jak-project/goal_src/import/sculptor-ag.gc
ManDude 0212aa10c9
[decomp] better handling of animation code and art files (#1352)
* update refs

* [decompiler] read and process art groups

* finish decompiler art group selection & detect in `ja-group?`

* make art stuff work on offline tests!

* [decompiler] detect `ja-group!` (primitive)

* corrections.

* more

* use new feature on skel groups!

* find `loop!` as well

* fully fledged `ja` macro & decomp + `loop` detect

* fancy fixed point printing!

* update source

* `:num! max` (i knew i should've done this)

* Update jak1_ntsc_black_label.jsonc

* hi imports

* make compiling the game work

* fix `defskelgroup`

* clang

* update refs

* fix chan

* fix seek and finalboss

* fix tests

* delete unused function

* track let rewrite stats

* reorder `rewrite_let`

* Update .gitattributes

* fix bug with `:num! max`

* Update robotboss-part.gc

* Update goal-lib.gc

* document `ja`

* get rid of pc fixes thing

* use std::abs
2022-05-20 02:30:14 +01:00

25 lines
917 B
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; sculptor-ag.gc - art group OpenGOAL import file
;; THIS FILE IS AUTOMATICALLY GENERATED!
(def-art-elt sculptor-ag sculptor-lod0-jg 0)
(def-art-elt sculptor-ag sculptor-lod0-mg 1)
(def-art-elt sculptor-ag sculptor-shadow-mg 2)
(def-art-elt sculptor-ag sculptor-idle-ja 3)
(def-art-elt sculptor-ag sculptor-sigh-ja 4)
(def-art-elt sculptor-ag sculptor-strikestart-ja 5)
(def-art-elt sculptor-ag sculptor-strikemiddle-ja 6)
(def-art-elt sculptor-ag sculptor-strikeend-ja 7)
(def-art-elt sculptor-ag sculptor-to-small-ja 8)
(def-art-elt sculptor-ag sculptor-small-ja 9)
(def-art-elt sculptor-ag sculptor-small-to-looking-ja 10)
(def-art-elt sculptor-ag sculptor-looking-ja 11)
(def-art-elt sculptor-ag sculptor-from-looking-ja 12)
(def-art-elt sculptor-ag sculptor-to-huge-ja 13)
(def-art-elt sculptor-ag sculptor-huge-ja 14)
(def-art-elt sculptor-ag sculptor-huge-to-looking-ja 15)