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* Automatically switch to dedicated GPU for runtime Some machines with dual-GPUs cannot properly detect OpenGOAL as a high-performance application and properly utilize the dedicated GPU. This sets a flag for both Radeon and NVIDIA GPUs to always use the high performance GPU when available. I do not have a dual-GPU machine to test this on, but this should just work out of the box. * clang-format One day I will understand clang |
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.. | ||
assets | ||
common | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
sound | ||
system | ||
tools/subtitles | ||
CMakeLists.txt | ||
discord.cpp | ||
discord.h | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |