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https://github.com/open-goal/jak-project.git
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89ccb8cbc7
* cleanup `main` * whitespace * start `progress` decomp pt1 * fill in more stuff * Update label_types.jsonc * run cheats * clang * make most of `progress` decompile * `progress` pt 2 * [decompiler] support dynamic format strings * Make `progress-draw` decompile and almost all `progress` * make clang shut up * fix unhandled format string * fix `progress-draw` * Update DecompilerTypeSystem.cpp * fix? * fixes * fix a few functions * make `language-enum` * warn on weird floats * fix minor pad bug * dump stuff in `progress` * make `progress-screen` enum * progress progress * update refs and fix stupid bug * trying to get it to work * it works!? * disable sound functions * fixes * final touches * tests * tests * add process allocations * use the right register for windows * another try for windows, counting is hard * one more try * use process allocations Co-authored-by: water <awaterford111445@gmail.com>
29 lines
620 B
C++
29 lines
620 B
C++
#pragma once
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#define SCE_JAPANESE_LANGUAGE 0
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#define SCE_ENGLISH_LANGUAGE 1
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#define SCE_FRENCH_LANGUAGE 2
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#define SCE_SPANISH_LANGUAGE 3
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#define SCE_GERMAN_LANGUAGE 4
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#define SCE_ITALIAN_LANGUAGE 5
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#define SCE_DUTCH_LANGUAGE 6
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#define SCE_PORTUGUESE_LANGUAGE 7
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#define SCE_ASPECT_43 0
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#define SCE_ASPECT_FULL 1
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#define SCE_ASPECT_169 2
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namespace ee {
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/*!
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* Get the aspect ratio setting of the PS2.
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* It is either 4:3, 16:9, or FULL.
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*/
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int sceScfGetAspect();
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/*!
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* Get the language setting of the PS2.
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* Return a SONY SCE_LANGUAGE value, which differs from GOAL.
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*/
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int sceScfGetLanguage();
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} // namespace ee
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