jak-project/goal_src/engine/debug
ManDude 26c3fb65e9
make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
..
anim-tester.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
assert-h.gc [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
assert.gc [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
debug-h.gc [decomp] debug (#607) 2021-06-19 14:24:55 -04:00
debug-sphere.gc add ref test for sprite and support nested bitfields in static data (#723) 2021-07-26 20:02:16 -04:00
debug.gc make some macros for DMA stuff (#725) 2021-08-01 17:11:32 -04:00
default-menu.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
memory-usage-h.gc [decompiler] Working toward bsp (#717) 2021-07-25 15:30:37 -04:00
memory-usage.gc [decomp] loader prelim work + some cleanup (#697) 2021-07-23 18:30:49 -04:00
menu.gc make some macros for DMA stuff (#725) 2021-08-01 17:11:32 -04:00
part-tester.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
stats-h.gc [decompiler] Working toward bsp (#717) 2021-07-25 15:30:37 -04:00
viewer.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00