..
background
small shader optimizations ( #1402 )
2022-06-01 18:34:19 -04:00
foreground
[game] music player ( #1416 )
2022-06-04 14:53:49 -04:00
loader
Loader improvements ( #1378 )
2022-05-28 20:12:33 -04:00
ocean
small shader optimizations ( #1402 )
2022-06-01 18:34:19 -04:00
shaders
hook up merc2 to fog intensity, flip some min/max fogs ( #1403 )
2022-06-01 19:07:28 -04:00
AdgifHandler.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
BucketRenderer.cpp
[graphics] merc2 renderer ( #1374 )
2022-05-28 19:28:19 -04:00
BucketRenderer.h
Loader improvements ( #1378 )
2022-05-28 20:12:33 -04:00
buckets.h
[gfx] remove the generic v1 renderer, cleanup ( #1345 )
2022-04-30 13:10:33 -04:00
CollideMeshRenderer.cpp
collision renderer v2 ( #1344 )
2022-04-30 14:48:24 -04:00
CollideMeshRenderer.h
Collision mesh extraction ( #1330 )
2022-04-25 21:53:23 -04:00
debug_gui.cpp
[graphics] small improvements ( #1351 )
2022-05-02 21:26:17 -04:00
debug_gui.h
support non-debug-mode ( #1347 )
2022-04-30 14:55:13 -04:00
DirectRenderer.cpp
small shader optimizations ( #1402 )
2022-06-01 18:34:19 -04:00
DirectRenderer.h
optimize ocean renderer ( #1240 )
2022-03-17 21:59:10 -04:00
DirectRenderer2.cpp
small shader optimizations ( #1402 )
2022-06-01 18:34:19 -04:00
DirectRenderer2.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
dma_helpers.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
dma_helpers.h
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
EyeRenderer.cpp
[graphics] fix edges of small eyes ( #1405 )
2022-06-01 20:20:14 -04:00
EyeRenderer.h
do eye rendering on the GPU ( #1219 )
2022-03-04 18:22:01 -05:00
MercProgram.cpp
Improve ASSERT
macro, fix linux file paths in Taskfile
and hopefully fix the windows release ( #1295 )
2022-04-12 18:48:27 -04:00
MercRenderer.cpp
[graphics] merc2 renderer ( #1374 )
2022-05-28 19:28:19 -04:00
MercRenderer.h
[graphics] Add a specialized renderer for handling merc/generic output data ( #1207 )
2022-02-27 17:23:12 -05:00
opengl_utils.cpp
Loader improvements and blackout ( #1254 )
2022-03-26 15:53:44 -04:00
opengl_utils.h
Loader improvements and blackout ( #1254 )
2022-03-26 15:53:44 -04:00
OpenGLRenderer.cpp
[graphics] merc2 renderer ( #1374 )
2022-05-28 19:28:19 -04:00
OpenGLRenderer.h
[graphics] merc2 renderer ( #1374 )
2022-05-28 19:28:19 -04:00
Profiler.cpp
[game] pc port progress menu ( #1281 )
2022-04-11 18:38:54 -04:00
Profiler.h
Add timeline style profiler ( #1312 )
2022-04-17 21:12:24 -04:00
Shader.cpp
[graphics] merc2 renderer ( #1374 )
2022-05-28 19:28:19 -04:00
Shader.h
[graphics] merc2 renderer ( #1374 )
2022-05-28 19:28:19 -04:00
Shadow_PS2.cpp
Improve ASSERT
macro, fix linux file paths in Taskfile
and hopefully fix the windows release ( #1295 )
2022-04-12 18:48:27 -04:00
ShadowRenderer.cpp
Improve ASSERT
macro, fix linux file paths in Taskfile
and hopefully fix the windows release ( #1295 )
2022-04-12 18:48:27 -04:00
ShadowRenderer.h
small fixes ( #1256 )
2022-03-26 21:23:20 -04:00
SkyBlendCommon.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp
[graphics] merc2 fix, texture crash bug fix ( #1385 )
2022-05-30 11:06:11 -04:00
SkyBlendCPU.h
do eye rendering on the GPU ( #1219 )
2022-03-04 18:22:01 -05:00
SkyBlendGPU.cpp
[graphics] small improvements ( #1351 )
2022-05-02 21:26:17 -04:00
SkyBlendGPU.h
do eye rendering on the GPU ( #1219 )
2022-03-04 18:22:01 -05:00
SkyRenderer.cpp
add fog ( #1204 )
2022-02-25 23:25:49 -05:00
SkyRenderer.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
Sprite3.cpp
small shader optimizations ( #1402 )
2022-06-01 18:34:19 -04:00
Sprite3.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
sprite_common.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp
Collision mesh extraction ( #1330 )
2022-04-25 21:53:23 -04:00
SpriteRenderer.h
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
TextureUploadHandler.cpp
[graphics] small improvements ( #1351 )
2022-05-02 21:26:17 -04:00
TextureUploadHandler.h
enable filter by default and fix up bucket hacks ( #1214 )
2022-03-02 21:40:52 -05:00