jak-project/goal_src/jak3/engine/gfx
water111 8b1c7759ea
[jak3] More headers, up to load-dgo (#3363)
path-h, sparticle-h, load-dgo, nav-control-h, nav-mesh-h, rigid-body-h,
actor-hash-h, spatial-hash-h
2024-02-03 15:03:10 -05:00
..
background [jak3] More headers again again (#3359) 2024-02-03 12:15:51 -05:00
foreground decomp3: more headers (again) (#3362) 2024-02-03 11:39:29 -05:00
generic decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00
hw [jak3] dma, dma-bucket, dma-buffer (#3331) 2024-01-27 11:44:08 -05:00
mood [jak3] dma-disasm, time-of-day-h, texture-anim-h, level-h (#3344) 2024-01-27 13:09:37 -05:00
ocean [jak3] misc. headers (#3345) 2024-01-27 14:06:21 -05:00
shrub [jak3] More headers again again (#3359) 2024-02-03 12:15:51 -05:00
sky [jak3] misc. headers (#3345) 2024-01-27 14:06:21 -05:00
sprite [jak3] More headers, up to load-dgo (#3363) 2024-02-03 15:03:10 -05:00
texture decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00
tie jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
blit-displays-h.gc [jak3] decompile (but not port) texture (#3346) 2024-01-27 16:30:18 -05:00
blit-displays.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
font-h.gc decomp3: font-h, display, profile, settings-h, camera-defs-h, text-h (#3335) 2024-01-27 11:27:34 -05:00
font.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
math-camera-h.gc decomp3: loader-h, capture-h, math-camera-h, math-camera, connect, gs, texture-h (#3333) 2024-01-25 15:44:26 +01:00
math-camera.gc decomp3: loader-h, capture-h, math-camera-h, math-camera, connect, gs, texture-h (#3333) 2024-01-25 15:44:26 +01:00
vu1-user-h.gc [jak3] More headers again (#3352) 2024-02-01 18:46:54 -05:00
warp.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00