jak-project/decompiler/ObjectFile
water111 8846968963
[Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
..
LinkedObjectFile.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
LinkedObjectFile.h [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
LinkedObjectFileCreation.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
LinkedObjectFileCreation.h [decompiler] Clean up config more (#458) 2021-05-11 20:49:54 -04:00
LinkedWord.h Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
ObjectFileDB.cpp [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
ObjectFileDB.h decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
ObjectFileDB_IR2.cpp decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00