.. |
background
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[tie] support per-proto visibility flags (#2212)
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2023-02-11 12:00:05 -05:00 |
foreground
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[jak2] fix foreground light calculation (#2254)
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2023-02-25 17:55:55 -05:00 |
loader
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[tie] support per-proto visibility flags (#2212)
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2023-02-11 12:00:05 -05:00 |
ocean
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[merc2] support vertex updates, use this for blerc in jak 1 and jak 2 (#2179)
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2023-01-31 18:23:39 -05:00 |
shaders
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[jak2] add sprite glow renderer (#2232)
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2023-02-20 20:25:45 -05:00 |
sprite
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[decomp] ctywide-obs (#2250)
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2023-02-25 14:00:16 -05:00 |
AdgifHandler.h
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[graphics] port generic VU1 to OpenGL (#1221)
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2022-03-06 19:56:43 -05:00 |
BucketRenderer.cpp
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jak2: ocean renderer (#2142)
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2023-01-22 18:07:46 -05:00 |
BucketRenderer.h
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jak2: ocean renderer (#2142)
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2023-01-22 18:07:46 -05:00 |
buckets.h
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
CollideMeshRenderer.cpp
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collision renderer v2 (#1344)
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2022-04-30 14:48:24 -04:00 |
CollideMeshRenderer.h
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Collision mesh extraction (#1330)
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2022-04-25 21:53:23 -04:00 |
debug_gui.cpp
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[jak2] improve loader for jak 2 levels (#2206)
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2023-02-09 20:44:33 -05:00 |
debug_gui.h
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[jak2] improve loader for jak 2 levels (#2206)
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2023-02-09 20:44:33 -05:00 |
DepthCue.cpp
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
DepthCue.h
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
DirectRenderer.cpp
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[jak2] fix hud and some particles (#2088)
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2023-01-02 12:13:19 -05:00 |
DirectRenderer.h
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[jak 2] merc (#2039)
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2022-11-30 22:36:09 -05:00 |
DirectRenderer2.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
DirectRenderer2.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
dma_helpers.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
dma_helpers.h
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[graphics] partial tfrag implementation (#958)
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2021-11-13 20:44:17 -05:00 |
EyeRenderer.cpp
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jak2: ocean renderer (#2142)
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2023-01-22 18:07:46 -05:00 |
EyeRenderer.h
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jak2: ocean renderer (#2142)
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2023-01-22 18:07:46 -05:00 |
LightningRenderer.cpp
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[jak 2] add lightning renderer (#2203)
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2023-02-09 19:11:13 -05:00 |
LightningRenderer.h
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[jak 2] add lightning renderer (#2203)
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2023-02-09 19:11:13 -05:00 |
opengl_utils.cpp
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[graphics] some blit optimizations (#1667)
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2022-07-17 14:45:00 -04:00 |
opengl_utils.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
OpenGLRenderer.cpp
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[jak2] text aspect ratio fixes (#2251)
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2023-02-25 19:27:58 +00:00 |
OpenGLRenderer.h
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[jak2] improve loader for jak 2 levels (#2206)
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2023-02-09 20:44:33 -05:00 |
Profiler.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
Profiler.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
Shader.cpp
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[jak2] add sprite glow renderer (#2232)
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2023-02-20 20:25:45 -05:00 |
Shader.h
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[jak2] add sprite glow renderer (#2232)
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2023-02-20 20:25:45 -05:00 |
Shadow_PS2.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
ShadowRenderer.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
ShadowRenderer.h
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
SkyBlendCommon.h
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improve performance on intel graphics (#1041)
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2021-12-30 19:38:18 -05:00 |
SkyBlendCPU.cpp
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
SkyBlendCPU.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
SkyBlendGPU.cpp
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
SkyBlendGPU.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
SkyRenderer.cpp
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logs: replace every fmt::print with a lg call instead (#1368)
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2022-10-01 11:58:36 -04:00 |
SkyRenderer.h
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W/misc fixes (#1838)
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2022-09-05 20:29:12 -04:00 |
TextureUploadHandler.cpp
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
TextureUploadHandler.h
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[decomp] sparticle, sparticle-launcher, set up sprite (#1949)
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2022-10-09 19:56:07 -04:00 |
VisDataHandler.cpp
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set up fog for jak 2 (#2223)
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2023-02-18 15:45:13 -05:00 |
VisDataHandler.h
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[graphics] hook up visibility data for jak 2 (#1938)
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2022-10-01 17:12:12 -04:00 |