jak-project/test/decompiler/vu_reference
Ethan Lafrenais dc5dc9c76c
[decomp] jak2: shrubbery (#1898)
Some notes:
- `draw-prototype-inline-array-shrub` can probably be decompiled but I'm
not comfortable doing this function myself. It's got a ton of inline
assembly (or at least I think it's inline assembly) and is very long. I
left this marked as asm for now but I am confident in the function
definition.
- The VU program is identical to Jak 1 (yay)
- There's some new `dma-test` stuff at the end of the file, not really
sure what it's doing but it runs in the top-level.
2022-09-18 12:19:16 -04:00
..
jak2 [decomp] jak2: shrubbery (#1898) 2022-09-18 12:19:16 -04:00
background-vu0-result.txt
background-vu0.txt
bones-vu0-result.txt
bones-vu0.txt
collide-vu0-result.txt
collide-vu0.txt
generic-result.txt [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
generic-vu0-result.txt
generic-vu0.txt
generic.txt
merc-result.txt [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
merc.txt
mercneric-vu0-result.txt
mercneric-vu0.txt
ocean-mid-result.txt decompile goal code for ocean mid (#1231) 2022-03-12 12:58:04 -05:00
ocean-mid.txt decompile goal code for ocean mid (#1231) 2022-03-12 12:58:04 -05:00
ocean-near-result.txt [graphics] ocean near (#1234) 2022-03-15 23:12:40 -04:00
ocean-near.txt [graphics] ocean near (#1234) 2022-03-15 23:12:40 -04:00
ocean-texture-result.txt
ocean-texture.txt
ocean-vu0-result.txt [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
ocean-vu0.txt
shadow-result.txt
shadow-vu0-result.txt
shadow-vu0.txt
shadow.txt
shrub-result.txt
shrub.txt
sky-result.txt
sky.txt
sprite-distort-result.txt
sprite-distort.txt
sprite-result.txt [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
sprite.txt
tfrag-result.txt [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
tfrag.txt
tie-near-result.txt [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
tie-near.txt
tie-result.txt
tie.txt
tnear-result.txt
tnear.txt