics/opengl_renderer/ocean/OceanNear.cpp
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graphics/opengl_renderer/ocean/OceanNear_PS2.cpp
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graphics/opengl_renderer/ocean/OceanTexture.cpp
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graphics/opengl_renderer/ocean/OceanTexture_PC.cpp
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graphics/opengl_renderer/loader/Loader.cpp
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graphics/opengl_renderer/loader/LoaderStages.cpp
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graphics/opengl_renderer/BucketRenderer.cpp
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graphics/opengl_renderer/CollideMeshRenderer.cpp
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graphics/opengl_renderer/debug_gui.cpp
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graphics/opengl_renderer/DirectRenderer.cpp
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graphics/opengl_renderer/DirectRenderer2.cpp
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graphics/opengl_renderer/EyeRenderer.cpp
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graphics/opengl_renderer/dma_helpers.cpp
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graphics/opengl_renderer/opengl_utils.cpp
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graphics/opengl_renderer/OpenGLRenderer.cpp
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graphics/opengl_renderer/Profiler.cpp
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graphics/opengl_renderer/Shader.cpp
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graphics/opengl_renderer/Shadow_PS2.cpp
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graphics/opengl_renderer/ShadowRenderer.cpp
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graphics/opengl_renderer/SkyBlendCPU.cpp
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graphics/opengl_renderer/SkyBlendGPU.cpp
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graphics/opengl_renderer/SkyRenderer.cpp
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graphics/opengl_renderer/Sprite3.cpp
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graphics/opengl_renderer/SpriteRenderer.cpp
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graphics/opengl_renderer/TextureUploadHandler.cpp
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graphics/texture/jak1_tpage_dir.cpp
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graphics/texture/TextureConverter.cpp
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graphics/texture/TexturePool.cpp
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graphics/pipelines/opengl.cpp
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system/vm/dmac.cpp
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system/vm/vm.cpp
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tools/subtitles/subtitle_editor.h
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tools/subtitles/subtitle_editor.cpp)
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find_package(Git)
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function(write_svnrev_h)
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set(GIT_SHORT_SHA "")
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if (GIT_FOUND AND EXISTS ${CMAKE_SOURCE_DIR}/.git)
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EXECUTE_PROCESS(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
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OUTPUT_VARIABLE GIT_SHORT_SHA
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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else()
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set(GIT_SHORT_SHA "unk. rev.")
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endif()
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if(NOT GIT_SHORT_SHA)
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set(GIT_SHORT_SHA "unk. rev.")
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else()
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string(SUBSTRING ${GIT_SHORT_SHA} 0 6 GIT_SHORT_SHA)
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endif()
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file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/kernel/svnrev.h "#define GIT_SHORT_SHA \"rev. ${GIT_SHORT_SHA}\"\n")
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endfunction()
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write_svnrev_h()
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add_subdirectory(sound)
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# we build the runtime as a static library.
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add_library(runtime STATIC ${RUNTIME_SOURCE} "../third-party/glad/src/glad.c")
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target_link_libraries(runtime common fmt glfw imgui discord-rpc sound stb_image)
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if(WIN32)
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target_link_libraries(runtime mman)
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else()
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target_link_libraries(runtime pthread dl)
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endif()
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add_executable(gk main.cpp)
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target_link_libraries(gk runtime)
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