jak-project/goal_src/jak3/levels/mine/prebot-extras.gc
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

1306 lines
48 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: prebot-extras.gc
;; name in dgo: prebot-extras
;; dgos: MINED
;; DECOMP BEGINS
(deftype cav-break-bridge (process-drawable)
()
(:state-methods
idle
)
)
(defstate idle (cav-break-bridge)
:virtual #t
:enter (behavior ()
(transform-post)
)
:code sleep-code
)
(defmethod init-from-entity! ((this cav-break-bridge) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 2) 0)))
(set! (-> s4-0 total-prims) (the-as uint 3))
(set! (-> s3-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 49152.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list))
(set! (-> v1-9 prim-core action) (collide-action solid))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 21.7088 769.2288 5129.8306 14745.19)
)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list))
(set! (-> v1-11 prim-core action) (collide-action solid))
(set! (-> v1-11 transform-index) 4)
(set-vector! (-> v1-11 local-sphere) -10593.075 -778.24 26691.584 37455.87)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-14 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-14 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-14 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-cav-break-bridge" (the-as (pointer level) #f)))
(the-as pair 0)
)
(when (task-node-closed? (game-task-node mine-boss-introduction))
(cleanup-for-death this)
(deactivate this)
)
(go (method-of-object this idle))
)
;; WARN: Return type mismatch int vs search-info-flag.
(defmethod process-mask->search-info-flag ((this cav-railblocker))
(the-as search-info-flag (if (-> this trackable)
24
1
)
)
)
;; WARN: Return type mismatch connection vs none.
(defmethod cav-railblocker-method-30 ((this cav-railblocker) (arg0 symbol))
(when (>= (- (current-time) (-> this red-tip-change-time)) 0)
(set! (-> this alt-red-tip-on) (not (-> this alt-red-tip-on)))
(let* ((f30-0 37.5)
(v1-8 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-9 (the-as number (logior #x3f800000 v1-8)))
)
(set! (-> this red-tip-change-time)
(the-as time-frame (+ (the int (* f30-0 (+ -1.0 (the-as float v1-9)))) 150 (current-time)))
)
)
(set! arg0 #t)
)
(when arg0
(remove-from-process *part-engine* this)
(if (-> this alt-red-tip-on)
(add-connection *part-engine* this 5 this 4490 (new 'static 'vector :w 819200.0))
(add-connection *part-engine* this 6 this 4490 (new 'static 'vector :w 819200.0))
)
(add-connection *part-engine* this 7 this 4489 (new 'static 'vector :w 819200.0))
)
(none)
)
(defstate idle (cav-railblocker)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('attack)
(when (or (not (-> self notify-on-die)) (let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) (process->ppointer self))
(set! (-> a1-1 num-params) 1)
(set! (-> a1-1 message) 'railblocker-hittable?)
(set! (-> a1-1 param 0) (the-as uint #t))
(let ((t9-0 send-event-function)
(v1-7 (-> self notify-on-die))
)
(t9-0
(if v1-7
(-> v1-7 extra process)
)
a1-1
)
)
)
)
(let ((f0-0 1.0)
(v1-11 (the-as attack-info (-> block param 1)))
)
(when (and (or (not (logtest? (-> v1-11 mask) (attack-mask id))) (!= (-> self incoming-attack-id) (-> v1-11 id)))
(!= (-> self hit-points) 0.0)
)
(if (logtest? (-> v1-11 mask) (attack-mask id))
(set! (-> self incoming-attack-id) (-> v1-11 id))
)
(if (logtest? (attack-mask damage) (-> v1-11 mask))
(set! f0-0 (-> v1-11 damage))
)
(if (logtest? (-> *game-info* secrets) (game-secrets hero-mode))
(set! f0-0 (* 0.6666667 f0-0))
)
(set! (-> self hit-points) (fmax 0.0 (- (-> self hit-points) f0-0)))
(cond
((= (-> self hit-points) 0.0)
(go-virtual fall)
)
((< (-> self hit-points) 5.0)
(setup-masks (-> self draw) 8 22)
)
((< (-> self hit-points) 10.0)
(setup-masks (-> self draw) 6 24)
)
(else
(setup-masks (-> self draw) 0 12)
)
)
)
)
)
#t
)
)
)
:enter (behavior ()
(transform-post)
(cav-railblocker-method-30 self #t)
)
:trans (behavior ()
(set! (-> self trackable)
(the-as symbol (or (not (-> self notify-on-die)) (let ((a1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-0 from) (process->ppointer self))
(set! (-> a1-0 num-params) 1)
(set! (-> a1-0 message) 'railblocker-hittable?)
(set! (-> a1-0 param 0) (the-as uint #f))
(let ((t9-0 send-event-function)
(v1-5 (-> self notify-on-die))
)
(t9-0
(if v1-5
(-> v1-5 extra process)
)
a1-0
)
)
)
)
)
)
(cav-railblocker-method-30 self #f)
)
:code sleep-code
)
(defstate fall (cav-railblocker)
:virtual #t
:enter (behavior ()
(let ((gp-0 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-cav-railblocker-explode" (the-as (pointer level) #f))
5
gp-0
*cav-railblocker-exploder-params*
:name "joint-exploder"
:to self
:unk 0
)
)
(let ((gp-1 (new 'stack-no-clear 'explosion-init-params)))
(set! (-> gp-1 spawn-point quad) (-> self root trans quad))
(quaternion-identity! (-> gp-1 spawn-quat))
(set! (-> gp-1 radius) 8192.0)
(set! (-> gp-1 scale) 1.0)
(set! (-> gp-1 group) (-> *part-group-id-table* 218))
(set! (-> gp-1 collide-with) (collide-spec))
(set! (-> gp-1 damage) 2.0)
(set! (-> gp-1 damage-scale) 1.0)
(set! (-> gp-1 vehicle-damage-factor) 1.0)
(set! (-> gp-1 vehicle-impulse-factor) 1.0)
(set! (-> gp-1 ignore-proc) (process->handle #f))
(explosion-spawn gp-1 (the-as process-drawable *default-pool*))
)
(set-time! (-> self state-time))
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(let ((v1-22 (-> self root root-prim)))
(set! (-> v1-22 prim-core collide-as) (collide-spec))
(set! (-> v1-22 prim-core collide-with) (collide-spec))
)
0
)
:trans (behavior ()
(when (+ (current-time) -1)
(ja-channel-set! 0)
(ja-post)
)
(let ((gp-0 (res-lump-value (-> self entity) 'animation-select uint128 :time -1000000000.0)))
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) (process->ppointer self))
(set! (-> a1-1 num-params) 1)
(set! (-> a1-1 message) 'blocker-died)
(set! (-> a1-1 param 0) (the-as uint gp-0))
(let ((t9-3 send-event-function)
(v1-9 (-> self notify-on-die))
)
(t9-3
(if v1-9
(-> v1-9 extra process)
)
a1-1
)
)
)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) (process->ppointer self))
(set! (-> a1-2 num-params) 1)
(set! (-> a1-2 message) 'blocker-died)
(set! (-> a1-2 param 0) (the-as uint gp-0))
(let ((t9-4 send-event-function)
(v1-15 (-> self notify-on-die-2))
)
(t9-4
(if v1-15
(-> v1-15 extra process)
)
a1-2
)
)
)
)
(when (time-elapsed? (-> self state-time) (seconds 1))
(cleanup-for-death self)
(deactivate self)
)
)
:code sleep-code
)
(defmethod init-from-entity! ((this cav-railblocker) (arg0 entity-actor))
(local-vars (sv-16 res-tag))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((v1-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-2 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-2 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list))
(set! (-> v1-2 prim-core action) (collide-action solid))
(set-vector! (-> v1-2 local-sphere) 0.0 8192.0 0.0 12288.0)
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) v1-2)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-5 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-5 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-5 prim-core collide-with))
)
(set! (-> s4-0 event-self) 'touched)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-cav-railblocker" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this root pause-adjust-distance) 409600.0)
(set! (-> this draw light-index) (the-as uint 10))
(set! (-> this incoming-attack-id) (the-as uint 0))
(set! (-> this hit-points) 10.0)
(set! (-> this trackable) #t)
(set! (-> this notify-on-die) #f)
(set! (-> this notify-on-die-2) #f)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-17 (res-lump-data arg0 'actor-groups (pointer actor-group) :tag-ptr (& sv-16))))
(when (and v1-17 (nonzero? (-> sv-16 elt-count)))
(let ((v1-18 (-> v1-17 0)))
(if (> (-> v1-18 length) 0)
(set! (-> this notify-on-die) (-> v1-18 data 0 actor))
)
(if (< 1 (-> v1-18 length))
(set! (-> this notify-on-die-2) (-> v1-18 data 1 actor))
)
)
)
)
(set! (-> this red-tip-change-time) 0)
(set! (-> this alt-red-tip-on) #f)
(setup-masks (-> this draw) 0 12)
(when (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(cleanup-for-death this)
(deactivate this)
)
(go (method-of-object this idle))
)
(defstate idle (cav-minecar)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('blocker-died)
(cleanup-for-death self)
(deactivate self)
)
)
)
:enter (behavior ()
(transform-post)
)
:code sleep-code
)
(defmethod init-from-entity! ((this cav-minecar) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((v1-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-2 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-2 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-2 prim-core action) (collide-action solid))
(set-vector! (-> v1-2 local-sphere) 0.0 8192.0 0.0 4096.0)
(set! (-> s4-0 total-prims) (the-as uint 1))
(set! (-> s4-0 root-prim) v1-2)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-5 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-5 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-5 prim-core collide-with))
)
(set! (-> s4-0 event-self) 'touched)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-cav-minecar" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this draw light-index) (the-as uint 10))
(when (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(cleanup-for-death this)
(deactivate this)
)
(go (method-of-object this idle))
)
(defstate idle (prebot-sword)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(local-vars (v0-1 object))
(case message
(('touch 'bonk 'attack)
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) (process->ppointer self))
(set! (-> a1-3 num-params) 2)
(set! (-> a1-3 message) 'attack)
(set! (-> a1-3 param 0) (the-as uint #f))
(set! (-> a1-3 param 1)
(the-as uint (static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-up (meters 1))
(shove-back (meters 3))
)
)
)
)
(if (and (send-event-function proc a1-3) (= proc *target*))
(sound-play "sword-hit-jak" :position (-> (the-as process-drawable proc) root trans))
)
)
)
(('scale)
(set! (-> self blade-scale target) (the-as float (-> block param 0)))
)
(('use-pos-pitch)
(set! v0-1 (-> block param 0))
(set! (-> self use-pos-pitch) (the-as symbol v0-1))
v0-1
)
(('whoosh-lead)
(set! (-> self whoosh-lead) (the-as float (-> block param 0)))
(set! v0-1 #t)
(set! (-> self allow-whoosh) (the-as symbol v0-1))
v0-1
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(clone-anim-once (ppointer->handle (-> self parent)) #t (-> self prefix))
(update! (-> self blade-scale) 0.0)
(set-vector! (-> self blade-jm scale) 1.0 (-> self blade-scale value) 1.0 1.0)
(let ((gp-0 (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node prebot-sword-lod0-jg blade)))
(s5-0 (new 'stack-no-clear 'vector))
)
0.0
(vector-float*! gp-0 gp-0 0.5)
(vector+float*!
gp-0
gp-0
(vector<-cspace! (new 'stack-no-clear 'vector) (joint-node prebot-sword-lod0-jg tip))
0.5
)
(vector-! s5-0 gp-0 (-> self prev-position))
(set! (-> self prev-position quad) (-> gp-0 quad))
(let ((v1-13 s5-0))
(.lvf vf1 (&-> s5-0 quad))
(let ((f0-7 (-> self clock frames-per-second)))
(.mov at-0 f0-7)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> v1-13 quad) vf1)
)
(let ((f30-1 (fabs (- (-> gp-0 x) (-> (target-pos 0) x)))))
(when (time-elapsed? (-> self state-time) (seconds 0.05))
(set! (-> self sword-sound-playing) #t)
(let* ((s2-0 (new 'stack-no-clear 'vector))
(v1-19 gp-0)
(a0-19 (-> self parent))
(s2-1 (vector-! s2-0 v1-19 (-> (the-as prebot (if a0-19
(the-as prebot (-> a0-19 0 self))
)
)
entity
extra
trans
)
)
)
(s3-2 (vector-! (new 'stack-no-clear 'vector) gp-0 (target-pos 0)))
(f28-0 (doppler-pitch-shift gp-0 s5-0))
(s4-3 (if (-> self alternate-sound)
(static-sound-spec "boss-sword-2" :group 0 :volume 0.0 :mask (pitch reg0))
(static-sound-spec "boss-sword" :group 0 :volume 0.0 :mask (pitch reg0))
)
)
)
1.0
(let ((f26-0 (lerp-scale
0.0
1.0
f30-1
(if (< f30-1 (-> self old-target-dist))
40960.0
20480.0
)
0.0
)
)
)
(let ((f0-13 (* 0.002 f28-0)))
(fmin 0.1 f0-13)
)
(let ((f28-4 (+ 0.0
(lerp-scale 0.0 0.1 (-> s2-1 y) 20480.0 122880.0)
(lerp-scale 0.0 0.1 (-> s5-0 y) 204800.0 1024000.0)
(lerp-scale 0.0 -0.2 (-> s5-0 y) -204800.0 -1024000.0)
)
)
)
(when (-> self use-pos-pitch)
(+! f28-4 (* 0.2 f26-0))
(when (and (-> self allow-whoosh) (< (fabs (-> s3-2 x)) (-> self whoosh-lead)))
(set! (-> self allow-whoosh) #f)
(sound-play "sword-whoosh-by" :position gp-0)
)
)
(seek! (-> self current-volume) (lerp-scale 1.0 1.5 (vector-length s5-0) 204800.0 1024000.0) 0.02)
(set! (-> s4-3 volume) (the int (* 1024.0 (-> self current-volume))))
(set! (-> s4-3 pitch-mod) (the int (* 1524.0 f28-4)))
)
)
(sound-play-by-spec s4-3 (-> self sword-sound) gp-0)
)
)
(set! (-> self old-target-dist) f30-1)
)
)
)
)
:code sleep-code
:post (behavior ()
(transform-post)
)
)
(defmethod relocate ((this prebot-sword) (offset int))
(if (nonzero? (-> this blade-jm))
(&+! (-> this blade-jm) offset)
)
(call-parent-method this offset)
)
(defmethod deactivate ((this prebot-sword))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (-> this sword-sound-playing)
(sound-stop (-> this sword-sound))
)
((method-of-type process-focusable deactivate) (the-as process-focusable this))
(none)
)
(deftype prebot-shockwave-joint-position (structure)
((joint-index int8)
(position vector :inline)
)
)
(defstate idle (prebot-shockwave)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touch 'bonk)
(if (= proc *target*)
(send-event
*target*
'attack
#f
(static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-up (meters 1))
(shove-back (meters 3))
)
)
)
)
)
)
)
:trans (behavior ()
(ja :num! (seek!))
(if (ja-done? 0)
(deactivate self)
)
(let ((gp-0 (new 'stack-no-clear 'collide-query))
(s4-0 (new 'stack-no-clear 'bounding-box))
(s5-0
(new 'static 'boxed-array :type prebot-shockwave-joint-position
(new 'static 'prebot-shockwave-joint-position :joint-index 33)
(new 'static 'prebot-shockwave-joint-position :joint-index 15)
(new 'static 'prebot-shockwave-joint-position :joint-index 29)
(new 'static 'prebot-shockwave-joint-position :joint-index 13)
(new 'static 'prebot-shockwave-joint-position :joint-index 27)
(new 'static 'prebot-shockwave-joint-position :joint-index 11)
(new 'static 'prebot-shockwave-joint-position :joint-index 25)
(new 'static 'prebot-shockwave-joint-position :joint-index 19)
(new 'static 'prebot-shockwave-joint-position :joint-index 31)
(new 'static 'prebot-shockwave-joint-position :joint-index 17)
(new 'static 'prebot-shockwave-joint-position :joint-index 36)
)
)
)
(vector<-cspace! (-> s4-0 min) (-> self node-list data (-> s5-0 (+ (-> s5-0 length) -1) joint-index)))
(set! (-> s4-0 max quad) (-> s4-0 min quad))
(set! (-> s5-0 (+ (-> s5-0 length) -1) position quad) (-> s4-0 min quad))
(dotimes (s3-0 (+ (-> s5-0 length) -1))
(let ((s2-0 (new 'stack-no-clear 'vector)))
(vector<-cspace! (-> s5-0 s3-0 position) (-> self node-list data (-> s5-0 s3-0 joint-index)))
(vector+! s2-0 (-> s5-0 s3-0 position) (new 'static 'vector :x 2048.0 :y 2048.0 :z 2048.0))
(set! (-> s4-0 max x) (fmax (-> s2-0 x) (-> s4-0 max x)))
(set! (-> s4-0 max y) (fmax (-> s2-0 y) (-> s4-0 max y)))
(set! (-> s4-0 max z) (fmax (-> s2-0 z) (-> s4-0 max z)))
(vector-! s2-0 (-> s5-0 s3-0 position) (new 'static 'vector :x 2048.0 :y 2048.0 :z 2048.0))
(set! (-> s4-0 min x) (fmin (-> s2-0 x) (-> s4-0 min x)))
(set! (-> s4-0 min y) (fmin (-> s2-0 y) (-> s4-0 min y)))
(set! (-> s4-0 min z) (fmin (-> s2-0 z) (-> s4-0 min z)))
)
)
(set! (-> gp-0 collide-with) (collide-spec jak player-list))
(set! (-> gp-0 ignore-process0) #f)
(set! (-> gp-0 ignore-process1) #f)
(set! (-> gp-0 ignore-pat)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1 :board #x1)
)
(set! (-> gp-0 action-mask) (collide-action solid))
(mem-copy! (the-as pointer (-> gp-0 bbox)) (the-as pointer s4-0) 32)
(fill-using-bounding-box *collide-cache* gp-0)
(dotimes (s4-1 (+ (-> s5-0 length) -1))
(set! (-> gp-0 start-pos quad) (-> s5-0 s4-1 position quad))
(vector-! (-> gp-0 move-dist) (-> s5-0 (+ s4-1 1) position) (-> gp-0 start-pos))
(let ((v1-52 gp-0))
(set! (-> v1-52 radius) 2048.0)
(set! (-> v1-52 collide-with) (collide-spec jak player-list))
(set! (-> v1-52 ignore-process0) #f)
(set! (-> v1-52 ignore-process1) #f)
(set! (-> v1-52 ignore-pat)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1 :board #x1)
)
(set! (-> v1-52 action-mask) (collide-action solid))
)
(if (>= (probe-using-line-sphere *collide-cache* gp-0) 0.0)
(send-event
*target*
'attack
#f
(static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-up (meters 1))
(shove-back (meters 3))
)
)
)
)
)
)
)
:code sleep-code
:post (behavior ()
(transform-post)
)
)
(deftype prebot-gun-shot (projectile)
((whoosh-sound uint32)
)
)
(defmethod projectile-method-40 ((this prebot-gun-shot))
256
)
(defmethod setup-collision! ((this prebot-gun-shot))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-projectile)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((v1-6 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-6 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-6 prim-core collide-with)
(collide-spec
backgnd
jak
crate
civilian
enemy
obstacle
vehicle-sphere
hit-by-others-list
player-list
pusher
shield
)
)
(set! (-> v1-6 prim-core action) (collide-action solid))
(set-vector! (-> v1-6 local-sphere) 0.0 0.0 0.0 3072.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-6)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-9 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-9 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-9 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1 :board #x1)
)
0
(none)
)
(defmethod init-proj-settings! ((this prebot-gun-shot))
(set! (-> this attack-mode) 'eco-dark)
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 1335) this))
(set! (-> this sound-id) (new-sound-id))
((method-of-type projectile init-proj-settings!) this)
0
(none)
)
;; WARN: Return type mismatch sound-id vs none.
(defmethod play-impact-sound ((this prebot-gun-shot) (arg0 projectile-options))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(sound-play "launch-bomb" :position (-> this root trans))
(set! (-> this whoosh-sound) (the-as uint (sound-play "bomb-whoosh" :position (-> this root trans))))
)
((= v1-0 (projectile-options po0))
(sound-stop (the-as sound-id (-> this whoosh-sound)))
(sound-play "bomb-explode" :position (-> this root trans))
)
((= v1-0 (projectile-options po0 po1))
(let ((f0-0 (doppler-pitch-shift (-> this root trans) (-> this root transv)))
(a0-16 (static-sound-spec "blue-trail" :group 0 :volume 0.0 :mask (pitch reg0)))
)
(set! (-> a0-16 volume) 1024)
(set! (-> a0-16 pitch-mod) (the int (* 1524.0 f0-0)))
(sound-play-by-spec a0-16 (-> this sound-id) (-> this root trans))
)
)
)
)
(none)
)
(defstate moving (prebot-gun-shot)
:virtual #t
:trans (behavior ()
(let ((t9-0 (-> (method-of-type projectile moving) trans)))
(if t9-0
(t9-0)
)
)
(if (logtest? (collide-status
on-surface
on-ground
touch-surface
touch-wall
touch-ceiling
touch-actor
on-special-surface
touch-edge
no-touch
blocked
on-water
impact-surface
touch-background
stuck
touch-ceiling-sticky
glance
probe-hit
)
(-> self root status)
)
(go-impact! self)
)
)
)
(defstate impact (prebot-gun-shot)
:virtual #t
:code (behavior ()
(let ((v1-1 (-> self root root-prim)))
(set! (-> v1-1 prim-core collide-as) (collide-spec))
(set! (-> v1-1 prim-core collide-with) (collide-spec))
)
0
(let ((gp-0 (new 'stack-no-clear 'explosion-init-params)))
(set! (-> gp-0 spawn-point quad) (-> self root trans quad))
(quaternion-identity! (-> gp-0 spawn-quat))
(set! (-> gp-0 radius) 8192.0)
(set! (-> gp-0 scale) 1.0)
(set! (-> gp-0 group) (-> *part-group-id-table* 1343))
(set! (-> gp-0 collide-with)
(collide-spec backgnd jak crate enemy obstacle vehicle-sphere hit-by-others-list player-list pusher shield)
)
(set! (-> gp-0 damage) 2.0)
(set! (-> gp-0 damage-scale) 1.0)
(set! (-> gp-0 vehicle-damage-factor) 1.0)
(set! (-> gp-0 vehicle-impulse-factor) 1.0)
(set! (-> gp-0 ignore-proc) (process->handle #f))
(explosion-spawn gp-0 (ppointer->process (-> self parent)))
)
(send-event (ppointer->process (-> self parent)) 'shot-hit (-> self root trans))
(let ((gp-1 (current-time)))
(while (or (-> self child) (not (time-elapsed? gp-1 (seconds 10))))
(suspend)
)
)
(deactivate self)
)
)
(defstate idle (prebot-gun)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('fire)
(let ((gp-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(set! (-> gp-0 ent) (-> self entity))
(set! (-> gp-0 charge) 1.0)
(set! (-> gp-0 options) (projectile-options))
(logclear! (-> gp-0 options) (projectile-options po14 po15 po16))
(set! (-> gp-0 pos quad)
(-> (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node prebot-gun-lod0-jg gunTip)) quad)
)
(set! (-> gp-0 vel quad) (-> (vector-normalize-copy!
(new 'stack-no-clear 'vector)
(-> self node-list data 7 bone transform uvec)
(* 4096.0 (-> self clock frames-per-second))
)
quad
)
)
(set! (-> gp-0 notify-handle) (the-as handle #f))
(set! (-> gp-0 owner-handle) (the-as handle #f))
(set! (-> gp-0 target-handle) (the-as handle #f))
(set! (-> gp-0 target-pos quad) (the-as uint128 0))
(set! (-> gp-0 ignore-handle) (process->handle self))
(let* ((v1-18 *game-info*)
(a0-10 (+ (-> v1-18 attack-id) 1))
)
(set! (-> v1-18 attack-id) a0-10)
(set! (-> gp-0 attack-id) a0-10)
)
(set! (-> gp-0 timeout) (seconds 4))
(spawn-projectile prebot-gun-shot gp-0 (ppointer->process (-> self parent)) *default-dead-pool*)
)
(if (logtest? (-> *part-group-id-table* 1334 flags) (sp-group-flag sp13))
(part-tracker-spawn
part-tracker-subsampler
:to *entity-pool*
:group (-> *part-group-id-table* 1334)
:duration (seconds 1)
:mat-joint (-> self node-list data 7 bone transform)
)
(part-tracker-spawn
part-tracker
:to *entity-pool*
:group (-> *part-group-id-table* 1334)
:duration (seconds 1)
:mat-joint (-> self node-list data 7 bone transform)
)
)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(clone-anim-once (ppointer->handle (-> self parent)) #t (-> self prefix))
)
:code sleep-code
:post (behavior ()
(transform-post)
(do-push-aways (-> self root))
)
)
(defmethod relocate ((this prebot-tentacle) (offset int))
(if (nonzero? (-> this aim-jm))
(&+! (-> this aim-jm) offset)
)
(if (nonzero? (-> this half-aim-jm))
(&+! (-> this half-aim-jm) offset)
)
(call-parent-method this offset)
)
(defmethod deactivate ((this prebot-tentacle))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (-> this laser-sound-playing)
(sound-stop (-> this laser-sound))
)
(call-parent-method this)
(none)
)
(defstate idle (prebot-tentacle)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('look-at)
(cond
((-> block param 0)
(let ((s5-0 (-> block param 0)))
(blend-on! (-> self aim-jm) (seconds 0.25) 1.0 #f)
(set-target! (-> self aim-jm) (the-as vector s5-0))
(blend-on! (-> self half-aim-jm) (seconds 0.25) 0.5 #f)
(set-target! (-> self half-aim-jm) (the-as vector s5-0))
)
)
(else
(blend-to-off! (-> self aim-jm) (seconds 0.25) #f)
(blend-to-off! (-> self half-aim-jm) (seconds 0.25) #f)
)
)
(cond
((-> block param 1)
(let ((t2-0 (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node prebot-tentacle-lod0-jg gun))))
(sound-play "prebot-laser" :id (-> self laser-sound) :position t2-0)
)
(let ((v0-0 #t))
(set! (-> self laser-sound-playing) v0-0)
v0-0
)
)
((-> self laser-sound-playing)
(sound-stop (-> self laser-sound))
(set! (-> self laser-sound-playing) #f)
#f
)
)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(clone-anim-once (ppointer->handle (-> self parent)) #t (-> self prefix))
)
:code sleep-code
:post (behavior ()
(transform-post)
(do-push-aways (-> self root))
)
)
(define *prebot-eco-pillar-debris-params*
(new 'static 'debris-static-params
:joints (new 'static 'boxed-array :type debris-static-joint-params
(new 'static 'debris-static-joint-params :parent-joint-index 3 :group "skel-cav-molten-pil-debris-a")
(new 'static 'debris-static-joint-params
:parent-joint-index 3
:group "skel-cav-molten-pil-debris-b"
:offset (new 'static 'vector :y -4096.0 :w 1.0)
)
(new 'static 'debris-static-joint-params
:parent-joint-index 3
:group "skel-cav-molten-pil-debris-c"
:offset (new 'static 'vector :y -20480.0 :w 1.0)
)
(new 'static 'debris-static-joint-params
:parent-joint-index 3
:group "skel-cav-molten-pil-debris-d"
:offset (new 'static 'vector :y -36864.0 :w 1.0)
)
)
:collide-spec (collide-spec backgnd)
)
)
(defmethod relocate ((this prebot-eco-pillar) (offset int))
(if (nonzero? (-> this heat-part))
(&+! (-> this heat-part) offset)
)
(if (nonzero? (-> this cool-part))
(&+! (-> this cool-part) offset)
)
(call-parent-method this offset)
)
(defmethod deactivate ((this prebot-eco-pillar))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this heat-part))
(kill-particles (-> this heat-part))
)
(if (nonzero? (-> this cool-part))
(kill-particles (-> this cool-part))
)
(call-parent-method this)
(none)
)
;; WARN: Return type mismatch symbol vs object.
(defbehavior prebot-eco-pillar-handler prebot-eco-pillar ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch 'bonk)
(when (and (= arg0 *target*) (-> self hot))
(if (send-event
*target*
'attack-or-shove
#f
(static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-up (meters 1))
(shove-back (meters 3))
)
)
)
(send-event (ppointer->process (-> self parent)) 'touched-hot-pillar)
)
)
#t
)
(('vulnerable)
(let ((v0-2 #t))
(set! (-> self vulnerable) v0-2)
v0-2
)
)
(('attack)
(when (and (-> self vulnerable) (type? arg0 prebot-gun-shot))
(let ((a1-12 (new 'stack 'debris-tuning (the-as uint 1))))
(set! (-> a1-12 hit-xz-reaction) 0.95)
(set! (-> a1-12 hit-y-reaction) 0.6)
(set! (-> a1-12 fountain-rand-transv-lo quad) (-> self root trans quad))
(+! (-> a1-12 fountain-rand-transv-lo z) 4096.0)
(debris-spawn
(the-as process-drawable (ppointer->process (-> self parent)))
a1-12
*prebot-eco-pillar-debris-params*
self
)
)
(sound-play "columns-break" :position (-> self root trans))
(cond
((logtest? (-> *part-group-id-table* 1344 flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker-subsampler :to *entity-pool* :group (-> *part-group-id-table* 1344))
)
(else
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker :to *entity-pool* :group (-> *part-group-id-table* 1344))
)
)
(go-virtual wait-to-die)
)
#f
)
)
)
(defstate wait-to-die (prebot-eco-pillar)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(if (+ (current-time) -1)
(deactivate self)
)
)
:code sleep-code
)
(defstate idle (prebot-eco-pillar)
:virtual #t
:event prebot-eco-pillar-handler
:code sleep-code
:post (behavior ()
(do-push-aways (-> self root))
)
)
(defstate cool-down (prebot-eco-pillar)
:virtual #t
:event prebot-eco-pillar-handler
:enter (behavior ()
(set-time! (-> self state-time))
)
:exit (behavior ()
(set! (-> self hot) #f)
)
:trans (behavior ()
(if (time-elapsed? (-> self state-time) (seconds 1))
(go-virtual idle)
)
(let ((f30-0 (lerp-scale 0.0 1.0 (the float (- (current-time) (-> self state-time))) 0.0 300.0)))
(let ((f28-0 (lerp-scale 1.0 0.0 f30-0 0.5 1.0)))
(set-mined-pillar-texture! f30-0)
(set-vector! (-> self draw color-emissive) f28-0 f28-0 f28-0 1.0)
)
(set-vector! (-> self draw color-mult) f30-0 f30-0 f30-0 1.0)
)
(let ((a1-2 (new 'stack-no-clear 'vector)))
(set! (-> a1-2 quad) (-> self root trans quad))
(set! (-> a1-2 y) (-> self start-y))
(spawn (-> self cool-part) a1-2)
)
)
:code sleep-code
:post (behavior ()
(do-push-aways (-> self root))
)
)
(defstate wait-to-cool (prebot-eco-pillar)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('cool-down)
(go-virtual cool-down)
)
(else
(prebot-eco-pillar-handler proc argc message block)
)
)
)
:trans (behavior ()
(let ((a1-0 (new 'stack-no-clear 'vector)))
(set! (-> a1-0 quad) (-> self root trans quad))
(set! (-> a1-0 y) (-> self start-y))
(spawn (-> self part) a1-0)
)
)
:code sleep-code
:post (behavior ()
(transform-post)
(do-push-aways (-> self root))
)
)
(defstate grow (prebot-eco-pillar)
:virtual #t
:event prebot-eco-pillar-handler
:enter (behavior ()
(set-time! (-> self state-time))
(set-zero! *camera-smush-control*)
(activate! *camera-smush-control* 819.2 37 600 1.0 1.1 (-> *display* camera-clock))
(sound-play "columns-raise" :position (-> self root trans))
)
:exit (behavior ()
(set-zero! *camera-smush-control*)
(activate! *camera-smush-control* 819.2 37 300 1.0 1.1 (-> *display* camera-clock))
)
:trans (behavior ()
(set! (-> self root trans y) (lerp-scale
(+ 4300.8 (-> self start-y))
(-> self end-y)
(the float (- (current-time) (-> self state-time)))
0.0
75.0
)
)
(if (time-elapsed? (-> self state-time) (seconds 0.25))
(go-virtual wait-to-cool)
)
(let ((a1-1 (new 'stack-no-clear 'vector)))
(set! (-> a1-1 quad) (-> self root trans quad))
(set! (-> a1-1 y) (-> self start-y))
(spawn (-> self part) a1-1)
)
)
:code sleep-code
:post (behavior ()
(transform-post)
(do-push-aways (-> self root))
)
)
(defstate heat-up (prebot-eco-pillar)
:virtual #t
:event prebot-eco-pillar-handler
:enter (behavior ()
(ja :num-func num-func-identity :frame-num max)
(set-time! (-> self state-time))
(set-vector! (-> self draw color-emissive) 1.0 1.0 1.0 1.0)
(set-vector! (-> self draw color-mult) 0.0 0.0 0.0 1.0)
)
:exit (behavior ()
(set! (-> self hot) #t)
)
:trans (behavior ()
(if (time-elapsed? (-> self state-time) (seconds 0.5))
(set! (-> self hot) #t)
)
(if (time-elapsed? (-> self state-time) (seconds 5))
(go-virtual grow)
)
(let ((a1-0 (new 'stack-no-clear 'vector)))
(set! (-> a1-0 quad) (-> self root trans quad))
(set! (-> a1-0 y) (-> self start-y))
(spawn (-> self heat-part) a1-0)
)
(set! (-> self root trans y) (lerp-scale
(-> self start-y)
(+ 4300.8 (-> self start-y))
(the float (- (current-time) (-> self state-time)))
0.0
300.0
)
)
)
:code sleep-code
:post (behavior ()
(transform-post)
(do-push-aways (-> self root))
)
)
(deftype cav-exit-door (process-drawable)
((initial-y float)
)
(:state-methods
idle
rise
)
)
(defstate rise (cav-exit-door)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
(sound-play "mb-door-open")
)
:trans (behavior ()
(set! (-> self root trans y)
(+ (-> self initial-y) (lerp-scale 0.0 32768.0 (the float (- (current-time) (-> self state-time))) 0.0 300.0))
)
(when (time-elapsed? (-> self state-time) (seconds 1))
(sound-play "mb-door-hit")
(cleanup-for-death self)
(deactivate self)
)
)
:code sleep-code
:post transform-post
)
(defstate idle (cav-exit-door)
:virtual #t
:enter (behavior ()
(transform-post)
)
:trans (behavior ()
(let ((f0-0 (vector-vector-distance-squared (-> self root trans) (target-pos 0)))
(f1-0 16384.0)
)
(if (< f0-0 (* f1-0 f1-0))
(go-virtual rise)
)
)
)
:code sleep-code
)
(defmethod init-from-entity! ((this cav-exit-door) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
(set! (-> s4-0 total-prims) (the-as uint 2))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 8192.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak bot hit-by-others-list player-list))
(set! (-> v1-9 prim-core action) (collide-action solid))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 74.1376 13979.238 -22.528 20222.771)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-12 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-cav-exit-door" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this initial-y) (-> this root trans y))
(set! (-> this draw light-index) (the-as uint 10))
(go (method-of-object this idle))
)