mirror of
https://github.com/open-goal/jak-project.git
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0212aa10c9
* update refs * [decompiler] read and process art groups * finish decompiler art group selection & detect in `ja-group?` * make art stuff work on offline tests! * [decompiler] detect `ja-group!` (primitive) * corrections. * more * use new feature on skel groups! * find `loop!` as well * fully fledged `ja` macro & decomp + `loop` detect * fancy fixed point printing! * update source * `:num! max` (i knew i should've done this) * Update jak1_ntsc_black_label.jsonc * hi imports * make compiling the game work * fix `defskelgroup` * clang * update refs * fix chan * fix seek and finalboss * fix tests * delete unused function * track let rewrite stats * reorder `rewrite_let` * Update .gitattributes * fix bug with `:num! max` * Update robotboss-part.gc * Update goal-lib.gc * document `ja` * get rid of pc fixes thing * use std::abs
31 lines
1.4 KiB
Common Lisp
Vendored
Generated
31 lines
1.4 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; sunkencam-ag.gc - art group OpenGOAL import file
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;; THIS FILE IS AUTOMATICALLY GENERATED!
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(def-art-elt sunkencam-ag sunkencam-lod0-jg 0)
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(def-art-elt sunkencam-ag sunkencam-lod0-mg 1)
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(def-art-elt sunkencam-ag sunkencam-qbert-show-door-open-ja 2)
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(def-art-elt sunkencam-ag sunkencam-qbert-show-door-close-ja 3)
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(def-art-elt sunkencam-ag sunkencam-exit-chamber-door-open-ja 4)
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(def-art-elt sunkencam-ag sunkencam-start-door-shut-ja 5)
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(def-art-elt sunkencam-ag sunkencam-start-in-room-ja 6)
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(def-art-elt sunkencam-ag sunkencam-middle-in-water-ja 7)
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(def-art-elt sunkencam-ag sunkencam-end-out-of-water-ja 8)
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(def-art-elt sunkencam-ag sunkencam-dive-start-ja 9)
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(def-art-elt sunkencam-ag sunkencam-dive-middle-ja 10)
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(def-art-elt sunkencam-ag sunkencam-dive-end-ja 11)
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(def-art-elt sunkencam-ag sunkencam-square-platform-setup1-rise1-ja 12)
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(def-art-elt sunkencam-ag sunkencam-square-platform-setup1-rise2-ja 13)
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(def-art-elt sunkencam-ag sunkencam-square-platform-setup2-rise1-ja 14)
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(def-art-elt sunkencam-ag sunkencam-square-platform-setup2-rise2-ja 15)
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(def-art-elt sunkencam-ag sunkencam-helix-hit-switch-ja 16)
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(def-art-elt sunkencam-ag sunkencam-helix-door-shuts-ja 17)
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(def-art-elt sunkencam-ag sunkencam-helix-show-rising-water-ja 18)
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(def-art-elt sunkencam-ag sunkencam-pipegame-left-ja 19)
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(def-art-elt sunkencam-ag sunkencam-pipegame-middle-ja 20)
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(def-art-elt sunkencam-ag sunkencam-pipegame-right-ja 21)
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