jak-project/common/cross_sockets/XSocket.h
Tyler Wilding 9fdf0bbc2f
tools: Add cutscene player / subtitle editor window (#1429)
* stash

* temp

* tools: subtitle tool works! just gotta fill out the db / polish UX

* tools: added configuration for every subtitle we have so far

* tools: add some colors to the editor, time for repl controls and make it run the code!

* tools: continuing polish of tool, getting very close

* tools: finished UX polish, just need to write deserializers

* tools: added deserializer for subtitle data

* tools: exported subtitle files, all data appears intact

* tools: more UX polish and test all the cutscenes, majority work

* assets: update subtitle files

* lint: formatting and cleanup

* lint: codacy lints
2022-06-11 16:32:27 +01:00

42 lines
1.2 KiB
C

#pragma once
/*!
* @file XSocket.h
* Cross platform socket library used for the listener.
*/
#ifdef __linux
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#endif
#ifdef __linux
const int TCP_SOCKET_LEVEL = SOL_TCP;
#elif _WIN32
const int TCP_SOCKET_LEVEL = IPPROTO_TCP;
#endif
int open_socket(int af, int type, int protocol);
int connect_socket(int socket, sockaddr* addr, int nameLen);
#ifdef __linux
int accept_socket(int socket, sockaddr* addr, socklen_t* addrLen);
int select_and_accept_socket(int socket, sockaddr* addr, socklen_t* addrLen, int microSeconds);
#elif _WIN32
int accept_socket(int socket, sockaddr* addr, int* addrLen);
int select_and_accept_socket(int socket, sockaddr* addr, int* addrLen, int microSeconds);
#endif
void close_socket(int sock);
int set_socket_option(int socket, int level, int optname, const void* optval, int optlen);
int set_socket_timeout(int socket, long microSeconds);
int write_to_socket(int socket, const char* buf, int len);
int read_from_socket(int socket, char* buf, int len);
bool socket_timed_out();