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8ba010ca97
* [WIP] initial sprite distort implementation * Clean up * More clean up + document sprite distort VU program * Format code * Address CI issues * Adjust hacks in distort fragment shader * oops * Optimize sprite distort rendering down to one draw call ~2x speed up * Format file * Clean up distort rendering and add separate profile scopes * Fix glVertexAttribPointer * Fix sprite distort getting messed up when the viewable area doesn't fit the window perfectly * Add debug option to disable sprite distort * One evil space to fail CI... * oops * Increase sprite-aux-list size when PC_BIG_MEMORY is true * Address lints |
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.. | ||
anim | ||
camera | ||
collide | ||
common-obs | ||
data | ||
debug | ||
dma | ||
draw | ||
engine | ||
entity | ||
game | ||
geometry | ||
gfx | ||
level | ||
load | ||
math | ||
nav | ||
physics | ||
ps2 | ||
sound | ||
target | ||
ui | ||
util |