mirror of
https://github.com/open-goal/jak-project.git
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5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
14 lines
598 B
CMake
Vendored
Generated
14 lines
598 B
CMake
Vendored
Generated
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
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SET(CMAKE_SYSTEM_NAME Windows) # Target system name
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SET(CMAKE_SYSTEM_VERSION 1)
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SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
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SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
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SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
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SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
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# Configure the behaviour of the find commands
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SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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