jak-project/game/sound/989snd/sound_handler.h
water111 e81431bd21
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[wip] Jak 3 Overlord (#3567)
2024-07-26 09:42:28 -04:00

30 lines
770 B
C++

// Copyright: 2021 - 2024, Ziemas
// SPDX-License-Identifier: ISC
#pragma once
#include "common/common_types.h"
namespace snd {
static constexpr int PAN_RESET = -1;
static constexpr int PAN_DONT_CHANGE = -2;
static constexpr int VOLUME_DONT_CHANGE = 0x7fffffff;
class SoundBank;
class SoundHandler {
public:
virtual ~SoundHandler() = default;
virtual bool Tick() = 0;
virtual SoundBank& Bank() = 0;
virtual void Pause() = 0;
virtual void Unpause() = 0;
virtual u8 Group() = 0;
virtual void Stop() = 0;
virtual void SetVolPan(s32 vol, s32 pan) = 0;
virtual void SetPMod(s32 mod) = 0;
virtual void SetPBend(s32 /*mod*/){};
virtual void SetRegister(u8 /*reg*/, u8 /*value*/) {}
virtual u32 SoundID() const { return -1; }
};
} // namespace snd